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<blockquote data-quote="BoldItalic" data-source="post: 7196283" data-attributes="member: 6777052"><p><span style="color: blue">Snag-Tusk was quite exhilarated as he sped down the ski slope with his fellow orcs. Ahead of them was a makeshift barrier of logs but they could easily ski around it, so what was the point of that? Behind the barrier, apparently defending it, was a group of figures wearing helmets and breastplates, equipped with swords and shields. Their equipment looked shiny and new, but the figures were quite obviously dummies make from snow. Even orcs have can tell the difference between a man and a man-shaped pile of snow. So again, what was the point? Laughing, the orcs demolished the barrier, knocked down the snowmen and started looting the equipment, which was better quality than their own.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">"Now?" asked Goat.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">"Now," confirmed Tippy.</span></p><p></p><p>It is perfectly possible for an orc to survive a fireball if he makes his Dex save (fair chance) and you roll high-ish for hit points and low-ish for damage. It's even possible to survive the second one that follows six seconds later if he makes both saves and you roll really, really low for damage both times although the chances of it happening randomly are pretty much infinitesimal. Nevertheless, the dice gods decreed that it was Snag-Tusk's lucky day. Inannyunot had never rolled sixteen 1's in a row before and sincerely hoped he never would again.</p><p></p><p><span style="color: blue">Alone among his weaker comrades, Snag-Tusk was still standing and was definitely <em>hostile</em>. He saw the idiot in clanking plate armour advancing from one side and someone with a halberd advancing from the other. This was more like it. These were honourable opponents. He would fight them both. He flung a javelin at the halberdier and was pleased when it flew straight as a javelin and scored a hit. The halberdier cursed like a woman, which he wasn't expecting. Then he drew his greataxe and moved towards the idiot.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">Tippy and Snag-Tusk traded blows. It was a fair fight with Tippy having a DPR of 4.4 with his magic mace against Snag-Tusk's 4.0 but Snag-Tusk was down to 12hp against Tippy's 51hp so it was only a matter of three rounds before Tippy was the inevitable victor, albeit down by 12hp himself.</span></p><p></p><p>"Hey, DM!" protested Snag-Tusk, "I'm only CR-½, you know! I survive <em>two</em> fireballs by the skin of my teeth and you put me up against a <em>sixth level</em> character with a <em>plus two</em> magic weapon? What is this, Murder-An-Orc week? You're supposed to be on <em>my</em> side!"</p><p></p><p>"He's got a point," suggested Tippy. "I'll cut the poor guy some slack."</p><p></p><p><span style="color: blue">Tippy did something surprising. He stablised the orc. Then he used his <em>Channel Divinity - Read Thoughts</em> feature to make contact with the unconscious orc's mind, which was thinking of nothing, and plant a suggestion in it for when the orc eventually woke up in 1d4 hours' time. Here is what Tippy <em>suggested</em></span></p><p><span style="color: blue"></span></p><p><span style="color: blue"></span></p><p><span style="color: blue"></span></p><p><span style="color: blue"></span></p></blockquote><p></p>
[QUOTE="BoldItalic, post: 7196283, member: 6777052"] [color=blue]Snag-Tusk was quite exhilarated as he sped down the ski slope with his fellow orcs. Ahead of them was a makeshift barrier of logs but they could easily ski around it, so what was the point of that? Behind the barrier, apparently defending it, was a group of figures wearing helmets and breastplates, equipped with swords and shields. Their equipment looked shiny and new, but the figures were quite obviously dummies make from snow. Even orcs have can tell the difference between a man and a man-shaped pile of snow. So again, what was the point? Laughing, the orcs demolished the barrier, knocked down the snowmen and started looting the equipment, which was better quality than their own. "Now?" asked Goat. "Now," confirmed Tippy.[/color] It is perfectly possible for an orc to survive a fireball if he makes his Dex save (fair chance) and you roll high-ish for hit points and low-ish for damage. It's even possible to survive the second one that follows six seconds later if he makes both saves and you roll really, really low for damage both times although the chances of it happening randomly are pretty much infinitesimal. Nevertheless, the dice gods decreed that it was Snag-Tusk's lucky day. Inannyunot had never rolled sixteen 1's in a row before and sincerely hoped he never would again. [color=blue]Alone among his weaker comrades, Snag-Tusk was still standing and was definitely [i]hostile[/i]. He saw the idiot in clanking plate armour advancing from one side and someone with a halberd advancing from the other. This was more like it. These were honourable opponents. He would fight them both. He flung a javelin at the halberdier and was pleased when it flew straight as a javelin and scored a hit. The halberdier cursed like a woman, which he wasn't expecting. Then he drew his greataxe and moved towards the idiot. Tippy and Snag-Tusk traded blows. It was a fair fight with Tippy having a DPR of 4.4 with his magic mace against Snag-Tusk's 4.0 but Snag-Tusk was down to 12hp against Tippy's 51hp so it was only a matter of three rounds before Tippy was the inevitable victor, albeit down by 12hp himself.[/color] "Hey, DM!" protested Snag-Tusk, "I'm only CR-½, you know! I survive [i]two[/i] fireballs by the skin of my teeth and you put me up against a [i]sixth level[/i] character with a [i]plus two[/i] magic weapon? What is this, Murder-An-Orc week? You're supposed to be on [i]my[/i] side!" "He's got a point," suggested Tippy. "I'll cut the poor guy some slack." [color=blue]Tippy did something surprising. He stablised the orc. Then he used his [i]Channel Divinity - Read Thoughts[/i] feature to make contact with the unconscious orc's mind, which was thinking of nothing, and plant a suggestion in it for when the orc eventually woke up in 1d4 hours' time. Here is what Tippy [i]suggested[/i] [/color] [/QUOTE]
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