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Taking20's Illusion of Choice - Breaking it Down
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<blockquote data-quote="Minigiant" data-source="post: 8155011" data-attributes="member: 63508"><p>It wont. </p><p>The key issue game like Pathfinder, D&D, and other games of the style is that they usually focus on a single combat action and build on top of it in one direction. Pathfinder allows you to bridge into multiple direction at once but it doesn't force you to nor encourage you to. And you don't have to be a genius to think giving your bow guy more bow stuff might be a good idea. I don't even count that as powergaming. And that's how the game can get samey by pure accident. And a lot of games hide it with resource management involving itself in the decision making.</p><p></p><p>This is unlike something like Pokemon. Pokemon hints to kids that their water pokemon shouldn't have all water attacks The system encourages little kids to branch out or have back up plans. Sure your water attack is the strongest but there is the ice attack that will get use often and other aspects one might care about.</p><p></p><p>If you allow people to overspecialize and not really be punished for it, they will overspecialize and eventually hit critical mass.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8155011, member: 63508"] It wont. The key issue game like Pathfinder, D&D, and other games of the style is that they usually focus on a single combat action and build on top of it in one direction. Pathfinder allows you to bridge into multiple direction at once but it doesn't force you to nor encourage you to. And you don't have to be a genius to think giving your bow guy more bow stuff might be a good idea. I don't even count that as powergaming. And that's how the game can get samey by pure accident. And a lot of games hide it with resource management involving itself in the decision making. This is unlike something like Pokemon. Pokemon hints to kids that their water pokemon shouldn't have all water attacks The system encourages little kids to branch out or have back up plans. Sure your water attack is the strongest but there is the ice attack that will get use often and other aspects one might care about. If you allow people to overspecialize and not really be punished for it, they will overspecialize and eventually hit critical mass. [/QUOTE]
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Taking20's Illusion of Choice - Breaking it Down
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