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Tactics in combat
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<blockquote data-quote="FreeTheSlaves" data-source="post: 6536276" data-attributes="member: 9952"><p>I just ran a tactical 5E combat, some of the things that made it so were:</p><p></p><p>- Elevation: slow river with deeper swimming holes, high river banks, steep shingle path, rock out cropping, trees, taller tree.</p><p>- Spread out opening positions: the preceding wilderness chase resulted in the PCs not being grouped for easy buffing.</p><p>- Cover: the opposing Ettin used an obelisk and the river bank contour successfully to thwart the Elven archer a couple of times.</p><p>- Terrain opportunities: both PCs and monsters took attempts at jumping, climbing, balancing, swimming and sneaking about. </p><p>- Dialogue: not attempted but that option was there. Also the Ettin was fighting to escape not kill, well not until his pet was killed anyway.</p><p>- Reinforcements: Sadly the Ettin got only a lone Orc, but still the PCs knew there were Orcs about so they withdrew quickly after winning.</p><p>- Unusual foes: The ranger had a harder time using stealth on the Ettin and the cleric got a nice dose of disease from a death-dog mid-battle. Also the paladin got a lesson in the difference between a challenge 4 foe and level 3 PC.</p><p>- Combat options: The paladin made good use of dodge initially and the Ettin tried unsuccessfully to shove him off the ledge a couple of times. There were also chances to throw/drop/roll rocks. Now I think about it grappling and shoving prone into the river would've been a good option for either side too.</p><p></p><p>Basically take the time to sketch a half decent encounter map. I searched for hills and rivers on pinterest and merged features from a couple of nice pictures together. Took me 3-5 minutes all up, it's a functional sketch - no oil painting.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 6536276, member: 9952"] I just ran a tactical 5E combat, some of the things that made it so were: - Elevation: slow river with deeper swimming holes, high river banks, steep shingle path, rock out cropping, trees, taller tree. - Spread out opening positions: the preceding wilderness chase resulted in the PCs not being grouped for easy buffing. - Cover: the opposing Ettin used an obelisk and the river bank contour successfully to thwart the Elven archer a couple of times. - Terrain opportunities: both PCs and monsters took attempts at jumping, climbing, balancing, swimming and sneaking about. - Dialogue: not attempted but that option was there. Also the Ettin was fighting to escape not kill, well not until his pet was killed anyway. - Reinforcements: Sadly the Ettin got only a lone Orc, but still the PCs knew there were Orcs about so they withdrew quickly after winning. - Unusual foes: The ranger had a harder time using stealth on the Ettin and the cleric got a nice dose of disease from a death-dog mid-battle. Also the paladin got a lesson in the difference between a challenge 4 foe and level 3 PC. - Combat options: The paladin made good use of dodge initially and the Ettin tried unsuccessfully to shove him off the ledge a couple of times. There were also chances to throw/drop/roll rocks. Now I think about it grappling and shoving prone into the river would've been a good option for either side too. Basically take the time to sketch a half decent encounter map. I searched for hills and rivers on pinterest and merged features from a couple of nice pictures together. Took me 3-5 minutes all up, it's a functional sketch - no oil painting. [/QUOTE]
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