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Taking Unfun out of Dazed and Stunned Conditions
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<blockquote data-quote="brainstorm" data-source="post: 5279337" data-attributes="member: 45712"><p>Mesh, I appreciate the suggestions and feedback. I guess I'm looking for something more aggressive that benefits the players AND the DM. </p><p> </p><p></p><p> </p><p>This only helps the players. Solos and Elites are still subject to the player's powers since the core Dazed/Stun condition hasn't been changed. I would have to give Elite/Solos power to counteract the Dazed/Stun conditions (which was one of the suggestions made by the WotC guys on the podcast), which nerfs the players power choice - something that would piss me off as a player.</p><p> </p><p></p><p> </p><p>This is a little better, as it would benefit both players and Elite/Solos, but there is still a round of unfun until they can make a save attempt. My goal is to eliminate any turns where the player and Elite/Solos are inactive.</p><p> </p><p></p><p> </p><p>Although I am open to more suggestions/tweeks/feedback, this solution is more of what I am looking for, as it impacts both players and Elite/Solos equally. I understand the potential for the spiral of accumulating effects, but even if a player/Elite/Solo has mulitple effects that reduce their attack effectiveness by -X, where X is a big number, they are still able to act, albeit in a severely handicapped manner. Whereas with existing Dazed/Stun mechanics they completely lose actions. As both player and DM, I'd rather have a chance at doing something, even at a severe negative modifier, than not be able to do anything at all.</p></blockquote><p></p>
[QUOTE="brainstorm, post: 5279337, member: 45712"] Mesh, I appreciate the suggestions and feedback. I guess I'm looking for something more aggressive that benefits the players AND the DM. This only helps the players. Solos and Elites are still subject to the player's powers since the core Dazed/Stun condition hasn't been changed. I would have to give Elite/Solos power to counteract the Dazed/Stun conditions (which was one of the suggestions made by the WotC guys on the podcast), which nerfs the players power choice - something that would piss me off as a player. This is a little better, as it would benefit both players and Elite/Solos, but there is still a round of unfun until they can make a save attempt. My goal is to eliminate any turns where the player and Elite/Solos are inactive. Although I am open to more suggestions/tweeks/feedback, this solution is more of what I am looking for, as it impacts both players and Elite/Solos equally. I understand the potential for the spiral of accumulating effects, but even if a player/Elite/Solo has mulitple effects that reduce their attack effectiveness by -X, where X is a big number, they are still able to act, albeit in a severely handicapped manner. Whereas with existing Dazed/Stun mechanics they completely lose actions. As both player and DM, I'd rather have a chance at doing something, even at a severe negative modifier, than not be able to do anything at all. [/QUOTE]
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Community
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Taking Unfun out of Dazed and Stunned Conditions
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