Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Tactics class. Begin now.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fenes 2" data-source="post: 993168" data-attributes="member: 6166"><p>Fortunately, I have no problems with my players when it comes to kidnapping - they don't usually fight to the death unless the character concept warrants it, and the players don't go all-out to prevent a kidnapping.</p><p></p><p>Good methods to kidnap PCs include:</p><p></p><p>- Hold person</p><p>- Poison, especially sleep poison like the drow use (Although some PCs will resist the poison)</p><p>- Charm/Dominate Spells</p><p>- Guile (It is impressive how far a PC will lower his or her guard when it comes to the bedroom. Some kinkier PCs looked forward to getting tied up. Another fine trick was the halfling disguised as a little girl, crying due to a scratched hand, asking the big bad fighter to "kiss it and make it better" - and when he bent down, wham, blinding powder in his eyes, and out came the poisoned dagger. Just telling them to enter a room and wait there, and then lock the door works as well as long as the door and walls are sturdy enough to prevent escape. And there was the day our group met with a prospective employer in the baths, naked and without weapons, and it turned out to be an ambush.)</p><p>- Direct Damage spells with the subdual substitution feat applied to (Fireball them into unconsciousness).</p><p>- Big bad Monsters that grapple and Pin, with a couple henchmen to tie the grappled PC up (after stripping them of everything).</p><p>- Strange magical puzzles (I once had a door that required the removal of all riches to pass it - the PCs stripped down to undergarments to enter, leaving a hired ranger to guad their stuff, which turned out to be a traitor. Could have been a magical prison as well.)</p><p></p><p>In order to prevent untimely escapes or suicide attempts, kindly remove everything useful from the captured PCs. In my campaign, this often includes any clothes - you never know what might be hidden in the seams of the undergarments of a rogue.</p><p></p><p>And if you really want to play hardball, make the bad guys use the gear of the PCs, don't have it stored next to their cells. My PCs were once very ticked off when they lost a fight and discovered that their expensive healing potions had been used by the enemies to recover, and that their gear was already distributed among the survivors ort sold off.</p></blockquote><p></p>
[QUOTE="Fenes 2, post: 993168, member: 6166"] Fortunately, I have no problems with my players when it comes to kidnapping - they don't usually fight to the death unless the character concept warrants it, and the players don't go all-out to prevent a kidnapping. Good methods to kidnap PCs include: - Hold person - Poison, especially sleep poison like the drow use (Although some PCs will resist the poison) - Charm/Dominate Spells - Guile (It is impressive how far a PC will lower his or her guard when it comes to the bedroom. Some kinkier PCs looked forward to getting tied up. Another fine trick was the halfling disguised as a little girl, crying due to a scratched hand, asking the big bad fighter to "kiss it and make it better" - and when he bent down, wham, blinding powder in his eyes, and out came the poisoned dagger. Just telling them to enter a room and wait there, and then lock the door works as well as long as the door and walls are sturdy enough to prevent escape. And there was the day our group met with a prospective employer in the baths, naked and without weapons, and it turned out to be an ambush.) - Direct Damage spells with the subdual substitution feat applied to (Fireball them into unconsciousness). - Big bad Monsters that grapple and Pin, with a couple henchmen to tie the grappled PC up (after stripping them of everything). - Strange magical puzzles (I once had a door that required the removal of all riches to pass it - the PCs stripped down to undergarments to enter, leaving a hired ranger to guad their stuff, which turned out to be a traitor. Could have been a magical prison as well.) In order to prevent untimely escapes or suicide attempts, kindly remove everything useful from the captured PCs. In my campaign, this often includes any clothes - you never know what might be hidden in the seams of the undergarments of a rogue. And if you really want to play hardball, make the bad guys use the gear of the PCs, don't have it stored next to their cells. My PCs were once very ticked off when they lost a fight and discovered that their expensive healing potions had been used by the enemies to recover, and that their gear was already distributed among the survivors ort sold off. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tactics class. Begin now.
Top