Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Tactical Narrative Combat Modules in D&D Next
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BobTheNob" data-source="post: 5956470" data-attributes="member: 82425"><p>Im glad they are thinking about it and thats about as complex as I wanted to see it.</p><p></p><p>I do however have a problem with it. Its the use of AC. AC is how hard you are to hit, and by this system, a target would be harder to knockdown because he has heavy plate armor. Even harder again if he has a large shield.</p><p></p><p>Thats really weird to me. I could, if I stretched my mind, find explanations why this would be, but really they just end up really weak in my mind. In fact, I would imagine someone weighed down by plate and a shield might even be more vulnerable to knockdowns.</p><p></p><p>Its not only weird in terms of my ability to believe the result, it also misses the chance for a cool dynamic. If I put in the most heavily armor dude you can imagine against the players and they just cant hit him, I like that there is alternate approachs players can take to tackle him, e.g. "lets knock him to the ground and hold him down, then stick dirks into the joint in his armor" (actual medieval battle technique) but by linking special maneavours to AC the knockdown is just as unlikely (moreso apparently) than a standard attack. This leaves players with little option for handling heavily armored targets and therefore heavily armored targets are a no-go for adventure design. Me = sad panda.</p><p></p><p>I never played PF, have read the manuals though and I remember being impressed the Combat Maneavour Bonus which was used for these non-standard attacks. Far more impressed with that than what I read hear. Not so much pathfinders specific implementation (will leave other to comment on its effectiveness as a game mechanic) but that they recognised this and moved special maneavours into a different design space than where armor resided.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5956470, member: 82425"] Im glad they are thinking about it and thats about as complex as I wanted to see it. I do however have a problem with it. Its the use of AC. AC is how hard you are to hit, and by this system, a target would be harder to knockdown because he has heavy plate armor. Even harder again if he has a large shield. Thats really weird to me. I could, if I stretched my mind, find explanations why this would be, but really they just end up really weak in my mind. In fact, I would imagine someone weighed down by plate and a shield might even be more vulnerable to knockdowns. Its not only weird in terms of my ability to believe the result, it also misses the chance for a cool dynamic. If I put in the most heavily armor dude you can imagine against the players and they just cant hit him, I like that there is alternate approachs players can take to tackle him, e.g. "lets knock him to the ground and hold him down, then stick dirks into the joint in his armor" (actual medieval battle technique) but by linking special maneavours to AC the knockdown is just as unlikely (moreso apparently) than a standard attack. This leaves players with little option for handling heavily armored targets and therefore heavily armored targets are a no-go for adventure design. Me = sad panda. I never played PF, have read the manuals though and I remember being impressed the Combat Maneavour Bonus which was used for these non-standard attacks. Far more impressed with that than what I read hear. Not so much pathfinders specific implementation (will leave other to comment on its effectiveness as a game mechanic) but that they recognised this and moved special maneavours into a different design space than where armor resided. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tactical Narrative Combat Modules in D&D Next
Top