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<blockquote data-quote="Lela" data-source="post: 194818" data-attributes="member: 1216"><p>Don't know too much about the Archmage (havn't bothered to study up on it) but your dead on with the ToaB feat. Which I considered fully.</p><p></p><p>The difference here is that </p><ul> <li data-xf-list-type="ul"> SR completely negates it (w/o any check) while the wizard in your example could overcome the spell resistance of most creatures with little problems. </li> <li data-xf-list-type="ul"> A 17th level caster would be able to shoot a <em>Magic Missile</em> almost 300' while this would only go 30 without incurring penalties. </li> <li data-xf-list-type="ul"><em>Magic Missile</em> always hits, while this takes a ranged attack roll (not a ranged touch). </li> <li data-xf-list-type="ul">The wizard in your example, in fact in any example where that feat could be used, would shoot out 5 <em>Magic Missiles</em> a round (all garantied to hit). With this you only do as much as your normal attacks allow (2 in this case).</li> <li data-xf-list-type="ul"> This ends up costing 1 GP per use (which adds up <em>fast</em>). <em>Magic Missile</em> would cost nothing in monatary value.</li> </ul><p></p><p>A good point though. The way I see it, it does nothing more than a sling would do while still adding to the flavor of the class. In the end, it even costs a huge amount to use. Just think of a 1st or 2nd level character trying to pay for that. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="Lela, post: 194818, member: 1216"] Don't know too much about the Archmage (havn't bothered to study up on it) but your dead on with the ToaB feat. Which I considered fully. The difference here is that [list] [*] SR completely negates it (w/o any check) while the wizard in your example could overcome the spell resistance of most creatures with little problems. [*] A 17th level caster would be able to shoot a [i]Magic Missile[/i] almost 300' while this would only go 30 without incurring penalties. [*][i]Magic Missile[/i] always hits, while this takes a ranged attack roll (not a ranged touch). [*]The wizard in your example, in fact in any example where that feat could be used, would shoot out 5 [i]Magic Missiles[/i] a round (all garantied to hit). With this you only do as much as your normal attacks allow (2 in this case). [*] This ends up costing 1 GP per use (which adds up [i]fast[/i]). [i]Magic Missile[/i] would cost nothing in monatary value. [/list] A good point though. The way I see it, it does nothing more than a sling would do while still adding to the flavor of the class. In the end, it even costs a huge amount to use. Just think of a 1st or 2nd level character trying to pay for that. :eek: [/QUOTE]
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