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Taking your d20 Prestige Classes to d20 Modern
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<blockquote data-quote="Byrons_Ghost" data-source="post: 968335" data-attributes="member: 7396"><p>The Urban Arcana book has a third psionic class, some new powers, and notes on converting D&D prestige classes over to d20 Modern. Whether or not you'd want to pick up the book just for these is up to you, of course.</p><p></p><p>This site has "Psionically Modern", which converts all the PsiHB classes into d20 Modern terms. It also leaves things open ended enough so that you can tweak the classes to just about whatever you'd want.<a href="http://members.lycos.co.uk/merlinsworkshop/" target="_blank">http://members.lycos.co.uk/merlinsworkshop/</a> </p><p></p><p>I think there's a lot more different ways to implement psionics (and even magic, for that matter) in a modern game than the typical D&D "memorize and shoot" routine. I've been working on some special psionics classes for my Agents of Psi game, for instance, because I wanted more sci-fi powers and less things like fly, fireball, or invisibility.</p><p></p><p>I've also considered using the "Skills & Feats" system available here:</p><p></p><p><a href="http://www.darkshire.org/~jhkim/rpg/srd/sleepingimperium/downloads.htm" target="_blank">http://www.darkshire.org/~jhkim/rpg/srd/sleepingimperium/downloads.htm</a> </p><p></p><p>This could keep you from having to customize a bunch of new classes, and allow for your psionic characters to have more depth. You'd probably want to work out some way for characters to get extra bonus feats, or to spend some of their normal feats on psionic powers. The main problem is that every skill is based on Wisdom, which would generally need to be changed in order to keep Dedicated Heros from trouncing everyone else.</p></blockquote><p></p>
[QUOTE="Byrons_Ghost, post: 968335, member: 7396"] The Urban Arcana book has a third psionic class, some new powers, and notes on converting D&D prestige classes over to d20 Modern. Whether or not you'd want to pick up the book just for these is up to you, of course. This site has "Psionically Modern", which converts all the PsiHB classes into d20 Modern terms. It also leaves things open ended enough so that you can tweak the classes to just about whatever you'd want.[URL=http://members.lycos.co.uk/merlinsworkshop/]http://members.lycos.co.uk/merlinsworkshop/[/URL] I think there's a lot more different ways to implement psionics (and even magic, for that matter) in a modern game than the typical D&D "memorize and shoot" routine. I've been working on some special psionics classes for my Agents of Psi game, for instance, because I wanted more sci-fi powers and less things like fly, fireball, or invisibility. I've also considered using the "Skills & Feats" system available here: [URL=http://www.darkshire.org/~jhkim/rpg/srd/sleepingimperium/downloads.htm]http://www.darkshire.org/~jhkim/rpg/srd/sleepingimperium/downloads.htm[/URL] This could keep you from having to customize a bunch of new classes, and allow for your psionic characters to have more depth. You'd probably want to work out some way for characters to get extra bonus feats, or to spend some of their normal feats on psionic powers. The main problem is that every skill is based on Wisdom, which would generally need to be changed in order to keep Dedicated Heros from trouncing everyone else. [/QUOTE]
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