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Take that Vance!
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<blockquote data-quote="Tony Vargas" data-source="post: 190786" data-attributes="member: 996"><p><strong>Re: here's my version that I made a while back</strong></p><p></p><p></p><p></p><p>I remember that. Too bad you didn't keep the special about drawing on ambient magical energy to power the bolt. I thought the image of a mage tossing bolts of flame out of a nearby wall of fire was kinda cute... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>BTW, I used DreamChaser's feat as a pre-req for another one:</p><p></p><p>Eldritch Bolt [Metamagic Feat]</p><p> &nbsp&nbsp&nbsp&nbsp You can release stored magical energy in a deadly blast, regardless of the sort of spell stored.</p><p> &nbsp&nbsp&nbsp&nbsp Prerequisites: Mage Bolt, Ability to /Prepare/ Arcane Spells.</p><p> &nbsp&nbsp&nbsp&nbsp Benefits: You can release a prepared spell, but, instead of completing it normally, simply channel the power into a blast of magical force. The Bolt has a range of 10' + 5' per level, requires a Ranged Touch Attack to hit, and inflicts 1d4 damage +1d4 per level of the spell 'burned' to produce it. Releasing an Eldritch Bolt is a Standard, spellcasting, action - regardless of the casting time of the spell being 'burned' - and requires Somatic Components, only.</p><p> &nbsp&nbsp&nbsp&nbsp The nature of the Bolt can vary based on the personality/style of the caster. Any characteristics of the spell used (School, Good/Evil, Force, Fire, Lightning, etc), are shared by the bolt produced.</p><p> &nbsp&nbsp&nbsp&nbsp Special: Other Metamagic Feats can be combined with the Eldritch Bolt, decreasing it's level for damage purposes. For instance a 3rd level spell used to produce a Stilled Eldritch Bolt, would simply inflict 3d4, instead of the usual 4d4.</p><p></p><p></p><p>This one allows a mage to prep a variety of non-combat spells while retaining some potential to use magic in combat if the need unexpectedly arises...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 190786, member: 996"] [b]Re: here's my version that I made a while back[/b] I remember that. Too bad you didn't keep the special about drawing on ambient magical energy to power the bolt. I thought the image of a mage tossing bolts of flame out of a nearby wall of fire was kinda cute... ;) BTW, I used DreamChaser's feat as a pre-req for another one: Eldritch Bolt [Metamagic Feat]      You can release stored magical energy in a deadly blast, regardless of the sort of spell stored.      Prerequisites: Mage Bolt, Ability to /Prepare/ Arcane Spells.      Benefits: You can release a prepared spell, but, instead of completing it normally, simply channel the power into a blast of magical force. The Bolt has a range of 10' + 5' per level, requires a Ranged Touch Attack to hit, and inflicts 1d4 damage +1d4 per level of the spell 'burned' to produce it. Releasing an Eldritch Bolt is a Standard, spellcasting, action - regardless of the casting time of the spell being 'burned' - and requires Somatic Components, only.      The nature of the Bolt can vary based on the personality/style of the caster. Any characteristics of the spell used (School, Good/Evil, Force, Fire, Lightning, etc), are shared by the bolt produced.      Special: Other Metamagic Feats can be combined with the Eldritch Bolt, decreasing it's level for damage purposes. For instance a 3rd level spell used to produce a Stilled Eldritch Bolt, would simply inflict 3d4, instead of the usual 4d4. This one allows a mage to prep a variety of non-combat spells while retaining some potential to use magic in combat if the need unexpectedly arises... [/QUOTE]
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