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Taking a cue from BLACKDIRGE: More suped-up classic monsters
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<blockquote data-quote="Drunken Master" data-source="post: 786489" data-attributes="member: 9975"><p>I didn't want to hijack Blackdirge's thread, but I had a monster created from a few months ago that fit the bill perfectly. I don't have an extensive backstory fleshed out yet, but there may be one in the future.</p><p>I'll be updating this thread from time to time, and feel free to post your own suped-up classic monsters here.</p><p></p><p></p><p>The short version of his history is that Chondragar was a chimera of greater than normal discipline, intelligence, strength, and size. He allied himself with the Church of Bane, and eventually became the cohort of a Dreadmaster of Bane. The Dreadmaster imbued Chondragar with the unholy touch of the God of Strife (the Beast of Bane template, printed as "Beast of Xvim" in Monsters of Faerun), and dubbed him the "Triumvirate of Tyranny." He is fanatically loyal to the church and to his master, Dreamaster Aeryk Ironfist.</p><p></p><p></p><p>Chondragar the Triumvirate: Male advanced chimera, beast of Bane; CR 9; Large magical beast; HD 13d10+52; hp 131; Init +4; Spd 30 ft., fly 50 ft. (poor); AC 19, touch 13, flat-footed 15; Atk bite +20 melee (2d6+8) and bite +18 melee (1d8+4) and butt +18 melee (1d8+4) and 2 claws +18 melee (1d6+4); Face/reach 5 ft. by 10 ft./5 ft.; SA breath weapon, frightful presence; SQ damage reduction 10/+3, fear and poison immunity, scent; AL LE; SV Fort +12, Ref +12, Will +6; Str 26, Dex 19, Con 18, Int 11, Wis 14, Cha 15. </p><p></p><p>Skills and Feats: Hide +6, Knowledge (religion) +3, Listen +16, Spot +16; Alertness, Multiattack.</p><p></p><p>Languages: Draconic, Common</p><p></p><p>Breath Weapon (Su): Every 1d4 rounds, Chondragar can breathe a cone of gas 20 feet long, doing 3d8 damage; Reflex save against DC 17.</p><p></p><p>Frightful Presence (Ex): Activated when the beast of Bane makes a loud sound (such as a howl or growl), creatures within 30 feet with fewer Hit Dice than the best must make a Will save against DC 18 or become frightened. This effect lasts 5d6 rounds. When this power is activated, the beast's eyes glow bright green.</p><p></p><p>Feed (Su): When a beast of Bane slays a humanoid opponent, it can feed on the corpse, devouring its flesh and life force. For every 8 Hit Dice or levels the beast consumes, it gains one Hit Die. Feeding must be done within one day per each of the beast's Hit Dice or the essence escapes. Feeding destroys the victim's body and prevents raising or resurrection of the corpse. A wish, miracle, or true resurrection spell can bring the victim back to life, but even these powerful spells have a 50% chance of failure.</p><p> </p><p>Smite Good (Su): Once per day, the beast can make a normal attack to deal additional damage equal to its Hit Dice total (maximum of +20) against a good foe.</p></blockquote><p></p>
[QUOTE="Drunken Master, post: 786489, member: 9975"] I didn't want to hijack Blackdirge's thread, but I had a monster created from a few months ago that fit the bill perfectly. I don't have an extensive backstory fleshed out yet, but there may be one in the future. I'll be updating this thread from time to time, and feel free to post your own suped-up classic monsters here. The short version of his history is that Chondragar was a chimera of greater than normal discipline, intelligence, strength, and size. He allied himself with the Church of Bane, and eventually became the cohort of a Dreadmaster of Bane. The Dreadmaster imbued Chondragar with the unholy touch of the God of Strife (the Beast of Bane template, printed as "Beast of Xvim" in Monsters of Faerun), and dubbed him the "Triumvirate of Tyranny." He is fanatically loyal to the church and to his master, Dreamaster Aeryk Ironfist. Chondragar the Triumvirate: Male advanced chimera, beast of Bane; CR 9; Large magical beast; HD 13d10+52; hp 131; Init +4; Spd 30 ft., fly 50 ft. (poor); AC 19, touch 13, flat-footed 15; Atk bite +20 melee (2d6+8) and bite +18 melee (1d8+4) and butt +18 melee (1d8+4) and 2 claws +18 melee (1d6+4); Face/reach 5 ft. by 10 ft./5 ft.; SA breath weapon, frightful presence; SQ damage reduction 10/+3, fear and poison immunity, scent; AL LE; SV Fort +12, Ref +12, Will +6; Str 26, Dex 19, Con 18, Int 11, Wis 14, Cha 15. Skills and Feats: Hide +6, Knowledge (religion) +3, Listen +16, Spot +16; Alertness, Multiattack. Languages: Draconic, Common Breath Weapon (Su): Every 1d4 rounds, Chondragar can breathe a cone of gas 20 feet long, doing 3d8 damage; Reflex save against DC 17. Frightful Presence (Ex): Activated when the beast of Bane makes a loud sound (such as a howl or growl), creatures within 30 feet with fewer Hit Dice than the best must make a Will save against DC 18 or become frightened. This effect lasts 5d6 rounds. When this power is activated, the beast's eyes glow bright green. Feed (Su): When a beast of Bane slays a humanoid opponent, it can feed on the corpse, devouring its flesh and life force. For every 8 Hit Dice or levels the beast consumes, it gains one Hit Die. Feeding must be done within one day per each of the beast's Hit Dice or the essence escapes. Feeding destroys the victim's body and prevents raising or resurrection of the corpse. A wish, miracle, or true resurrection spell can bring the victim back to life, but even these powerful spells have a 50% chance of failure. Smite Good (Su): Once per day, the beast can make a normal attack to deal additional damage equal to its Hit Dice total (maximum of +20) against a good foe. [/QUOTE]
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