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Tactical Narrative Combat Modules in D&D Next
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<blockquote data-quote="BobTheNob" data-source="post: 5957077" data-attributes="member: 82425"><p>DA's system is "if your roll is of a certain nature (i.e. good enough) go an pick some stunts to add on". That was using its 3d6 with one dice as dragon dice approach. If there was any equivalent in D&D what would it be? Near as I can tell, its close to a critical (I cringe saying that though, cause it aint quite). But in theory its the "if the roll is of a certain nature, you can add on a stunt".</p><p></p><p>What you might find is alot of people would want a greater element of control over tactical capability, that they can dictate the time and place that a stunt is going to happen. (Not me personally, I prefer chaotic combat to highly controlled combat, but thats just me).</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5957077, member: 82425"] DA's system is "if your roll is of a certain nature (i.e. good enough) go an pick some stunts to add on". That was using its 3d6 with one dice as dragon dice approach. If there was any equivalent in D&D what would it be? Near as I can tell, its close to a critical (I cringe saying that though, cause it aint quite). But in theory its the "if the roll is of a certain nature, you can add on a stunt". What you might find is alot of people would want a greater element of control over tactical capability, that they can dictate the time and place that a stunt is going to happen. (Not me personally, I prefer chaotic combat to highly controlled combat, but thats just me). [/QUOTE]
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