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Tales of the Eldeen Reaches: The first night : a lot of questions & skill checks
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<blockquote data-quote="DrZombie" data-source="post: 2531614" data-attributes="member: 15640"><p>All right, the game is starting. Sorry for all the railroading.</p><p></p><p>The dear has been brought down by a large predator. From tracks you can see that it was dragged to the camp, then left. If you want to you can still try to see what exactly made the tracks.</p><p></p><p>As for Scarfang : he is not an approachable figure. He's very intimidating, speaks only when he wants and ignores all questions. You have the feeling that you are just pieces on a chess board to him, to be moved where and when he wants to. He could be watching over you, he could have left you in the woods.</p><p>This could be a test, or he could have left you, or somethign else might have come up.</p><p></p><p>Except for starting the game, I'm not much of a railroader. I'm a bit more a laisez-faire GM, basically if y'all decide in-game that you leave the campsite to go on a great adventure, so be it. Feel free to do whatever you want. I would advise against taking off on your own, leaving the group. The Eldeen reaches are dangerous for a 1st level char all by itself.</p><p></p><p>For the rest : if you think that, if you were a GM, you'd call for a roll for the actions your characters take, make one. Don't bother with linking to dicerollers. I trust you not to cheat, and besides, dicerollers aren't cheat-proof, I've seen people use different dicerollers in different posts, so my nasty GM mind thinks they just use fifteen different rollers and pick the one with the best result.</p><p></p><p>So, those on watch : </p><p>Spot, listen, and fort checks. Any actions you want to make, post 'em IC.</p><p></p><p>Let's get this show on the road.</p></blockquote><p></p>
[QUOTE="DrZombie, post: 2531614, member: 15640"] All right, the game is starting. Sorry for all the railroading. The dear has been brought down by a large predator. From tracks you can see that it was dragged to the camp, then left. If you want to you can still try to see what exactly made the tracks. As for Scarfang : he is not an approachable figure. He's very intimidating, speaks only when he wants and ignores all questions. You have the feeling that you are just pieces on a chess board to him, to be moved where and when he wants to. He could be watching over you, he could have left you in the woods. This could be a test, or he could have left you, or somethign else might have come up. Except for starting the game, I'm not much of a railroader. I'm a bit more a laisez-faire GM, basically if y'all decide in-game that you leave the campsite to go on a great adventure, so be it. Feel free to do whatever you want. I would advise against taking off on your own, leaving the group. The Eldeen reaches are dangerous for a 1st level char all by itself. For the rest : if you think that, if you were a GM, you'd call for a roll for the actions your characters take, make one. Don't bother with linking to dicerollers. I trust you not to cheat, and besides, dicerollers aren't cheat-proof, I've seen people use different dicerollers in different posts, so my nasty GM mind thinks they just use fifteen different rollers and pick the one with the best result. So, those on watch : Spot, listen, and fort checks. Any actions you want to make, post 'em IC. Let's get this show on the road. [/QUOTE]
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