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"Syndrome" Syndrome: or the Fallacy of "Special"
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<blockquote data-quote="Marius Delphus" data-source="post: 4991743" data-attributes="member: 447"><p>I don't view the game this way, and it's still my contention that (a) pre-4E spellcasters have more cool options on their character sheet than non-spellcasters do, and (b) 4E appears to have "leveled the playing field" in this respect.</p><p></p><p>I hate memes, and I don't care what's in vogue. I'm speaking from experience as (a) a 1E–2E player who has used single high-level wizard/magic-user, illusionist, cleric, and druid spells to effectively end combats in a single round and (b) a 1E–3E DM who's had players do this with wizards/magic-users, illusionists, clerics, and druids.</p><p></p><p>Not necessarily. Playing completely within the rules, it's possible, for example, for a wizard to seem far more awesome than a fighter during combat and have much more impact. I've seen it happen in fairly-run games where everyone liked each other, nothing peculiar was going on, and no significant house rules were in play.</p><p></p><p>It's not necessary to have had either, as I state above.</p><p></p><p>This is not a problem I've ever really had.</p><p></p><p>But it can *feel* like somebody's cheating. Without any player animosity, and with all players focused on cooperating in-game, in pre-4E games, it's possible for high-level primary spellcasters to "steal the show" and have plenty of options left over, while the non-spellcasters don't have that many options.</p></blockquote><p></p>
[QUOTE="Marius Delphus, post: 4991743, member: 447"] I don't view the game this way, and it's still my contention that (a) pre-4E spellcasters have more cool options on their character sheet than non-spellcasters do, and (b) 4E appears to have "leveled the playing field" in this respect. I hate memes, and I don't care what's in vogue. I'm speaking from experience as (a) a 1E–2E player who has used single high-level wizard/magic-user, illusionist, cleric, and druid spells to effectively end combats in a single round and (b) a 1E–3E DM who's had players do this with wizards/magic-users, illusionists, clerics, and druids. Not necessarily. Playing completely within the rules, it's possible, for example, for a wizard to seem far more awesome than a fighter during combat and have much more impact. I've seen it happen in fairly-run games where everyone liked each other, nothing peculiar was going on, and no significant house rules were in play. It's not necessary to have had either, as I state above. This is not a problem I've ever really had. But it can *feel* like somebody's cheating. Without any player animosity, and with all players focused on cooperating in-game, in pre-4E games, it's possible for high-level primary spellcasters to "steal the show" and have plenty of options left over, while the non-spellcasters don't have that many options. [/QUOTE]
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"Syndrome" Syndrome: or the Fallacy of "Special"
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