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Tactical Narrative Combat Modules in D&D Next
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<blockquote data-quote="UngeheuerLich" data-source="post: 5956425" data-attributes="member: 59057"><p>I don´t like a trip attack that does not take enemy strength into account. I´d rather have a lesser penalty but the enemy needs to make a strength check vs your attack roll to see if you really trip him.</p><p>And that +4 to damage needs to be +1+level to damage or something. As +4 to damage in this system is quite high at 1st level, but neglegible later on.</p><p></p><p>Not everything is bad:</p><p></p><p>fighters are getting maneuvers, that will do damage and do nice things in addition.</p><p></p><p>As a sidenote:</p><p>I really believe people don´t get what bounded accuracy means:</p><p>It most surely does not mean, that penalties or bonuses to hit may not occur. It just means, the <strong>base assumption </strong>is, that attack bonus is no function of level in general. There may be exceptions like the fighter, who was confirmed to increase his attack bonus in some way as he levels up.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5956425, member: 59057"] I don´t like a trip attack that does not take enemy strength into account. I´d rather have a lesser penalty but the enemy needs to make a strength check vs your attack roll to see if you really trip him. And that +4 to damage needs to be +1+level to damage or something. As +4 to damage in this system is quite high at 1st level, but neglegible later on. Not everything is bad: fighters are getting maneuvers, that will do damage and do nice things in addition. As a sidenote: I really believe people don´t get what bounded accuracy means: It most surely does not mean, that penalties or bonuses to hit may not occur. It just means, the [B]base assumption [/B]is, that attack bonus is no function of level in general. There may be exceptions like the fighter, who was confirmed to increase his attack bonus in some way as he levels up. [/QUOTE]
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