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Tale of the Crystal Princess. An Arcana Evolved Game. OOC
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<blockquote data-quote="grufflehead" data-source="post: 5257122" data-attributes="member: 35977"><p>Folks</p><p></p><p>I haven't really been setting the heather on fire with my posting in this so far, so apologies to you all for that. </p><p></p><p>To cut to the chase, Dr Simon has successfully done something not a lot of other GMS have managed over the years: absolutely stumped me for what to do/say with my character - and that's often looking at it for days! I totally got it into my head what sort of game this was when I made up the Professor, but as soon as the nasty captain turned up and we got to the 'you must fight!' moment, I really and truly have been at a loss in both word and deed. </p><p></p><p>Of course, I don't know how things will play out but at the moment, I can't get beyond the notion that I have created a character totally unsuited to the events, and one which I can't see actually having anything to do with them. The moral dilemma of 'no, I'm not fighting in your war because I'm a pacifist, and war is against everything I stand for' VS 'if you don't help us in the fight, something bad is going to happen because the bad guy is *really* not nice' has just tied me up to the point I'm completely conflicted.</p><p></p><p>On a more practical level, again second guessing to a point, I'm sure I could have gone out of my way to make a less combat effective character. But it would have taken some effort. Reckon I could survive a round against any of the other party members for example?</p><p></p><p>I do, however, like the group, the idea of the game, and the system, so I'm not angling to run away. I'm just asking for a change of character. Have the Professor take word of Lord Ironheart's villainy back to the University to drum up some help.</p><p></p><p>What are everyone else's thoughts?</p></blockquote><p></p>
[QUOTE="grufflehead, post: 5257122, member: 35977"] Folks I haven't really been setting the heather on fire with my posting in this so far, so apologies to you all for that. To cut to the chase, Dr Simon has successfully done something not a lot of other GMS have managed over the years: absolutely stumped me for what to do/say with my character - and that's often looking at it for days! I totally got it into my head what sort of game this was when I made up the Professor, but as soon as the nasty captain turned up and we got to the 'you must fight!' moment, I really and truly have been at a loss in both word and deed. Of course, I don't know how things will play out but at the moment, I can't get beyond the notion that I have created a character totally unsuited to the events, and one which I can't see actually having anything to do with them. The moral dilemma of 'no, I'm not fighting in your war because I'm a pacifist, and war is against everything I stand for' VS 'if you don't help us in the fight, something bad is going to happen because the bad guy is *really* not nice' has just tied me up to the point I'm completely conflicted. On a more practical level, again second guessing to a point, I'm sure I could have gone out of my way to make a less combat effective character. But it would have taken some effort. Reckon I could survive a round against any of the other party members for example? I do, however, like the group, the idea of the game, and the system, so I'm not angling to run away. I'm just asking for a change of character. Have the Professor take word of Lord Ironheart's villainy back to the University to drum up some help. What are everyone else's thoughts? [/QUOTE]
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