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Taking20's Illusion of Choice - Breaking it Down
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<blockquote data-quote="Tyler Pickering" data-source="post: 8154960" data-attributes="member: 6971850"><p>I have a bias because I am a PF2 GM but I love the system. Combat in any system can get boring if the GM doesn't let players use creative actions but it is by no means a illusion of choice system. The fact that classes can have a somewhat locked in set of action is prevalent in almost all RPGs. I think once PF2 gets some more options books you will see the classes having alot more options in the action economy. I like the crunch and 5e is way too simple for my group but I totally understand why some people want simplified combat. His one comment on a diplomacy action called " Make an Impression" really irked me because I think Paizo is going the right direction by tying in some actions to relevant skills and having them make an actual effect mathwise on the system. When my players spend some time talking to a NPC and roll this check to improve relations with them it not only makes their Charisma based skill useful but gives them an option that is gratifying for them and gives some of the more non-combat things like Charisma based skills relevant. I've never had a player just say " I want to roll a Diplomacy check to make an impression", it always ties in to an actual RP scenario where they've talked to an NPC. I respect Cody's opinion but I strongly disagree with almost all of the points he makes. To each their own though, best of luck to him. The major thing is that this is a game and the point of the game should always be to have fun.</p></blockquote><p></p>
[QUOTE="Tyler Pickering, post: 8154960, member: 6971850"] I have a bias because I am a PF2 GM but I love the system. Combat in any system can get boring if the GM doesn't let players use creative actions but it is by no means a illusion of choice system. The fact that classes can have a somewhat locked in set of action is prevalent in almost all RPGs. I think once PF2 gets some more options books you will see the classes having alot more options in the action economy. I like the crunch and 5e is way too simple for my group but I totally understand why some people want simplified combat. His one comment on a diplomacy action called " Make an Impression" really irked me because I think Paizo is going the right direction by tying in some actions to relevant skills and having them make an actual effect mathwise on the system. When my players spend some time talking to a NPC and roll this check to improve relations with them it not only makes their Charisma based skill useful but gives them an option that is gratifying for them and gives some of the more non-combat things like Charisma based skills relevant. I've never had a player just say " I want to roll a Diplomacy check to make an impression", it always ties in to an actual RP scenario where they've talked to an NPC. I respect Cody's opinion but I strongly disagree with almost all of the points he makes. To each their own though, best of luck to him. The major thing is that this is a game and the point of the game should always be to have fun. [/QUOTE]
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Taking20's Illusion of Choice - Breaking it Down
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