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Take Me Down To Freedom City
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<blockquote data-quote="LuisCarlos17f" data-source="post: 7741739" data-attributes="member: 6802378"><p>A world with superheroes during the XX century had changed radically. What if a speeder could go and come back from East Europe to report the Holodomor (Ukranian terror-famine) or Mao lost the Chinese civil war? What if we are visited by a friendly alien civilitation who teachs us the secret of eternal youth ("sorry, now we don't hire new workers because our best employers aren't going to retire") and the ectogenesis (children born in artificial uterus)? Could you imagine the 60's years without the "free love revolution" because the youngest generations know vampires are real and they are affected by faith? Or a country where robots/androids could vote in political elections, and then the multinational companies create their own "army of voter-bots". What if the Egyptian pantheon come back from the past, and they start a new war again the pre-islamic middle east pantheons, or the fay lords allied with the titans againt the Olympus. Or the world receiving "refugees" from a parallel earth what is suffering a zombi-apocalypse+machines rebellion (like the "Fall" from Eclipse Phase rpg). </p><p></p><p>* Do you remember the superheroes RPGs "Brave New World" and "Aberrant" ( + "Adventure!")? </p><p></p><p>* Most of roleplayers are young adults in the years of university, and then they haven't got a lot of money to buy all the books. Later they have enough money, but not time to play, or friends with, and only they start to play again with their own children, but games with simpler rules. I see two types of rpg sourcebooks, about background and "crunch" (powers, item, merits and flaws, feats...). Sometimes the books of background are read once only, and even the lore from previous editions are enough. If a fan buys a book, there is a reason because the pdf isn't enough for him.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7741739, member: 6802378"] A world with superheroes during the XX century had changed radically. What if a speeder could go and come back from East Europe to report the Holodomor (Ukranian terror-famine) or Mao lost the Chinese civil war? What if we are visited by a friendly alien civilitation who teachs us the secret of eternal youth ("sorry, now we don't hire new workers because our best employers aren't going to retire") and the ectogenesis (children born in artificial uterus)? Could you imagine the 60's years without the "free love revolution" because the youngest generations know vampires are real and they are affected by faith? Or a country where robots/androids could vote in political elections, and then the multinational companies create their own "army of voter-bots". What if the Egyptian pantheon come back from the past, and they start a new war again the pre-islamic middle east pantheons, or the fay lords allied with the titans againt the Olympus. Or the world receiving "refugees" from a parallel earth what is suffering a zombi-apocalypse+machines rebellion (like the "Fall" from Eclipse Phase rpg). * Do you remember the superheroes RPGs "Brave New World" and "Aberrant" ( + "Adventure!")? * Most of roleplayers are young adults in the years of university, and then they haven't got a lot of money to buy all the books. Later they have enough money, but not time to play, or friends with, and only they start to play again with their own children, but games with simpler rules. I see two types of rpg sourcebooks, about background and "crunch" (powers, item, merits and flaws, feats...). Sometimes the books of background are read once only, and even the lore from previous editions are enough. If a fan buys a book, there is a reason because the pdf isn't enough for him. [/QUOTE]
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