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Tales of terrible tactics
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<blockquote data-quote="Corathon" data-source="post: 5658760" data-attributes="member: 22238"><p>The party was low to mid level fighting a necromancer. The necromancer laired in a dungeon complex beneath a city.</p><p></p><p>The first time that the group fought the necromancer in the dungeon, they had no idea that he was down there (they had fought him before, in the city above). After a big fight against the necromancer and his undead (mostly zombie) minions, the party was forced to retreat. </p><p></p><p>Now that the party knew where the necromancer laired, they decided to attack him on their next trip into the dungeon. At first all, went as before, but the necromancer had placed a group of zombies in a nearby room outside of his lair. These were magically called by the necromancer and attacked the party from behind, catching the party "between hammer and anvil". After a tough fight the group cut through the zombies and escaped.</p><p></p><p>The party's tactics so far haven't been terrible. Not great, perhaps, but not terrible. Here comes the bad part. The next time in they attacked the necromancer in exactly the same way and were caught "between hammer and anvil" again! In exactly the same way (zombies attacking from behind)!</p><p></p><p>And the next time in they did the very same thing AGAIN! </p><p></p><p>The necromancer was in no danger of running out of zombies. He was in the dungeon for the purpose of crteating a zombie army to attack the city. He had <strong>a lot</strong> of zombies.</p><p></p><p>Eventually they wised up and looked around to find the "hammer" zombies and destroyed them easily before attacking the necromancer. In fact, some fairly inspired tactics involving <em>stone shape</em> and burning oil separated the necromancer from his zombie army and allowed the party to kill him in the end. But they were stupid (and paid the price; 2-3 PCs died in the repeated assaults on the necromancer) before they got smart.</p></blockquote><p></p>
[QUOTE="Corathon, post: 5658760, member: 22238"] The party was low to mid level fighting a necromancer. The necromancer laired in a dungeon complex beneath a city. The first time that the group fought the necromancer in the dungeon, they had no idea that he was down there (they had fought him before, in the city above). After a big fight against the necromancer and his undead (mostly zombie) minions, the party was forced to retreat. Now that the party knew where the necromancer laired, they decided to attack him on their next trip into the dungeon. At first all, went as before, but the necromancer had placed a group of zombies in a nearby room outside of his lair. These were magically called by the necromancer and attacked the party from behind, catching the party "between hammer and anvil". After a tough fight the group cut through the zombies and escaped. The party's tactics so far haven't been terrible. Not great, perhaps, but not terrible. Here comes the bad part. The next time in they attacked the necromancer in exactly the same way and were caught "between hammer and anvil" again! In exactly the same way (zombies attacking from behind)! And the next time in they did the very same thing AGAIN! The necromancer was in no danger of running out of zombies. He was in the dungeon for the purpose of crteating a zombie army to attack the city. He had [B]a lot[/B] of zombies. Eventually they wised up and looked around to find the "hammer" zombies and destroyed them easily before attacking the necromancer. In fact, some fairly inspired tactics involving [I]stone shape[/I] and burning oil separated the necromancer from his zombie army and allowed the party to kill him in the end. But they were stupid (and paid the price; 2-3 PCs died in the repeated assaults on the necromancer) before they got smart. [/QUOTE]
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