Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Take A Closer Look At The 2024 Dungeon Master’s Guide
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 9000324" data-attributes="member: 1465"><p> <ul> <li data-xf-list-type="ul">Chapter 1 -- basic concepts</li> <li data-xf-list-type="ul">Chapter 2 -- Advice, common issues</li> <li data-xf-list-type="ul">Chapter 3 -- Rules cyclopedia</li> <li data-xf-list-type="ul">Chapter 4 -- Adventure building</li> <li data-xf-list-type="ul">Chapter 5 -- Campaign building</li> <li data-xf-list-type="ul">Chapter 6 -- Cosmology</li> <li data-xf-list-type="ul">Chapter 7 -- Magic items</li> <li data-xf-list-type="ul">Chapter 8 -- 'A surprise'</li> <li data-xf-list-type="ul">Appendices -- maps, lore glossary</li> </ul><p></p><p>Interesting decision, and for once this is something that I appreciate, because the announced DMG and MM changes doesn't really alter the edition, unlike changing PHB classes, but only improve it.</p><p></p><p>The new list of chapter turn the DMG flow upside down. The 2014 version of the DMG goes top-down from first creating your own fantasy world to then designing adventures and finally running the game. This was a very academic approach, it makes the DMG look neat in theory but it's not practical. It's a bit like studying chemistry starting from the fundamental laws of particles, or computer science starting from boolean algebra and Turing machines: it works well if you're building towards a university degree but then it assumes you actually will complete it, and if you don't you're left with nothing usable. </p><p></p><p>The 2024 version of the DMG will go bottom-up: first learn how to run the game at the table (and you can use a pre-made adventure or sample scene), then move onto designing your own adventures, then campaign, then fantasy world. You start by doing something usable, like starting chemistry from sample experiments or computer science from coding. This is better because not all DMs design their own adventures or fantasy worlds, but all of them need to run the game (well, except bedroom DMs who only fantasize about playing).</p><p></p><p>Having said that, I am not sure having a DMG in the first place is still that important or even useful... it's not the 90s anymore, and the amount of suggestions, examples, discussions available on the web about DMing vastly outnumbers what they can put in a single book. Traps and Magic Items could belong to a different book, probably the MM, if it wasn't for the fact that the latter take a lot of space (but if they had kept the fonts and layout of 3e core books, they might have fit). The harder stuff like optional rules and the mechanical designs (monsters, items, spells) is something I appreciate more than the vague 'how to deal with the narrative' (meaning, I would appreciate that as well if it was really good, but I have never seen a brilliant job at that, while at least the mechanical design can be more factual), so I'd prefer a DMG leaning more to that side, but then probably it would be too heavy for most DMs.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 9000324, member: 1465"] [LIST] [*]Chapter 1 -- basic concepts [*]Chapter 2 -- Advice, common issues [*]Chapter 3 -- Rules cyclopedia [*]Chapter 4 -- Adventure building [*]Chapter 5 -- Campaign building [*]Chapter 6 -- Cosmology [*]Chapter 7 -- Magic items [*]Chapter 8 -- 'A surprise' [*]Appendices -- maps, lore glossary [/LIST] Interesting decision, and for once this is something that I appreciate, because the announced DMG and MM changes doesn't really alter the edition, unlike changing PHB classes, but only improve it. The new list of chapter turn the DMG flow upside down. The 2014 version of the DMG goes top-down from first creating your own fantasy world to then designing adventures and finally running the game. This was a very academic approach, it makes the DMG look neat in theory but it's not practical. It's a bit like studying chemistry starting from the fundamental laws of particles, or computer science starting from boolean algebra and Turing machines: it works well if you're building towards a university degree but then it assumes you actually will complete it, and if you don't you're left with nothing usable. The 2024 version of the DMG will go bottom-up: first learn how to run the game at the table (and you can use a pre-made adventure or sample scene), then move onto designing your own adventures, then campaign, then fantasy world. You start by doing something usable, like starting chemistry from sample experiments or computer science from coding. This is better because not all DMs design their own adventures or fantasy worlds, but all of them need to run the game (well, except bedroom DMs who only fantasize about playing). Having said that, I am not sure having a DMG in the first place is still that important or even useful... it's not the 90s anymore, and the amount of suggestions, examples, discussions available on the web about DMing vastly outnumbers what they can put in a single book. Traps and Magic Items could belong to a different book, probably the MM, if it wasn't for the fact that the latter take a lot of space (but if they had kept the fonts and layout of 3e core books, they might have fit). The harder stuff like optional rules and the mechanical designs (monsters, items, spells) is something I appreciate more than the vague 'how to deal with the narrative' (meaning, I would appreciate that as well if it was really good, but I have never seen a brilliant job at that, while at least the mechanical design can be more factual), so I'd prefer a DMG leaning more to that side, but then probably it would be too heavy for most DMs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Take A Closer Look At The 2024 Dungeon Master’s Guide
Top