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<blockquote data-quote="BoldItalic" data-source="post: 7186575" data-attributes="member: 6777052"><p><span style="color: #008080">the party moved onwards towards ...</span> </p><p></p><p><span style="color: blue">... a stockade manned by hobgoblin slavers. Simplez called out to the gate guard and confidently announced that he was an important super-goblin who had captured these adventurers single-handed and he needed somewhere to put them, so he was borrowing their stockade for a day or two.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">The gates were thrown open and the head slaver, Grugnush, was called. Grugnush was wily and drove a hard bargain but with some timely advice from Albert, Simplez unexpectedly found that he was able to drive an even harder one. This was a novel experience for him - usually almost everyone got the better of him. The goblin really was on a roll today. The deal was that Simplez paid a paltry 5cp for the use of the facilities, while Grugnush paid him the astonishing sum of 4cp for the indefinite loan of his captives. You can't say fairer than that, can you? Simplez went back into the forest a rich and happy goblin.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">While all this was being negotiated, Albert and Tasha were quietly sizing up the hobgoblins' defences. After a brief skirmish involving a combination of stealth, low-level magic, plane-shifting and fierce halberd-work, various hobgoblins were hobs de combat and Grugnash had politely surrendered.¹</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">Releasing the slavers' captives from their chains, our heroes were presented with a problem. There were rather a lot of them. An entire caravan of muleteers, guards, cooks, storekeepers, merchants, sages and nobles in fact, and they started to make some quite unreasonable demands as if it were the party's fault they had been captured in the first place and it was somehow their responsibility to put things right.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">The muleteers demanded mules, or they wouldn't go anywhere. The guards demanded weapons, the cooks demanded meat and groceries, the storekeepers demanded things to store, the merchants demanded goods to sell to each other, the sages demanded libraries while the nobles refused to walk anywhere and demanded servants. Furthermore, half of them demanded to be taken onwards to Winterford because they had tickets, which they waved under Albert's nose, whilst the other half demanded to be taken back to Shotcaster because that's where they had come from and they would never travel with this caravan company again and demanded a refund.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">It was ClaW who resolved the situation by appointing Grugnash as company representative and giving him back his greatsword and manacles while Albert forged a legal document full of tiny writing that retrospectively absolved the caravan company of any responsibilty in the event of pestilence, lightning or capture by hobgoblins.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">Walking quietly away, the party followed the road towards Winterford. At least they knew where they were, now. After a few miles they came to a crumbling stone bridge over the River Spate which was guarded by an undead knight on a skeletal horse. A challenge rang out ... </span></p><p><span style="color: blue"></span></p><p></p><p>¹ Working out the round-by-round combat is left as an exercise for the reader.</p></blockquote><p></p>
[QUOTE="BoldItalic, post: 7186575, member: 6777052"] [COLOR="#008080"]the party moved onwards towards ...[/color] [color=blue]... a stockade manned by hobgoblin slavers. Simplez called out to the gate guard and confidently announced that he was an important super-goblin who had captured these adventurers single-handed and he needed somewhere to put them, so he was borrowing their stockade for a day or two. The gates were thrown open and the head slaver, Grugnush, was called. Grugnush was wily and drove a hard bargain but with some timely advice from Albert, Simplez unexpectedly found that he was able to drive an even harder one. This was a novel experience for him - usually almost everyone got the better of him. The goblin really was on a roll today. The deal was that Simplez paid a paltry 5cp for the use of the facilities, while Grugnush paid him the astonishing sum of 4cp for the indefinite loan of his captives. You can't say fairer than that, can you? Simplez went back into the forest a rich and happy goblin. While all this was being negotiated, Albert and Tasha were quietly sizing up the hobgoblins' defences. After a brief skirmish involving a combination of stealth, low-level magic, plane-shifting and fierce halberd-work, various hobgoblins were hobs de combat and Grugnash had politely surrendered.¹ Releasing the slavers' captives from their chains, our heroes were presented with a problem. There were rather a lot of them. An entire caravan of muleteers, guards, cooks, storekeepers, merchants, sages and nobles in fact, and they started to make some quite unreasonable demands as if it were the party's fault they had been captured in the first place and it was somehow their responsibility to put things right. The muleteers demanded mules, or they wouldn't go anywhere. The guards demanded weapons, the cooks demanded meat and groceries, the storekeepers demanded things to store, the merchants demanded goods to sell to each other, the sages demanded libraries while the nobles refused to walk anywhere and demanded servants. Furthermore, half of them demanded to be taken onwards to Winterford because they had tickets, which they waved under Albert's nose, whilst the other half demanded to be taken back to Shotcaster because that's where they had come from and they would never travel with this caravan company again and demanded a refund. It was ClaW who resolved the situation by appointing Grugnash as company representative and giving him back his greatsword and manacles while Albert forged a legal document full of tiny writing that retrospectively absolved the caravan company of any responsibilty in the event of pestilence, lightning or capture by hobgoblins. Walking quietly away, the party followed the road towards Winterford. At least they knew where they were, now. After a few miles they came to a crumbling stone bridge over the River Spate which was guarded by an undead knight on a skeletal horse. A challenge rang out ... [/color] ¹ Working out the round-by-round combat is left as an exercise for the reader. [/QUOTE]
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