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"Syndrome" Syndrome: or the Fallacy of "Special"
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4991522" data-attributes="member: 710"><p>There are ways to model spellcasters being more powerful that don't require you to make them more powerful by level.</p><p></p><p>The first thing to do is to not treat the game rules as world simulators but as rules for a "fair" game. They do <em>not</em> model the world. </p><p></p><p>So, Wizards are more powerful in the game world. Maybe most Wizards are described as higher level characters than non-Wizards. But by the game rules, getting to a be a high level Wizard is just as easy or tough as becoming a high level Fighter.</p><p></p><p>If the game rules were in fact the world simulation rules, than everyone would become a Wizard. No one takes a level in Commoner if he can pick between Wizard and Commoner. </p><p></p><p>We already say "there are rules that work differently from the player side then from the game side. NPCs don't get to choose to become Wizards or Clerics. Sometimes they become Minions or Commoners or Experts. </p><p></p><p>If you follow this approach consistently, you get good results. Inside the game world, high level NPCs are typically spellcasters, not fighters or rogues. They get the reputation of being very powerful because they are. In the game rules, it is just as easy to create a high level spellcaster as it is to create a high level fighter.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4991522, member: 710"] There are ways to model spellcasters being more powerful that don't require you to make them more powerful by level. The first thing to do is to not treat the game rules as world simulators but as rules for a "fair" game. They do [I]not[/I] model the world. So, Wizards are more powerful in the game world. Maybe most Wizards are described as higher level characters than non-Wizards. But by the game rules, getting to a be a high level Wizard is just as easy or tough as becoming a high level Fighter. If the game rules were in fact the world simulation rules, than everyone would become a Wizard. No one takes a level in Commoner if he can pick between Wizard and Commoner. We already say "there are rules that work differently from the player side then from the game side. NPCs don't get to choose to become Wizards or Clerics. Sometimes they become Minions or Commoners or Experts. If you follow this approach consistently, you get good results. Inside the game world, high level NPCs are typically spellcasters, not fighters or rogues. They get the reputation of being very powerful because they are. In the game rules, it is just as easy to create a high level spellcaster as it is to create a high level fighter. [/QUOTE]
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