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T1 Moathouse adapted to Torchbearer
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<blockquote data-quote="niklinna" data-source="post: 8840270" data-attributes="member: 71235"><p>I'll add one factor to [USER=6696971]@Manbearcat[/USER]'s great summary, with the major proviso that I have no experience with Torchbearer 1. The 2nd edition books are in my opinion pretty badly written and organized. The material isn't presented in a way that sticks in my brain, so I found I had to go back to the books often—and then couldn't quickly find what I was looking for because it was in unexpected places! Also, the so-called Dungeoneer's Handbook is not actually the only book a player needs—it only contains rules for character creation and advancement, and basic mechanics for skills and wises and such. Combat and other important player-facing material is in a second book.</p></blockquote><p></p>
[QUOTE="niklinna, post: 8840270, member: 71235"] I'll add one factor to [USER=6696971]@Manbearcat[/USER]'s great summary, with the major proviso that I have no experience with Torchbearer 1. The 2nd edition books are in my opinion pretty badly written and organized. The material isn't presented in a way that sticks in my brain, so I found I had to go back to the books often—and then couldn't quickly find what I was looking for because it was in unexpected places! Also, the so-called Dungeoneer's Handbook is not actually the only book a player needs—it only contains rules for character creation and advancement, and basic mechanics for skills and wises and such. Combat and other important player-facing material is in a second book. [/QUOTE]
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