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Tales of the RHC Irregulars [Zeitgeist spoilers through Always on Time]
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<blockquote data-quote="Sbodd" data-source="post: 6115312" data-attributes="member: 6710971"><p>Had session #4 on Friday.</p><p> </p><p>One of the PCs went looking for a box of cigars in the lighthouse before Captain Rutger showed up - so when he passed out his own cigars, that got a good chuckle from the table.</p><p> </p><p>When Asrabey emerged from the boat, the PCs were all ready to go charging after him (though OOC there were reservations about being out of spells, etc) - Captain Rutger pointed out IC that they didn’t have a way to follow him over the wall yet. Pearce suggested using their remaining passwall scroll, but was voted down on that (I should’ve had the captain point out that it wouldn’t work due to the wards…but forgot about that.) Instead (at the Captain’s suggestion) they went down to investigate the ship he came out of. I put a badly-wounded survivor on the ship to provide most of the background info. Pearce wanted to spend more time checking out the boat, so he used his passwall scroll to scuttle it, preventing the fire from consuming the vessel entirely. Between having a Vekeshi in the party and a bunch of knowledge checks, they were able to come up with Asrabey’s name. (Elhaida, the PC Vekeshi, was expressing deep concern at Asrabey’s motivations - saying this was not in line with the Order’s teachings.) Once they finished with that, a messenger came and brought word about the Danoran prisoners; the PCs asked for any help before they entered the battlefield, and I gave them cards with the “allied soldier” abilities on it. </p><p> </p><p>The PCs gave the Danoran lieutenant what he wanted (weapons and permission to fight) without pissing him off first, and so got both the sewer route and the roof key from the prisoners. (At first they were very suspicious of the sewer route, because I had the prisoner ask the lieutenant via hand signal if he should tell them about it first). Hannah Jierre was very sad that her cousin wasn’t here. When Asrabey made his second appearance, one of the PCs took a potshot with a crossbow; they initially started running after him, until I mentioned the hedges surrounding the tower at which point they stopped and took the sewer route. No Gillie Dhu encounter for them!</p><p> </p><p>I’d settled on boosting Asrabey to 3 HP, but otherwise running the encounter as presented in the module.</p><p> </p><p>I started reading out the conversation when the PCs reached the tower basement; Elhaida had taken the lead, and kept the party silent outside the observatory door until just before Nathan interrupts to ask about the name Varal. The party burst through the door, I had Asrabey grab Nathan and make his demands for the ship; the PCs agreed almost immediately (the Duchess was secure and Asrabey said he’d release her, after all), and they headed out into the town, Asrabey keeping his sword at Nathan’s neck. (In hindsight, I failed to describe the extent of Asrabey’s wounds well enough. Vallax never even checked his racial deathwatch ability.)</p><p> </p><p>When Asrabey made his break, he grabbed Nathan and leapt clear of the party. Vallax had his escort use his acid flash (missed the touch attack by 1, so Asrabey only took the splash damage). Hannah and Vallax gave pursuit, but the rest of the party stayed with the Duchess initially. (Felix made a couple of Diplomacy checks to try and keep their allied soldiers’ morale up - and nat-1’d twice. He broke them and they ran off. Skills don’t critically fail, unless it’s funny and/or awesome.) Asrabey clubbed Vallax into submission and kept running, Hannah pursuing; once they got out of view, the rest of the party followed. Hannah chased Asrabey into the warehouse, at which point he knocked her out and began his ritual. Tec and Doc ran in; Tec used his silence scroll to interrupt the ritual, prompting Asrabey to knock him out. Doc left, but used his technologist companion to deliver another acid flask (also whiffing on the touch attack - 1 more point of splash, leaving Asrabey with only 1 hp left). The silence only lasted a few rounds, and Asrabey resumed his ritual. At this point, the rest of the party just delayed until the ritual finished, and Asrabey escaped with Nathan. The party then handed the Duchess over to Captain Rutger, collapsed in a heap for some rest, and then searched the tower, finding most of the listed information there.</p><p>(I forgot to have Asrabey leave his note, or attempt to kill the Duchess as he fled, but the PCs got the relevant information from their eavesdropping.)</p><p> </p><p>When Lya showed up, they completed the handover without incident; she was somewhat upset that they allowed Nathan to be taken. Her final comment about her impending marriage to the King prompted a great deal of shock from Vallax, but the rest of the party didn’t seem terribly phased.</p><p> </p><p>It was a short session overall, but generally went well; there was some good IC conversation from most of the PCs at one point or other. </p><p> </p><p>A set of related questions: does Nathan ever show up again? Hannah’s going to be fixated on rescuing her cousin, if she can - is there a good point at which he can be brought back in? (Since it seems relevant - does Asrabey manage to find Kasvarina, and if so, when?)</p></blockquote><p></p>
[QUOTE="Sbodd, post: 6115312, member: 6710971"] Had session #4 on Friday. One of the PCs went looking for a box of cigars in the lighthouse before Captain Rutger showed up - so when he passed out his own cigars, that got a good chuckle from the table. When Asrabey emerged from the boat, the PCs were all ready to go charging after him (though OOC there were reservations about being out of spells, etc) - Captain Rutger pointed out IC that they didn’t have a way to follow him over the wall yet. Pearce suggested using their remaining passwall scroll, but was voted down on that (I should’ve had the captain point out that it wouldn’t work due to the wards…but forgot about that.) Instead (at the Captain’s suggestion) they went down to investigate the ship he came out of. I put a badly-wounded survivor on the ship to provide most of the background info. Pearce wanted to spend more time checking out the boat, so he used his passwall scroll to scuttle it, preventing the fire from consuming the vessel entirely. Between having a Vekeshi in the party and a bunch of knowledge checks, they were able to come up with Asrabey’s name. (Elhaida, the PC Vekeshi, was expressing deep concern at Asrabey’s motivations - saying this was not in line with the Order’s teachings.) Once they finished with that, a messenger came and brought word about the Danoran prisoners; the PCs asked for any help before they entered the battlefield, and I gave them cards with the “allied soldier” abilities on it. The PCs gave the Danoran lieutenant what he wanted (weapons and permission to fight) without pissing him off first, and so got both the sewer route and the roof key from the prisoners. (At first they were very suspicious of the sewer route, because I had the prisoner ask the lieutenant via hand signal if he should tell them about it first). Hannah Jierre was very sad that her cousin wasn’t here. When Asrabey made his second appearance, one of the PCs took a potshot with a crossbow; they initially started running after him, until I mentioned the hedges surrounding the tower at which point they stopped and took the sewer route. No Gillie Dhu encounter for them! I’d settled on boosting Asrabey to 3 HP, but otherwise running the encounter as presented in the module. I started reading out the conversation when the PCs reached the tower basement; Elhaida had taken the lead, and kept the party silent outside the observatory door until just before Nathan interrupts to ask about the name Varal. The party burst through the door, I had Asrabey grab Nathan and make his demands for the ship; the PCs agreed almost immediately (the Duchess was secure and Asrabey said he’d release her, after all), and they headed out into the town, Asrabey keeping his sword at Nathan’s neck. (In hindsight, I failed to describe the extent of Asrabey’s wounds well enough. Vallax never even checked his racial deathwatch ability.) When Asrabey made his break, he grabbed Nathan and leapt clear of the party. Vallax had his escort use his acid flash (missed the touch attack by 1, so Asrabey only took the splash damage). Hannah and Vallax gave pursuit, but the rest of the party stayed with the Duchess initially. (Felix made a couple of Diplomacy checks to try and keep their allied soldiers’ morale up - and nat-1’d twice. He broke them and they ran off. Skills don’t critically fail, unless it’s funny and/or awesome.) Asrabey clubbed Vallax into submission and kept running, Hannah pursuing; once they got out of view, the rest of the party followed. Hannah chased Asrabey into the warehouse, at which point he knocked her out and began his ritual. Tec and Doc ran in; Tec used his silence scroll to interrupt the ritual, prompting Asrabey to knock him out. Doc left, but used his technologist companion to deliver another acid flask (also whiffing on the touch attack - 1 more point of splash, leaving Asrabey with only 1 hp left). The silence only lasted a few rounds, and Asrabey resumed his ritual. At this point, the rest of the party just delayed until the ritual finished, and Asrabey escaped with Nathan. The party then handed the Duchess over to Captain Rutger, collapsed in a heap for some rest, and then searched the tower, finding most of the listed information there. (I forgot to have Asrabey leave his note, or attempt to kill the Duchess as he fled, but the PCs got the relevant information from their eavesdropping.) When Lya showed up, they completed the handover without incident; she was somewhat upset that they allowed Nathan to be taken. Her final comment about her impending marriage to the King prompted a great deal of shock from Vallax, but the rest of the party didn’t seem terribly phased. It was a short session overall, but generally went well; there was some good IC conversation from most of the PCs at one point or other. A set of related questions: does Nathan ever show up again? Hannah’s going to be fixated on rescuing her cousin, if she can - is there a good point at which he can be brought back in? (Since it seems relevant - does Asrabey manage to find Kasvarina, and if so, when?) [/QUOTE]
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