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T20 Traveller - The Kursis Charter (complete Aug 8th 2005)
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<blockquote data-quote="Morte" data-source="post: 1078763" data-attributes="member: 9413"><p><strong>The Starting Characters</strong></p><p></p><p><span style="font-size: 15px">Sir David Shetland</span></p><p></p><p>Class: Noble 1/Scout 8</p><p>XP: 36,000</p><p>Race: Mixed Humaniti</p><p>Age: 46</p><p>Sex: Male</p><p>Height: 1.75 m</p><p>Weight: 70 kg</p><p>Description: Average build, short cropped blonde hair, green eyes, clean shaven.</p><p>Homeworld: Ipsham (0533) Satyressia/Ley A594342-C</p><p>Languages: Galanglic, Oynprith [Droyne]</p><p></p><p><strong>Abilities:</strong></p><p>STR 13, DEX 12, CON 10, INT 14, EDU 14, WIS 14, CHA 12, SOC 16</p><p></p><p><strong>Key Skills: </strong></p><p>Driving-6, Gather Information-13, Gunnery-10, Knowledge(Droyne)-5, Liaison-15, Pilot-7, P/Admin-7, P/Survey-12, Sense Motive-7, T/Astrogation-6, T/Communications-5, T/Computer-4, T/Mechanical-5, T/Medical-5, T/Sensors-15</p><p><em>{Includes attribute bonuses but not skill-enhancing feats listed below (since they don't always apply).}</em></p><p></p><p><strong>Feats:</strong></p><p>Armor Prof (Light, Vac Suit)</p><p>Vessel (Grav, Ground, Starship)</p><p>Weapon Prof (Marksman, Ship's Weapons, Swordsman)</p><p>Carousing - +2 to Gather Information in social situations</p><p>Contact Specialist - +4 to all Liason or reaction checks when dealing with someone for the first time</p><p>Jack of all Trades - use skills which require training as if character has rank 0</p><p>Martial Training - +1 to BAB every 4 levels, currently +2</p><p>Negotiator - +2 to all Liason and P/Administration Checks</p><p>Noble Presence - use SOC bonus instead of CHA bonus for Leader and Liason checks</p><p>Trustworthy - +2 to Liason and Gather Information when interacting with others</p><p></p><p><strong>Combat:</strong></p><p>Lifeblood: 10</p><p>Stamina: 34</p><p>Saves: Fort +2, Ref + 5, Will +8</p><p>Attacks: BAB +6/+1, +1 DEX, +2 Martial Training</p><p>No armour: AC 11, AR 0, Skill Check -0, Speed 9m</p><p>TL-12 Hostile Environement Suit: AC 16, AR 5, Skill Check -3, Speed 3m (heavy load)</p><p></p><p><strong>Equipment / Possessions</strong>:</p><p>Usual gizmos, assorted scruffy clothes, one smart noble outfit.</p><p>Later gained a TL-12 Hostile Environement suit.</p><p></p><p><strong>Backstory</strong></p><p>Born into a noble family on a world with a dense, tainted atmosphere and 1000 inhabitants, most of whom are in the chemicals trade.</p><p></p><p>Universtity application was such a spectacular failure (rolled a 1, presumably flashed the Dean or something) that he ran off and joined the scouts.</p><p></p><p>Spent a few years doing assorted scut work, training, and eventually concentrated on planetary surveying and contact (both remote and in person).</p><p></p><p>Took a period of detached service to fulfil some family duties (welcoming a Droyne enclave to his homeworld and liasing with them). Hence the noble level.</p><p></p><p>Went back to the scouts, did a bit of quiet sniffing around the Sollies when the war started, and eventually got mustered out at 46.</p><p></p><p>Won a merchie ship in a card game during his last week, and went off to find it. [I.e. swapped heavily mortgaged A2 Far Trader for all accumulated mustering out bennies.]</p><p></p><p><span style="font-size: 15px">Silea Crossflow</span></p><p></p><p>Class: Merchant 7</p><p>XP: 21,000</p><p>Race: Luriani</p><p>Age: 30</p><p>Sex: Female</p><p>Height: 1.65 m</p><p>Weight: 62 kg</p><p>Description: Volupturous, short black hair, blue eyes, second eyelid, exotic tattoos, webbed hands and feet.</p><p>Homeworld: Daramm (0812) Spearhead/Ley A76AA76-E</p><p>Languages: Galanglic, Standard Luriani, Old High Vilani</p><p></p><p><strong>Abilities:</strong></p><p>STR 12, DEX 10, CON 12, INT 16, EDU 17, WIS 10, CHA 14, SOC 8</p><p></p><p><strong>Key Skills: </strong></p><p>Driving-7, Entertain(Flute)-12, Intuit Direction-5, K/Interstellar Law-13, Liaison-12, Navigation-5, Pilot-15, P/Admin-5, Swim-10, T/Astrogation-13, T/Communications-8, T/Computer-13, T/Sensors-11</p><p><em>{Includes attribute bonuses but not skill-enhancing feats listed below (since they don't always apply). Silea effectively has Pilot-19 when flying the Avarice Rewarded.}</em></p><p></p><p><strong>Feats:</strong></p><p>Armor Prof (Light, Vac Suit)</p><p>Vessel (Grav, Ship's Boat, Starship, Watercraft)</p><p>Weapon Prof (Marksman)</p><p>Barter - +2 on Trader and Broker checks</p><p>Hobby (Entertain (Flute)) - makes it a class skill</p><p>Luriani racial abilities - dive long and deep, resist cold, skill bonuses etc</p><p>Narrow Escape - instinctively avoid dodgy encounters in space</p><p>Vessel Spec (A2 Far Trader) - +2 to Pilot checks in an A2 Far Trader</p><p>Ship Tactics - add INT bonus to all ship attack and defense rolls</p><p>Skill Focus (Pilot) - +2 to pilot checks</p><p></p><p><strong>Combat:</strong></p><p>Lifeblood: 12</p><p>Stamina: 34</p><p>Saves: Fort +5, Ref + 2, Will +4</p><p>Attacks: BAB +1</p><p>No armour: AC 10, AR 0, Skill Check -0, Speed 9m</p><p>TL-12 Vac Suit: AC 13, AR 3, Skill Check -3, Speed 6m</p><p></p><p><strong>Equipment / Possessions</strong>:</p><p>Usual gizmos, funky clothes, TL-14 vac suit, snub pistol, Cr3,000.</p><p></p><p><strong>Backstory</strong></p><p>Luriani are a human-related race who were geneered hundreds of thousands of years ago to be amphibious. They have an extra eyelid, webbed hands and feat, additional subcutaneous fat, they can collapse their lungs and seal off their eardrums to dive deep. They cannot normally interbreed with humans.</p><p></p><p>Silea comes from their main world, from a poor background which was not quite poor enough to keep her away from the datanets. University was out of the question with family to support, so she signed up on a merchant ship.</p><p></p><p>She has been working in space ever since for various small merchant outfits, turning into a real hotshot pilot. She is always looking to learn and to improve her skills.</p><p></p><p>She seems very calm and measured, but it is whispered that she has been known to really lose it once in a while.</p><p></p><p><span style="font-size: 15px">Iain "Fish" Anderson</span></p><p></p><p>Class: Merchant 6</p><p>XP: 16,000</p><p>Race: Mixed Humaniti (Luriani Verasti Dtareen culture)</p><p>Age: 26</p><p>Sex: Male</p><p>Height: 1.70 m</p><p>Weight: 69 kg</p><p>Description: Stocky, short brown hair, blue eyes, clean shaven.</p><p>Homeworld: Luur (0811) Spearhead/Ley A56A770-C</p><p>Languages: Galanglic, Standard Luriani, Old High Vilani</p><p></p><p><strong>Abilities:</strong></p><p>STR 13, DEX 11, CON 13, INT 10, EDU 18, WIS 12, CHA 12, SOC 6</p><p></p><p><strong>Key Skills: </strong></p><p>Gambling-6, Liaison-6, P/Admin-6, Sense Motive-11, T/Computer-14, T/Electronics-14, T/Engineering-14, T/Gravitics-14, T/Mechanical-14, Trader-5</p><p><em>{Includes attribute bonuses but not skill-enhancing feats listed below (since they don't always apply).}</em></p><p></p><p><strong>Feats:</strong></p><p>Armor Prof (Light, Vac Suit)</p><p>Vessel (Grav, Watercraft)</p><p>Weapon Prof (Marksman) - merchant class</p><p>Barter - +2 to Trader and Broker checks</p><p>First Aid - can use med kits untrained, acts as T/Medical-0</p><p>Hobby (Sense Motive) - makes it a class skill</p><p>Gearhead - +2 to T/Engineering and T/Mechanical when trying to break, fix or pervert a piece of equipment</p><p>Jury Rig - fixes stardrives with chewing gum</p><p>Miracle Worker - fixes stardrives with flavorless chewing gum</p><p>Zero/low G adaptaion - reduces penalties for zero/low gravity</p><p></p><p><strong>Combat:</strong></p><p>Lifeblood: 13</p><p>Stamina: 35</p><p>Saves: Fort +5, Ref + 2, Will +5</p><p>Attacks: BAB +1</p><p>No armour: AC 10, AR 0, Skill Check -0, Speed 9m</p><p>TL-12 Vac Suit: AC 13, AR 3, Skill Check -3, Speed 6m</p><p></p><p><strong>Equipment / Possessions</strong>:</p><p>Usual gizmos, greasy clothes, TL-14 vac suit, shotgun, about Cr65,000 banked.</p><p></p><p><strong>Backstory</strong></p><p>The Versati Dtareen are a genetically standard human group living as part of the Luriani culture. They have the mentality but not the amphibious adaptations. Iain was dubbed "Fish" as a child when he tried to swim like the Luriani kids, and failed.</p><p></p><p>He's an irreverent, awkward sod. He knows everything about machines (self-taught) and will tell you if you don't escape fast enough.</p><p></p><p>He got a job on a freighter to get off his planet before somebody broke his legs and he's been hiding in engine rooms ever since.</p><p></p><p>What Silea sees in him I don't know.</p><p></p><p><span style="font-size: 15px">Luan Derhayenne (NPC)</span></p><p>Female Human (Imperial), age 34</p><p>Medical doctor, financial investor</p><p>Class(es) and skills are whatever I find to be convenient at the time.</p></blockquote><p></p>
[QUOTE="Morte, post: 1078763, member: 9413"] [b]The Starting Characters[/b] [SIZE=4]Sir David Shetland[/size] Class: Noble 1/Scout 8 XP: 36,000 Race: Mixed Humaniti Age: 46 Sex: Male Height: 1.75 m Weight: 70 kg Description: Average build, short cropped blonde hair, green eyes, clean shaven. Homeworld: Ipsham (0533) Satyressia/Ley A594342-C Languages: Galanglic, Oynprith [Droyne] [b]Abilities:[/b] STR 13, DEX 12, CON 10, INT 14, EDU 14, WIS 14, CHA 12, SOC 16 [b]Key Skills: [/b] Driving-6, Gather Information-13, Gunnery-10, Knowledge(Droyne)-5, Liaison-15, Pilot-7, P/Admin-7, P/Survey-12, Sense Motive-7, T/Astrogation-6, T/Communications-5, T/Computer-4, T/Mechanical-5, T/Medical-5, T/Sensors-15 [i]{Includes attribute bonuses but not skill-enhancing feats listed below (since they don't always apply).}[/i] [b]Feats:[/b] Armor Prof (Light, Vac Suit) Vessel (Grav, Ground, Starship) Weapon Prof (Marksman, Ship's Weapons, Swordsman) Carousing - +2 to Gather Information in social situations Contact Specialist - +4 to all Liason or reaction checks when dealing with someone for the first time Jack of all Trades - use skills which require training as if character has rank 0 Martial Training - +1 to BAB every 4 levels, currently +2 Negotiator - +2 to all Liason and P/Administration Checks Noble Presence - use SOC bonus instead of CHA bonus for Leader and Liason checks Trustworthy - +2 to Liason and Gather Information when interacting with others [b]Combat:[/b] Lifeblood: 10 Stamina: 34 Saves: Fort +2, Ref + 5, Will +8 Attacks: BAB +6/+1, +1 DEX, +2 Martial Training No armour: AC 11, AR 0, Skill Check -0, Speed 9m TL-12 Hostile Environement Suit: AC 16, AR 5, Skill Check -3, Speed 3m (heavy load) [b]Equipment / Possessions[/b]: Usual gizmos, assorted scruffy clothes, one smart noble outfit. Later gained a TL-12 Hostile Environement suit. [B]Backstory[/b] Born into a noble family on a world with a dense, tainted atmosphere and 1000 inhabitants, most of whom are in the chemicals trade. Universtity application was such a spectacular failure (rolled a 1, presumably flashed the Dean or something) that he ran off and joined the scouts. Spent a few years doing assorted scut work, training, and eventually concentrated on planetary surveying and contact (both remote and in person). Took a period of detached service to fulfil some family duties (welcoming a Droyne enclave to his homeworld and liasing with them). Hence the noble level. Went back to the scouts, did a bit of quiet sniffing around the Sollies when the war started, and eventually got mustered out at 46. Won a merchie ship in a card game during his last week, and went off to find it. [I.e. swapped heavily mortgaged A2 Far Trader for all accumulated mustering out bennies.] [size=4]Silea Crossflow[/size] Class: Merchant 7 XP: 21,000 Race: Luriani Age: 30 Sex: Female Height: 1.65 m Weight: 62 kg Description: Volupturous, short black hair, blue eyes, second eyelid, exotic tattoos, webbed hands and feet. Homeworld: Daramm (0812) Spearhead/Ley A76AA76-E Languages: Galanglic, Standard Luriani, Old High Vilani [b]Abilities:[/b] STR 12, DEX 10, CON 12, INT 16, EDU 17, WIS 10, CHA 14, SOC 8 [b]Key Skills: [/b] Driving-7, Entertain(Flute)-12, Intuit Direction-5, K/Interstellar Law-13, Liaison-12, Navigation-5, Pilot-15, P/Admin-5, Swim-10, T/Astrogation-13, T/Communications-8, T/Computer-13, T/Sensors-11 [i]{Includes attribute bonuses but not skill-enhancing feats listed below (since they don't always apply). Silea effectively has Pilot-19 when flying the Avarice Rewarded.}[/i] [b]Feats:[/b] Armor Prof (Light, Vac Suit) Vessel (Grav, Ship's Boat, Starship, Watercraft) Weapon Prof (Marksman) Barter - +2 on Trader and Broker checks Hobby (Entertain (Flute)) - makes it a class skill Luriani racial abilities - dive long and deep, resist cold, skill bonuses etc Narrow Escape - instinctively avoid dodgy encounters in space Vessel Spec (A2 Far Trader) - +2 to Pilot checks in an A2 Far Trader Ship Tactics - add INT bonus to all ship attack and defense rolls Skill Focus (Pilot) - +2 to pilot checks [b]Combat:[/b] Lifeblood: 12 Stamina: 34 Saves: Fort +5, Ref + 2, Will +4 Attacks: BAB +1 No armour: AC 10, AR 0, Skill Check -0, Speed 9m TL-12 Vac Suit: AC 13, AR 3, Skill Check -3, Speed 6m [b]Equipment / Possessions[/b]: Usual gizmos, funky clothes, TL-14 vac suit, snub pistol, Cr3,000. [B]Backstory[/b] Luriani are a human-related race who were geneered hundreds of thousands of years ago to be amphibious. They have an extra eyelid, webbed hands and feat, additional subcutaneous fat, they can collapse their lungs and seal off their eardrums to dive deep. They cannot normally interbreed with humans. Silea comes from their main world, from a poor background which was not quite poor enough to keep her away from the datanets. University was out of the question with family to support, so she signed up on a merchant ship. She has been working in space ever since for various small merchant outfits, turning into a real hotshot pilot. She is always looking to learn and to improve her skills. She seems very calm and measured, but it is whispered that she has been known to really lose it once in a while. [size=4]Iain "Fish" Anderson[/size] Class: Merchant 6 XP: 16,000 Race: Mixed Humaniti (Luriani Verasti Dtareen culture) Age: 26 Sex: Male Height: 1.70 m Weight: 69 kg Description: Stocky, short brown hair, blue eyes, clean shaven. Homeworld: Luur (0811) Spearhead/Ley A56A770-C Languages: Galanglic, Standard Luriani, Old High Vilani [b]Abilities:[/b] STR 13, DEX 11, CON 13, INT 10, EDU 18, WIS 12, CHA 12, SOC 6 [b]Key Skills: [/b] Gambling-6, Liaison-6, P/Admin-6, Sense Motive-11, T/Computer-14, T/Electronics-14, T/Engineering-14, T/Gravitics-14, T/Mechanical-14, Trader-5 [i]{Includes attribute bonuses but not skill-enhancing feats listed below (since they don't always apply).}[/i] [b]Feats:[/b] Armor Prof (Light, Vac Suit) Vessel (Grav, Watercraft) Weapon Prof (Marksman) - merchant class Barter - +2 to Trader and Broker checks First Aid - can use med kits untrained, acts as T/Medical-0 Hobby (Sense Motive) - makes it a class skill Gearhead - +2 to T/Engineering and T/Mechanical when trying to break, fix or pervert a piece of equipment Jury Rig - fixes stardrives with chewing gum Miracle Worker - fixes stardrives with flavorless chewing gum Zero/low G adaptaion - reduces penalties for zero/low gravity [b]Combat:[/b] Lifeblood: 13 Stamina: 35 Saves: Fort +5, Ref + 2, Will +5 Attacks: BAB +1 No armour: AC 10, AR 0, Skill Check -0, Speed 9m TL-12 Vac Suit: AC 13, AR 3, Skill Check -3, Speed 6m [b]Equipment / Possessions[/b]: Usual gizmos, greasy clothes, TL-14 vac suit, shotgun, about Cr65,000 banked. [B]Backstory[/b] The Versati Dtareen are a genetically standard human group living as part of the Luriani culture. They have the mentality but not the amphibious adaptations. Iain was dubbed "Fish" as a child when he tried to swim like the Luriani kids, and failed. He's an irreverent, awkward sod. He knows everything about machines (self-taught) and will tell you if you don't escape fast enough. He got a job on a freighter to get off his planet before somebody broke his legs and he's been hiding in engine rooms ever since. What Silea sees in him I don't know. [size=4]Luan Derhayenne (NPC)[/size] Female Human (Imperial), age 34 Medical doctor, financial investor Class(es) and skills are whatever I find to be convenient at the time. [/QUOTE]
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T20 Traveller - The Kursis Charter (complete Aug 8th 2005)
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