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Tactics class. Begin now.
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<blockquote data-quote="Shadow64" data-source="post: 991374" data-attributes="member: 6868"><p>What about a group of Nilbogs (Tome of Horrors) with rogue levels with medium sized saps (making them larger should increase the damage die, and since they are using them 2h if you give the nilbogs a higher strength they could do a bit more damage).</p><p></p><p>I think that the added sneak attack damage would be subdual as well and if the nilbogs use flanking in order to make sure they get sneak attack damage then they should be able to clobber at least one PC down fairly fast. I haven't tried this yet - but it might work.</p><p></p><p>Have normal goblins (maybe with a few fighter or warrior levels) use nets, trip attacks or anything else you can think of to keep the other pc's distracted or out of the fight. Have goblin archers use readied actions to fire on spell casters as well. They will most likely be killed, but hey - that's the life of a mook.</p><p></p><p>Note: On Nilbogs if you aren't familiar with them are creatures that look just like goblins but do not take damage from attacks. They gain hp from attacks instead and can store up hp equal to their normal hp total, in essence they can have up to to double their hit dice. The only way to damage them? Cure/Heal spells.</p><p></p><p>Oh - they also have an ability that causes anyone within 20' of them to do something random if they fail a will save. I'd rule that this ability does not work with other Nilbogs so a group of them working together could cover a large area with this ability.</p></blockquote><p></p>
[QUOTE="Shadow64, post: 991374, member: 6868"] What about a group of Nilbogs (Tome of Horrors) with rogue levels with medium sized saps (making them larger should increase the damage die, and since they are using them 2h if you give the nilbogs a higher strength they could do a bit more damage). I think that the added sneak attack damage would be subdual as well and if the nilbogs use flanking in order to make sure they get sneak attack damage then they should be able to clobber at least one PC down fairly fast. I haven't tried this yet - but it might work. Have normal goblins (maybe with a few fighter or warrior levels) use nets, trip attacks or anything else you can think of to keep the other pc's distracted or out of the fight. Have goblin archers use readied actions to fire on spell casters as well. They will most likely be killed, but hey - that's the life of a mook. Note: On Nilbogs if you aren't familiar with them are creatures that look just like goblins but do not take damage from attacks. They gain hp from attacks instead and can store up hp equal to their normal hp total, in essence they can have up to to double their hit dice. The only way to damage them? Cure/Heal spells. Oh - they also have an ability that causes anyone within 20' of them to do something random if they fail a will save. I'd rule that this ability does not work with other Nilbogs so a group of them working together could cover a large area with this ability. [/QUOTE]
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