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Tales of terrible tactics
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<blockquote data-quote="Elf Witch" data-source="post: 5659433" data-attributes="member: 9037"><p>We are in the middle of a combat that I really believe will lead to a TPK when we pick it back up.</p><p></p><p>A dragon attacked the town two of the characters come from so they rode out wanting to hurt it. The dragon was also hunting the town wizard who was said to be at one of the local cairns.</p><p></p><p>My character kept trying to get them to listen about how important it was to catch the dragon on the ground. </p><p></p><p>We got to the area outside the cairn it was after dark. I suggested since the dragon has darkvision we wait until dawn. One of the PCs who gets pluses for fighting in the dark says no. I then suggested he take one of his invisibility potions and since he is the rogue and can see in the dark to scout out and see if he could find where the dragon is. He again says no that it would be better for us to all stay together and move silently towards the cairn. </p><p></p><p>I point out that we have horses and they will make noise and the dragon might smell them. We should set them lose. Again I am vetoed it seems no one wants to lose their horse.</p><p></p><p>So they come up with a plan to wrap the horses feet and equipment and off we go as quietly as possible. Did I mention we have a paladin in plate armor.</p><p></p><p>The dragon attacks us from the air we don't see him until he is almost on top of us and his breath weapon knocks two of us to almost half our hit points. The rogue and the paladin don't have range weapons, the warlock can't hit his armor class. My sorcerer is the only one who can hit it. I manage to get two lighting bolts off at it. It saves and takes half damage. I lose two more spells because I can't get through its SR.</p><p></p><p>The horses freaked out and took off as well as some NPCs that some of the party insisted on bringing with them. The rest of the party is running for their lives to the cairn leaving these NPCs to their fate. But they have a way to go before they reach safety. </p><p></p><p>I cast improved invisibility on myself and went after the fleeing NPCs to try and save their lives. I am kind of pissed at the rest of the party. First they refuse to listen to me then they insist on bringing innocents when I try and talk them out of it. </p><p></p><p>I am almost out of spell slots because we have not rested something I begged them to do but they refused. So I entered this battle with almost no open spell slots. </p><p></p><p>At this point I am going to run and try and save the NPCs and myself.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5659433, member: 9037"] We are in the middle of a combat that I really believe will lead to a TPK when we pick it back up. A dragon attacked the town two of the characters come from so they rode out wanting to hurt it. The dragon was also hunting the town wizard who was said to be at one of the local cairns. My character kept trying to get them to listen about how important it was to catch the dragon on the ground. We got to the area outside the cairn it was after dark. I suggested since the dragon has darkvision we wait until dawn. One of the PCs who gets pluses for fighting in the dark says no. I then suggested he take one of his invisibility potions and since he is the rogue and can see in the dark to scout out and see if he could find where the dragon is. He again says no that it would be better for us to all stay together and move silently towards the cairn. I point out that we have horses and they will make noise and the dragon might smell them. We should set them lose. Again I am vetoed it seems no one wants to lose their horse. So they come up with a plan to wrap the horses feet and equipment and off we go as quietly as possible. Did I mention we have a paladin in plate armor. The dragon attacks us from the air we don't see him until he is almost on top of us and his breath weapon knocks two of us to almost half our hit points. The rogue and the paladin don't have range weapons, the warlock can't hit his armor class. My sorcerer is the only one who can hit it. I manage to get two lighting bolts off at it. It saves and takes half damage. I lose two more spells because I can't get through its SR. The horses freaked out and took off as well as some NPCs that some of the party insisted on bringing with them. The rest of the party is running for their lives to the cairn leaving these NPCs to their fate. But they have a way to go before they reach safety. I cast improved invisibility on myself and went after the fleeing NPCs to try and save their lives. I am kind of pissed at the rest of the party. First they refuse to listen to me then they insist on bringing innocents when I try and talk them out of it. I am almost out of spell slots because we have not rested something I begged them to do but they refused. So I entered this battle with almost no open spell slots. At this point I am going to run and try and save the NPCs and myself. [/QUOTE]
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