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Story Hour
Tales of the Legacy - Concluded
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<blockquote data-quote="Delemental" data-source="post: 1723697" data-attributes="member: 5203"><p>Admittedly, even I was a little leery when our DM said that he'd be using the school - like you, I've seen it done poorly. I think what he did right in this case was remembering that the school was merely a pretext to get our group together, and didn't keep us there too long. I usually see the school concept overdone in the sense that the PCs stay there far too long, and the players quickly get bored of everything being a 'test' and not really involving any risk or real change.</p><p></p><p>I appreciate the comment on the writing - one of my primary motivators is improving my style. I'm hoping that the characters and interactions will only improve as I go, as it's one of the things I'm working on. One of the problems with writing a Story Hour as a player is the strong tendency to overemphasize your own character - after all, that's the one you're most familiar with. My goal is to make all the PC's seem like they get their time in the spotlight, and not to make the story turn into "Kyle and his Amazing Friends".</p><p></p><p>We're about 5-6 months ahead of this point in game time, and currently we're about midway through 6th level. The DM promises that his metaplot will sustain us through 20th level and beyond. I wanted to build up a sizeable lead between my postings here and the actual game, not only to give myself a buffer but also to allow me to continue posting updates regularly even if our group skips a week or two.</p></blockquote><p></p>
[QUOTE="Delemental, post: 1723697, member: 5203"] Admittedly, even I was a little leery when our DM said that he'd be using the school - like you, I've seen it done poorly. I think what he did right in this case was remembering that the school was merely a pretext to get our group together, and didn't keep us there too long. I usually see the school concept overdone in the sense that the PCs stay there far too long, and the players quickly get bored of everything being a 'test' and not really involving any risk or real change. I appreciate the comment on the writing - one of my primary motivators is improving my style. I'm hoping that the characters and interactions will only improve as I go, as it's one of the things I'm working on. One of the problems with writing a Story Hour as a player is the strong tendency to overemphasize your own character - after all, that's the one you're most familiar with. My goal is to make all the PC's seem like they get their time in the spotlight, and not to make the story turn into "Kyle and his Amazing Friends". We're about 5-6 months ahead of this point in game time, and currently we're about midway through 6th level. The DM promises that his metaplot will sustain us through 20th level and beyond. I wanted to build up a sizeable lead between my postings here and the actual game, not only to give myself a buffer but also to allow me to continue posting updates regularly even if our group skips a week or two. [/QUOTE]
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