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<blockquote data-quote="Kichwas" data-source="post: 991614" data-attributes="member: 891"><p>Get them in town, in their sleep.</p><p></p><p>Grab one while she's out and go with it.</p><p></p><p>Or are you trying to catch the whole group? Same basic principle.</p><p></p><p>Ever see Seven Samuarai? There's a great moment when they discover the villagers have been storing the armor and weapons of slaughtered samurai.</p><p></p><p>It's also told as a tale by the peasant samurai, or may have only been in the tale...</p><p></p><p>The basic idea was that they welcomed Samurai (adventurers in DnD) into the villaige and then killed them in their sleep.</p><p></p><p>A villaige might do this to gain wealth, to protect their women and daughters, to protect livestock and crops, and whatever... It doesn't take evil motives on their part to do it.</p><p></p><p></p><p>You can simply twist that around and have them captured instead. They go to sleep at the inn, and wake up in cells somewhere under guard by whoever it was you needed to get the plot rolling.</p><p></p><p></p><p>Of course in my games, the mundanes are always the deadliest people. When you have power you rely on it, throw it around, and get complacent with it. When you're weak you think, and get resourceful.</p><p></p><p>That's why the modern terrorist is so much more dangerous than the eastern-western bloc ever was... Lacking in power and resources, they get crafty.</p><p></p><p>Most dangerous encounter I ever ran was a full party against 4 goblins in the woods. The goblins had one sword, one cloak, one bow, and ring of invisibility spread throughout them. The PCs were fully armed, magic'd up, and having three spell casters in their seven member group... The PCs lost horribly because they kept looking for a direct fight, trying to blast around, and eventually fell on infighting suspecting each other of the various tricks I pulled.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 991614, member: 891"] Get them in town, in their sleep. Grab one while she's out and go with it. Or are you trying to catch the whole group? Same basic principle. Ever see Seven Samuarai? There's a great moment when they discover the villagers have been storing the armor and weapons of slaughtered samurai. It's also told as a tale by the peasant samurai, or may have only been in the tale... The basic idea was that they welcomed Samurai (adventurers in DnD) into the villaige and then killed them in their sleep. A villaige might do this to gain wealth, to protect their women and daughters, to protect livestock and crops, and whatever... It doesn't take evil motives on their part to do it. You can simply twist that around and have them captured instead. They go to sleep at the inn, and wake up in cells somewhere under guard by whoever it was you needed to get the plot rolling. Of course in my games, the mundanes are always the deadliest people. When you have power you rely on it, throw it around, and get complacent with it. When you're weak you think, and get resourceful. That's why the modern terrorist is so much more dangerous than the eastern-western bloc ever was... Lacking in power and resources, they get crafty. Most dangerous encounter I ever ran was a full party against 4 goblins in the woods. The goblins had one sword, one cloak, one bow, and ring of invisibility spread throughout them. The PCs were fully armed, magic'd up, and having three spell casters in their seven member group... The PCs lost horribly because they kept looking for a direct fight, trying to blast around, and eventually fell on infighting suspecting each other of the various tricks I pulled. [/QUOTE]
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