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Taking dice away from the players
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<blockquote data-quote="karlindel" data-source="post: 5294139" data-attributes="member: 27103"><p>I have run games in which I took care of the mechanics, including dice rolling, and the players just roleplayed. I have had good experiences with them so far, and would be happy to run another one. </p><p></p><p>One was an anime inspired campaign, in which the players started off as normal high school students and learned that they were part of a cycle of power in which they would have to defeat a great evil. During the campaign, they learned how to use their powers (i.e. what triggered them and what effects they had). Everyone had a great time, and the lack of stats in front of them lead them to try things they might not have considered if they felt limited by their character stats. It required a lot of on-the-fly calls and improvisation on my part, but that was part of the fun.</p><p></p><p>The other was a Halloween game set in the Warhammer universe. Halfway through, the players had made it to the temple housing the relic they wanted to retrieve, three of the five were injured, one of them to the point of not being combat capable. The temple had a pair of orcs guarding it, and the party was debating whether to fight, or sneak in through the sewers with their open wounds. One of the players looked up and asked me "Wait a minute, are seriously considering fighting a pair of tough looking monsters versus sneaking in? Do you have us playing in Warhammer?!?". I laughed out loud, as did several other players. The party managed to make it out with only two deaths, with most of the rest badly injured.</p></blockquote><p></p>
[QUOTE="karlindel, post: 5294139, member: 27103"] I have run games in which I took care of the mechanics, including dice rolling, and the players just roleplayed. I have had good experiences with them so far, and would be happy to run another one. One was an anime inspired campaign, in which the players started off as normal high school students and learned that they were part of a cycle of power in which they would have to defeat a great evil. During the campaign, they learned how to use their powers (i.e. what triggered them and what effects they had). Everyone had a great time, and the lack of stats in front of them lead them to try things they might not have considered if they felt limited by their character stats. It required a lot of on-the-fly calls and improvisation on my part, but that was part of the fun. The other was a Halloween game set in the Warhammer universe. Halfway through, the players had made it to the temple housing the relic they wanted to retrieve, three of the five were injured, one of them to the point of not being combat capable. The temple had a pair of orcs guarding it, and the party was debating whether to fight, or sneak in through the sewers with their open wounds. One of the players looked up and asked me "Wait a minute, are seriously considering fighting a pair of tough looking monsters versus sneaking in? Do you have us playing in Warhammer?!?". I laughed out loud, as did several other players. The party managed to make it out with only two deaths, with most of the rest badly injured. [/QUOTE]
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Taking dice away from the players
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