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Tales from the Yawning Portal
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<blockquote data-quote="Jester David" data-source="post: 7075599" data-attributes="member: 37579"><p><strong>3 out of 5 rating for Tales from the Yawning Portal</strong></p><p></p><p><em>Tales From the Yawning Portal</em> is a 248-page full colour hardcover book featuring four adventures from 1st Edition and two from 3rd Edition that have been updated to 5th Edition, along with one adventure from the D&D Next playtest. The adventures have been edited (or rather re-edited) to conform with modern standards of presentation and to be *slightly* more similar in tone, but are otherwise largely identical to their original publication. For example, read aloud text (aka grey boxed text) has been added to at least two adventures, which previously predates that innovation in adventure module design. The adventures seem well updated. Fans of the originals should be happy that classical elements – and even text – are retained. Most encounters have been rebalanced to provide an appropriate challenge. But care was really made to keep monster substitutions appropriate.</p><p></p><p><em>Tales from the Yawning Portal was</em> always going to have had a hard time winning over my affections. It’s not a product I wanted nor found particularly necessary. However, not everyone feels as comfortable spontaneously updating modules, and would prefer a more professionally updated product. That and the revised formatting often makes just finding important details in the rooms easier. But it doesn’t tweak or “fix” old school modules. The weak points (like random monsters, unclear descriptions, nonsensical dungeon layouts) remain. How dungeons are designed and presented has evolved greatly over the years. </p><p><strong>If you’re not a fan of the originals, there’s nothing here that will change your mind or make you reconsider giving these adventures a second look; the originals have been around for years: if you and your group haven’t played them by now, it wasn’t likely because of a lack of availability.</strong></p><p><strong></strong></p><p><strong></strong>I’m not sure there’s a large number of brand new players clamouring to play unfamiliar dungeons from thirty years ago. But this might get them interested in a few of the classics, and curious about the history of the game.To me, this is a one-shot book. Something for those times when one player can’t make it to the game or you need a break from the regular campaign. Pull out some pregenerated characters or the heroes from a previous campaign and run through a classic module. Fun and low prep. I’ve never run the Tomb of Horrors and this products might have pushed me to give it a try…</p><p></p><p>Read my full review <a href="http://www.5mwd.com/archives/4116" target="_blank">here</a>.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7075599, member: 37579"] [b]3 out of 5 rating for Tales from the Yawning Portal[/b] [I]Tales From the Yawning Portal[/I] is a 248-page full colour hardcover book featuring four adventures from 1st Edition and two from 3rd Edition that have been updated to 5th Edition, along with one adventure from the D&D Next playtest. The adventures have been edited (or rather re-edited) to conform with modern standards of presentation and to be *slightly* more similar in tone, but are otherwise largely identical to their original publication. For example, read aloud text (aka grey boxed text) has been added to at least two adventures, which previously predates that innovation in adventure module design. The adventures seem well updated. Fans of the originals should be happy that classical elements – and even text – are retained. Most encounters have been rebalanced to provide an appropriate challenge. But care was really made to keep monster substitutions appropriate. [I]Tales from the Yawning Portal was[/I] always going to have had a hard time winning over my affections. It’s not a product I wanted nor found particularly necessary. However, not everyone feels as comfortable spontaneously updating modules, and would prefer a more professionally updated product. That and the revised formatting often makes just finding important details in the rooms easier. But it doesn’t tweak or “fix” old school modules. The weak points (like random monsters, unclear descriptions, nonsensical dungeon layouts) remain. How dungeons are designed and presented has evolved greatly over the years. [B]If you’re not a fan of the originals, there’s nothing here that will change your mind or make you reconsider giving these adventures a second look; the originals have been around for years: if you and your group haven’t played them by now, it wasn’t likely because of a lack of availability. [/B]I’m not sure there’s a large number of brand new players clamouring to play unfamiliar dungeons from thirty years ago. But this might get them interested in a few of the classics, and curious about the history of the game.To me, this is a one-shot book. Something for those times when one player can’t make it to the game or you need a break from the regular campaign. Pull out some pregenerated characters or the heroes from a previous campaign and run through a classic module. Fun and low prep. I’ve never run the Tomb of Horrors and this products might have pushed me to give it a try… Read my full review [URL="http://www.5mwd.com/archives/4116"]here[/URL]. [/QUOTE]
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