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Tactical Narrative Combat Modules in D&D Next
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5959436" data-attributes="member: 710"><p>I find it hard to come up with good, descriptive conditions for variant 2, really, since it requires to be mostly gridless and it must be fairly generic enough to work in most situations.</p><p></p><p>Maybe we could have something like different types of advantage?</p><p></p><ul> <li data-xf-list-type="ul"> Insight Advantage: <br /> You have observed something your enemy hasn't noticed, or you feinted him, and can exploit this.</li> <li data-xf-list-type="ul"> Positional Advantage: <br /> The enemy is in a worse position then you are - prone, flanked, backed to a obstacle.</li> <li data-xf-list-type="ul"> Morale Advantage: <br /> You have superior morale, the enemy has been intimidated or his resolve was otherwise shaken, or you were inspired by something.</li> </ul><p>They all do the same basic thing - you have advantage. But depending on which descriptor applies to your advantage, you can use different abilities. </p><p></p><p></p><p></p><p>If you have the requisite advantage, you can forego your second attack roll from advantage and apply the efecct.</p><p><strong>Tier 1 Maneuver</strong> (require 1 type of advantage each)</p><p></p><p></p><ul> <li data-xf-list-type="ul">Knockdown (any advantage): The target is knocked prone on a hit.</li> <li data-xf-list-type="ul">Feint (any advantage): You or one ally gains insight advantage against the enemy.</li> <li data-xf-list-type="ul">Backstab (Positional Advantage): You inflict 2d6 extra damage on a hit</li> <li data-xf-list-type="ul">Smite (Positional or Insight): The target grants morale advantage to you until your next action.</li> </ul><p><strong>Tier 2 Maneuver </strong>(require 2 types of advantage each)</p><p></p><ul> <li data-xf-list-type="ul">Brutal Strike (positional and morale advantage): The target is knocked prone and takes 2d6 extra damage on a hit.</li> <li data-xf-list-type="ul">Bleeding Cut (positional and insight advantage): The target suffers a bleeding wound on a hit, taking 5 points of damage each turn until it receives healing. A Constitution Save or Heal Check (requiring an action) can end this effect.</li> <li data-xf-list-type="ul">Twin Strike (positional and insight advantage): Make a second attack against another target in reach.</li> <li data-xf-list-type="ul">Riposte (positional and insight advantage): If the target attacks you on its next turn, you can make an attack as reaction. If your attack hits, the enemies attack automatically misses.</li> </ul><p><strong>Tier 3 Maneuver </strong>(require all types of advantage each)</p><p></p><ul> <li data-xf-list-type="ul">Executioner's Strike: If the attack hits, the target must make a Consitution Save or die. If it succeeds the save, you inflict extra damage equal to twice your level.</li> <li data-xf-list-type="ul">Whirldwind Strike: Also make an attack against every other enemy in reach. Each time you hit, you can also move (this counts as your total movement in the round.).</li> </ul><p></p><p></p><p>This mixed appraoch is also a bit like the Book of Nine Swords concept, where every classes can recover its abilities. I think the simplest/best way is to star twith a full pool of token in this case, so you don't have anyone trying to "cheat" by making his pool full with a bag of rats and similar tricks (and not always are the tricks as stupid as the bag of rats trick, sometimes you genuinely wonder why you shouldn't be able to "keep" tokens around.)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5959436, member: 710"] I find it hard to come up with good, descriptive conditions for variant 2, really, since it requires to be mostly gridless and it must be fairly generic enough to work in most situations. Maybe we could have something like different types of advantage? [LIST] [*] Insight Advantage: You have observed something your enemy hasn't noticed, or you feinted him, and can exploit this. [*] Positional Advantage: The enemy is in a worse position then you are - prone, flanked, backed to a obstacle. [*] Morale Advantage: You have superior morale, the enemy has been intimidated or his resolve was otherwise shaken, or you were inspired by something. [/LIST] They all do the same basic thing - you have advantage. But depending on which descriptor applies to your advantage, you can use different abilities. If you have the requisite advantage, you can forego your second attack roll from advantage and apply the efecct. [B]Tier 1 Maneuver[/B] (require 1 type of advantage each) [LIST] [*]Knockdown (any advantage): The target is knocked prone on a hit. [*]Feint (any advantage): You or one ally gains insight advantage against the enemy. [*]Backstab (Positional Advantage): You inflict 2d6 extra damage on a hit [*]Smite (Positional or Insight): The target grants morale advantage to you until your next action. [/LIST] [B]Tier 2 Maneuver [/B](require 2 types of advantage each) [LIST] [*]Brutal Strike (positional and morale advantage): The target is knocked prone and takes 2d6 extra damage on a hit. [*]Bleeding Cut (positional and insight advantage): The target suffers a bleeding wound on a hit, taking 5 points of damage each turn until it receives healing. A Constitution Save or Heal Check (requiring an action) can end this effect. [*]Twin Strike (positional and insight advantage): Make a second attack against another target in reach. [*]Riposte (positional and insight advantage): If the target attacks you on its next turn, you can make an attack as reaction. If your attack hits, the enemies attack automatically misses. [/LIST] [B]Tier 3 Maneuver [/B](require all types of advantage each) [LIST] [*]Executioner's Strike: If the attack hits, the target must make a Consitution Save or die. If it succeeds the save, you inflict extra damage equal to twice your level. [*]Whirldwind Strike: Also make an attack against every other enemy in reach. Each time you hit, you can also move (this counts as your total movement in the round.). [/LIST] This mixed appraoch is also a bit like the Book of Nine Swords concept, where every classes can recover its abilities. I think the simplest/best way is to star twith a full pool of token in this case, so you don't have anyone trying to "cheat" by making his pool full with a bag of rats and similar tricks (and not always are the tricks as stupid as the bag of rats trick, sometimes you genuinely wonder why you shouldn't be able to "keep" tokens around.) [/QUOTE]
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