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"Tabletop D&D Has Lost Its Way" Says Pathfinder Video Game Exec
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<blockquote data-quote="BoldItalic" data-source="post: 7660361" data-attributes="member: 6777052"><p>D&D hasn't lost its way. It's found its own way, but it's not the computer games way.</p><p></p><p>Computer games are fun, but they are limited by the imagination of the programmers. Players can only do what the programmers have anticipated. There are no "none of the above" options.</p><p></p><p>D&D is all about imagination and creativity of people around a table. The players and the DM, between them, create a unique and original story. There's no algorithm for that. Computers can't do that. (Yes, I know all about AI and it doesn't come close).</p><p></p><p>The things that can be done to make a computer game fun, are different from the things that can be done to make D&D fun. You can make a computer game with goblins and elves and magic swords, and you can make a D&D game with goblins and elves and magic swords, but they are not the same kind of game. It's not the goblins &c that define the game. They can be elements in a story, but the difference is, that in a computer game the story has already been programmed whereas in a D&D game the story is created spontaneously.</p><p></p><p>In 5e, especially.</p><p></p><p>For a computer game designer, 5e had indeed gone away. But that doesn't mean it is lost and wandering in the wilderness. It might mean that he is, though.</p></blockquote><p></p>
[QUOTE="BoldItalic, post: 7660361, member: 6777052"] D&D hasn't lost its way. It's found its own way, but it's not the computer games way. Computer games are fun, but they are limited by the imagination of the programmers. Players can only do what the programmers have anticipated. There are no "none of the above" options. D&D is all about imagination and creativity of people around a table. The players and the DM, between them, create a unique and original story. There's no algorithm for that. Computers can't do that. (Yes, I know all about AI and it doesn't come close). The things that can be done to make a computer game fun, are different from the things that can be done to make D&D fun. You can make a computer game with goblins and elves and magic swords, and you can make a D&D game with goblins and elves and magic swords, but they are not the same kind of game. It's not the goblins &c that define the game. They can be elements in a story, but the difference is, that in a computer game the story has already been programmed whereas in a D&D game the story is created spontaneously. In 5e, especially. For a computer game designer, 5e had indeed gone away. But that doesn't mean it is lost and wandering in the wilderness. It might mean that he is, though. [/QUOTE]
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"Tabletop D&D Has Lost Its Way" Says Pathfinder Video Game Exec
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