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<blockquote data-quote="Sparky" data-source="post: 1693370" data-attributes="member: 13681"><p><span style="color: cyan">If you read nothing else, read the portion in this color further down the post...</span></p><p> </p><p>As far as spells, doghead, starting out I gravitate to the pragmatic spells that best support my image of what a sorceror is - a spontaneous caster whose powers reveal themselves out of need or stress - like <em>Resistance, Light, Mending... Shield, Feather Fall. </em>I won't say these are the best choices, just that I like them. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p> </p><p>And, yeah, sorry about the SRD only. It's not necessarily easy to come up with fresh ideas you're excited about with just the SRD, but I just don't have jack for books outside the core rulebooks and it's easier for logistics and communication to keep it nice and draconian. There are trade-offs, but I have heaps of faith in the general devilishness of players to come up with interesting PCs.</p><p> </p><p>These PCs and adventures weren't meant to be ported over to LEW, so if you guys just <em>want</em> a 30 point buy, that's fine by me. Changed shortly.</p><p> </p><p>******************************</p><p> </p><p>Some more thoughts on the campaign...</p><p> </p><p>My vision is that the PCs as the story opens are a famous Band of Adventurers and know more about themselves, their world and each other than we do.</p><p> </p><p>I think it's really cool for the PCs to reveal themselves to everyone (including the DMs and their own players) organically over time, in adventures, through their actions and behavior in an ongoing campaign. Much more immersive, in my opinion.</p><p> </p><p> </p><p>Another facet of this is the way we will come up with what adventures - the Player-generated-Adventure-seeds. You will be laying out the skeleton of the adventures to me and I will be revealing the world to you all, and myself, as we go. I ask your patience as I do this (I haven't logged all that many hours behind the GM screen) and your flexibility, if you feed me an NPC that didn't exist before and you imagined a devious, crochety old human man and I portray a noble, buxom halfling lass... well. We'll roll with things as they come, hey? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p> </p><p><span style="color: cyan">So - really - I want all of us to take this step together and embrace not knowing just what will come next or even, really, what has gone before. To that end I would like us - from here out not to discuss our characters, traits, abilities, skills, classes, races, gear, gender and trust that all will be revealed as the game unfolds. What is known (sorta) is that the PCs survived their adventures enough to 'tell the tale' and if one of them doesn't survive... well. We'll uh... roll with... yeah. We'll work it out.</span></p><p> </p><p> </p><p>This method also allows me to be a lazy bum and only craft bits of the world as needed. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Really, I love world-building and my 'campaigns' largely stall out in the world-building phase because love cultural, geographical and historical detail and I bog down. So, it's time for me to come out of my note-book and just run some daggum games! </p><p> </p><p>If everything works as planned (ha!), this should also allow us - or anyone - to share DMery of this campaign - because we'll all share similar levels of information.</p><p> </p><p>And hopefully it will somewhat seamlessly allow PCs to come and go (and players too, though not necessarily). I'm not an especially experienced DM, so we'll see how this all works.</p><p> </p><p>Oh yeah, and this...</p><p><span style="color: cyan">Whee!</span></p></blockquote><p></p>
[QUOTE="Sparky, post: 1693370, member: 13681"] [color=cyan]If you read nothing else, read the portion in this color further down the post...[/color] As far as spells, doghead, starting out I gravitate to the pragmatic spells that best support my image of what a sorceror is - a spontaneous caster whose powers reveal themselves out of need or stress - like [i]Resistance, Light, Mending... Shield, Feather Fall. [/i]I won't say these are the best choices, just that I like them. :) And, yeah, sorry about the SRD only. It's not necessarily easy to come up with fresh ideas you're excited about with just the SRD, but I just don't have jack for books outside the core rulebooks and it's easier for logistics and communication to keep it nice and draconian. There are trade-offs, but I have heaps of faith in the general devilishness of players to come up with interesting PCs. These PCs and adventures weren't meant to be ported over to LEW, so if you guys just [i]want[/i] a 30 point buy, that's fine by me. Changed shortly. ****************************** Some more thoughts on the campaign... My vision is that the PCs as the story opens are a famous Band of Adventurers and know more about themselves, their world and each other than we do. I think it's really cool for the PCs to reveal themselves to everyone (including the DMs and their own players) organically over time, in adventures, through their actions and behavior in an ongoing campaign. Much more immersive, in my opinion. Another facet of this is the way we will come up with what adventures - the Player-generated-Adventure-seeds. You will be laying out the skeleton of the adventures to me and I will be revealing the world to you all, and myself, as we go. I ask your patience as I do this (I haven't logged all that many hours behind the GM screen) and your flexibility, if you feed me an NPC that didn't exist before and you imagined a devious, crochety old human man and I portray a noble, buxom halfling lass... well. We'll roll with things as they come, hey? :) [color=cyan]So - really - I want all of us to take this step together and embrace not knowing just what will come next or even, really, what has gone before. To that end I would like us - from here out not to discuss our characters, traits, abilities, skills, classes, races, gear, gender and trust that all will be revealed as the game unfolds. What is known (sorta) is that the PCs survived their adventures enough to 'tell the tale' and if one of them doesn't survive... well. We'll uh... roll with... yeah. We'll work it out.[/color] This method also allows me to be a lazy bum and only craft bits of the world as needed. :) Really, I love world-building and my 'campaigns' largely stall out in the world-building phase because love cultural, geographical and historical detail and I bog down. So, it's time for me to come out of my note-book and just run some daggum games! If everything works as planned (ha!), this should also allow us - or anyone - to share DMery of this campaign - because we'll all share similar levels of information. And hopefully it will somewhat seamlessly allow PCs to come and go (and players too, though not necessarily). I'm not an especially experienced DM, so we'll see how this all works. Oh yeah, and this... [color=cyan]Whee![/color] [/QUOTE]
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