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"Syndrome" Syndrome: or the Fallacy of "Special"
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<blockquote data-quote="GMforPowergamers" data-source="post: 4991621" data-attributes="member: 67338"><p>I know games that the DM wont let players play cleric druid wizard sorcerer type until they prove they can 'hold back' enough to let everyone take a turn... </p><p></p><p>I look at it like superman, he has 300 power, each at rediculace levels of mastery, if he goes all out very little can stop him...BUT he holds bback and doesn't use his speed in the same issue flash does, or his heat vison with blasters, or his award winning investgative journalist skills mixed with super sense when with batman...</p><p></p><p></p><p>edit: An idea from another genre is my character 2 years ago at gen con…</p><p></p><p>I sat down at a M&M game and the GM asked who new the rules well, me and one of the guys I was with said we did, so he asked if one of us would play the techno character because it was ‘complex’…so I took it.</p><p></p><p>Now this was a 6 player game that he let 2 others sit in with because they wanted to try the system so 8 players total. I looked at my sheet then asked “Um guys who here thinks these characters are really powerhouses?” and everyone said “um nnot really”…so I proded my 2 friends (so 3 of the 8 of us where from my games) to find out what they had, and then I said tot eh DM “Um…this character is way overboard for this group” but I was assured it was fine…and I had a skill that was needed (It ended up being the computer skill maxed well no one else had above 3 ranks in it)</p><p></p><p>So I had a power that let me build devices in a round then use it the next, and each time I had X number of points to spend, I had to take one apart to make the next. SO I quickly went though and made some low power toys splitting the points up…then I took a sheet of paper and wrote out a death ray… I folded the paper and gave it to a guy I didn’t know and asked him to hold onto it until the end of the game just incase…</p><p></p><p>We played the 3 ½ hour game and I was board, I tried not to rearrange my powers every scean to fit what we needed, so others could do things too…finaly when game ended I asked the other player to hand the GM the paper…</p><p></p><p>He almost had a heart attack… Disintegrate 10 no save… without costing all of my points. I then told him to be more careful, the first encounter I could have used it to end the whole mod…I then told him about the mental link power that let me control mechinces I could give myself that would have ended both rp sceans in like 3 second… he thanked me for not ruining his game and I went away…</p><p></p><p>But I don’t think he realized how little the fun was for me. The character was so OP that he could solo the game…but I had to sit on my thumbs or ruin 7 other players (one of witch I had to bunk with that night)</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 4991621, member: 67338"] I know games that the DM wont let players play cleric druid wizard sorcerer type until they prove they can 'hold back' enough to let everyone take a turn... I look at it like superman, he has 300 power, each at rediculace levels of mastery, if he goes all out very little can stop him...BUT he holds bback and doesn't use his speed in the same issue flash does, or his heat vison with blasters, or his award winning investgative journalist skills mixed with super sense when with batman... edit: An idea from another genre is my character 2 years ago at gen con… I sat down at a M&M game and the GM asked who new the rules well, me and one of the guys I was with said we did, so he asked if one of us would play the techno character because it was ‘complex’…so I took it. Now this was a 6 player game that he let 2 others sit in with because they wanted to try the system so 8 players total. I looked at my sheet then asked “Um guys who here thinks these characters are really powerhouses?” and everyone said “um nnot really”…so I proded my 2 friends (so 3 of the 8 of us where from my games) to find out what they had, and then I said tot eh DM “Um…this character is way overboard for this group” but I was assured it was fine…and I had a skill that was needed (It ended up being the computer skill maxed well no one else had above 3 ranks in it) So I had a power that let me build devices in a round then use it the next, and each time I had X number of points to spend, I had to take one apart to make the next. SO I quickly went though and made some low power toys splitting the points up…then I took a sheet of paper and wrote out a death ray… I folded the paper and gave it to a guy I didn’t know and asked him to hold onto it until the end of the game just incase… We played the 3 ½ hour game and I was board, I tried not to rearrange my powers every scean to fit what we needed, so others could do things too…finaly when game ended I asked the other player to hand the GM the paper… He almost had a heart attack… Disintegrate 10 no save… without costing all of my points. I then told him to be more careful, the first encounter I could have used it to end the whole mod…I then told him about the mental link power that let me control mechinces I could give myself that would have ended both rp sceans in like 3 second… he thanked me for not ruining his game and I went away… But I don’t think he realized how little the fun was for me. The character was so OP that he could solo the game…but I had to sit on my thumbs or ruin 7 other players (one of witch I had to bunk with that night) [/QUOTE]
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