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<blockquote data-quote="Rich Baker" data-source="post: 7710384" data-attributes="member: 6746624"><p>We want the Core Rulebook to serve as a toolbox that can support a lot of different sci-fi subgenres. However, we also think it's useful to provide busy GMs with a starting point, so we're planning on an "example" campaign and adventure. Sort of like the Nentir Vale in the 4th Edition DMG -- about that level of Core Rulebook support.</p><p></p><p>As far as a flagship setting, we'd like to see that grow "up" rather than designed "down." We're planning on starting with an adventure anthology as one of the elements of the Kickstarter campaign--basically, presenting a campaign as "this is the place where these adventures take place." If our Kickstarter goes well, I'd like to create a couple of those anthologies right up front and present different sci-fi settings in each.</p><p></p><p>RE: 3rd party . . . yes, we're interested in exploring that idea. We might make the system completely open, or we might go with a Savage Worlds-style "generously available but not wide-open" approach. But first things first, we want to begin by focusing on making the best core game we can make. </p><p></p><p></p><p>Rich</p></blockquote><p></p>
[QUOTE="Rich Baker, post: 7710384, member: 6746624"] We want the Core Rulebook to serve as a toolbox that can support a lot of different sci-fi subgenres. However, we also think it's useful to provide busy GMs with a starting point, so we're planning on an "example" campaign and adventure. Sort of like the Nentir Vale in the 4th Edition DMG -- about that level of Core Rulebook support. As far as a flagship setting, we'd like to see that grow "up" rather than designed "down." We're planning on starting with an adventure anthology as one of the elements of the Kickstarter campaign--basically, presenting a campaign as "this is the place where these adventures take place." If our Kickstarter goes well, I'd like to create a couple of those anthologies right up front and present different sci-fi settings in each. RE: 3rd party . . . yes, we're interested in exploring that idea. We might make the system completely open, or we might go with a Savage Worlds-style "generously available but not wide-open" approach. But first things first, we want to begin by focusing on making the best core game we can make. Rich [/QUOTE]
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