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<blockquote data-quote="Cheiromancer" data-source="post: 5881458" data-attributes="member: 141"><p><strong>Notes</strong></p><p></p><p><strong>Soneillon’s Bitch-Slap</strong></p><p>[sblock]Soneillon’s famous bitch-slap was made against a flat-footed Eadric and consisted of the equivalent of a surprise action trip attack followed by a full tendril attack routine to subdue. The attack was glossed (or ‘skinned,’ to use modern parlance) as a single slap.</p><p></p><p>Eadric sustained 780 points of nonlethal damage and was knocked prone.[/sblock]</p><p><strong>Shomei Enkindled</strong></p><p>[sblock]The Enkindled Shomei in her first stage, with 3 “actualized” divine ranks; they are superimposed upon her unascended form, but the outsider HD are not included. I’ve pegged her CR at 54; the full realization (the Perfection) of the Antinomian Flame involves the addition of 60 outsider HD plus perks – the equivalent of benefits granted by both the exalted and perfect templates possessed by the Flame – at which point Shomei’s CR increases to approximately 95.</p><p></p><p>Feats are reconfigured in order to accommodate SDAs more effectively, gear value increases to the equivalent of 42Mgp – all of Shomei’s items become legacy major artifacts. The <em>Trammel of Hell </em>is not set against this total. She is assumed to be under the effect of <em>foresight</em>. </p><p></p><p><strong>Shomei Enkindled (CR54)</strong></p><p></p><p><strong>Demipower</strong></p><p><strong>Symbol:</strong> The Rod</p><p><strong>Portfolio:</strong> Becoming, the Self</p><p><strong>Worshippers:</strong> None</p><p><strong>Domains:</strong> Knowledge, Liberation, Magic</p><p></p><p><strong>Conjurer 35 (Focused Specialist)</strong></p><p><strong>Medium Outsider (Augmented, [Evil, Lawful, Exempt], Native)</strong></p><p><strong>Divine Rank:</strong> 3</p><p><strong>HD:</strong> 35d4+420 (560hp)</p><p><strong>Init:</strong> +11</p><p><strong>Spd:</strong> 80ft.</p><p><strong>AC:</strong> 122 (+60 Epic Mage Armor, +13 deflection, +11 Dex, +3 Divine, +13 natural, +2 insight, +10 profane; touch 109, flat-footed 111)</p><p><strong>Base Atk/Grap:</strong> +28/+40</p><p><strong>Atk:</strong> +51 melee (1d6+15, Hazel rod) or +42 ranged touch</p><p><strong>Space/Reach:</strong> 5ft./5ft.</p><p><strong>SA:</strong> Salient divine abilities, spell-like abilites, spells</p><p><strong>SQ:</strong> Concession to the prior infinity, darkvision 60ft., doubly exempt, DR 15/epic and silver, Hazel's benedicite, infernal bibliosoph, greater plane shift, greater teleport, immune (ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, fire, mind-effecting effects, paralysis, poison, sleep, stunning, transmutations), immortal, remote communication, salient divine abilities, see in darkness, SR 144*, telepathy 100ft. understand, speak and read all languages, speak directly to all beings within 3 miles,</p><p><strong>SV:</strong> Fort +48 Ref +49 Will +113*</p><p><strong>Abilities:</strong> Str 30 Dex 32 Con 34 Int 65 Wis 41 Cha 36</p><p><strong>Skills:</strong> Bluff +35, Concentration +102, Craft (alchemy) +68, Craft (engraving) +68, Craft (jeweler) +68, Craft (woodworking) +68, Decipher Script +68, Diplomacy +40, Gather Information +36, Intimidate +36, Knowledge (arcana) +118, Knowledge (architecture) +68, Knowledge (geography) +68, Knowledge (history) +68, Knowledge (local) +68, Knowledge (nature) +68, Knowledge (nobility) +68, Knowledge (the Planes) +68, Knowledge (religion) +68, Intimidate +36, Listen +36, Profession (arboriculture) +68, Profession (law) +68, Ride +32, Sense Motive +36, Spellcraft +135 (scrolls +139), Spot +36. </p><p><strong>Feats:</strong> Augment Summoning, Craft Wondrous Item, Extend Spell, Greater Spell Focus (Conjuration), Greater Spell Penetration, Heighten Spell, Iron Will, Quicken Spell, Skill Focus (Spellcraft), Silent Spell, Spell Focus (Conjuration), Spell Mastery, Scribe Scroll, Spell Penetration, Still Spell</p><p><strong>Epic Feats: </strong>Epic Skill Focus (Spellcraft), Epic Spellcasting, Epic Spell Focus (Conjuration), Epic Spell Penetration, Epic Will, Improved Heighten Spell, Multispell (x2)</p><p><strong>Salient Infernal Abilities:</strong> Arcane Mastery, Alter Reality, Divine Spellcasting, Hellfire Mastery</p><p></p><p><em>XP Reservoir:</em> 15,000/week</p><p></p><p>*Shomei has AC 62, SR 64 and a Will saving throw modifier of +63 when epic protections are not in place.</p><p></p><p><strong><em>Senses:</em></strong> Shomei can see, hear, touch and smell at a distance of 3 miles. As a standard action she can perceive anything within 3 miles of any location where her name was spoken in the last hour. She can extend her senses to up to two locations at once. She can block the sensing power of deities of her rank or lower at up to two remote locations at once for 3 hours.</p><p><strong><em>Automatic Actions: </em></strong>Shomei can use any skill related to her portfolio – even those she has no ranks in – as a free action, provided that the DC is 15 or less.</p><p><strong><em>Create Magic Items: </em></strong>Shomei can create magic items related to her portfolio without the requisite item creation feat provided she meets all other prerequisites for the item, and the item's market price does not exceed 5,000gp.</p><p><strong><em>Divine Aura: </em></strong>As a free action on her turn, Shomei may choose to emanate or suppress an aura of daze, fright or resolve with a radius of 30ft. A Will saving throw (DC43) negates the effect.</p><p></p><p><strong>Salient Infernal Abilities</strong></p><p><em><strong>Alter Reality:</strong> </em>Shomei may use this ability at will by drawing 5000xp from her reservoir.</p><p><em><strong>Arcane Mastery: </strong></em>Shomei never needs to consult a spellbook when preparing spells.</p><p><em><strong>Divine (Infernal) Spellcasting: </strong></em>Shomei may cast spells of up to 27th level. She is regarded as having the spell focus feat for any spell which she casts.</p><p><em><strong>Hellfire Mastery:</strong> </em>Whenever Shomei casts a spell or uses a spell-like ability which deals energy damage, the effect manifests as a fire effect; the damage results directly from infernal power and is not subject to resistances or immunities to fire. Shomei herself is immune to all [Fire] effects and is unaffected by Hellfire effects regardless of their source.</p><p></p><p><strong>Concession to the Prior Infinity (Su): </strong>Shomei may use any planar binding, summon monster, gate spell or any epic conjuration to freely call or summon any devil or other lawful evil outsider. </p><p></p><p><strong>Doubly Exempt (Ex): </strong>Shomei may ignore any alignment-based effects which might adversely affect her due to her subtypes; conversely, she may choose to be affected by any alignment-based effects which would provide her with a benefit. Devils and other lawful evil outsiders automatically recognize Shomei's status and their initial attitude toward her is always friendly; evil feys and suborned devils with the [Green] subtype treat her likewise. Divinations which attempt to discern information pertaining to Shomei's alignment always fail.</p><p></p><p><strong>Spell-Like Abilities: </strong>Shomei can use the following spell-like abilities at will (Caster Level 38): <em>antimagic field, break enchantment, clairaudience/clairvoyance, detect secret doors, detect thoughts, discern location, divination, find the path, foresight, freedom of movement, greater dispel magic, greater plane shift, greater teleport, identify, imbue with spell ability, legend lore, mage’s disjunction, magic aura, mind blank, omen of peril, protection from spells, rage, refuge, spell resistance, spell turning, true seeing, unbinding, undetectable alignment.</em> The Save DC, where appropriate, is 23+ spell level.</p><p></p><p><strong>Hazel's Benedicite (Su):</strong> Shomei may craft any rod, staff or wand (including epic rods and staves) as though she possessed the appropriate item creation feats and the Efficient Item Creation epic feat, provided that she uses wood from a Hazel aspect as the material for her crafting. Shomei pays the normal xp and gp associated with crafting such items.</p><p></p><p><strong>Infernal Bibliosoph (Ex): </strong>As curator of Hell's library, if Shomei Takes 20 on any Knowledge skill check made within its confines she receives a +30 profane bonus to the check.</p><p></p><p><strong>Ongoing Transvalents: </strong>Shomei enjoys a +60 bonus to her Will saving throws and AC and a +80 bonus to her Spell Resistance as a result of ongoing epic spells. These are renewed on a weekly basis and have a caster level of 85 for the purpose of opposed dispel checks.</p><p></p><p><strong>Spellcasting</strong></p><p>Shomei cast spells as a 38th-level focused specialist Conjurer (4/10/10/9/9/9/9/8/8/8/6/6/5/5/5/5/4/4/4/4/3/3/3/3/2/2/2/2 spells per day). She may cast spells of up to 27th level. The Save DC is 41+ spell level, Conjurations 44+ Spell level. She gains a further +4 bonus to the CL and Save DC of any spell which provokes a Will saving throw, and a +6 bonus to penetrate any targets' spell resistance. Shomei may prepare an additional 3 Conjuration spells of every level. Her barred schools are Evocation, Necromancy and Illusion. Shomei has access to any nonepic spell on the sorcerer/wizard spell list. She does not incur attacks of opportunity if spellcasting when threatened. She may cast up to three quickened spells per round.</p><p>Shomei may also cast 3 epic spells per day. She gains a +5 bonus to Spellcraft checks when casting spells with a Conjuration base seed, and suffers a –15 penaly to all Spellcraft checks when casting spells which incorporate a Necromancy, Evocation or Illusion seed. She enjoys a –5 mitigating factor when developing spells which reflect her Infernal specialty.</p><p></p><p><strong><em>Spell Configuration: </em></strong>If Shomei’s bonus conjurations are dedicated to attack spells, she favors quickened hellfire-substituted <em>acid storms</em>; if dedicated to callings, then <em>superior planar binding</em>.</p><p></p><p><strong><em>Magic Items:</em></strong> <em>Headband of Intellect +10, Ring of Protection and Resistance +10, Arcane Bracelet, The Hazel Rod, Crystal Ball of Demands, Robe of Meteors, Trammel of Hell</em></p><p></p><p>Soul Trapping Gems: Shomei possesses 10 black sapphires, each of 50,000gp value.</p><p></p><p><em><strong>Arcane Bracelet (Major Artifact)</strong></em></p><p>Whilst worn, this silver bracelet grants a +50 competence bonus to all Knowledge (arcana), Concentration and Spellcraft skill checks. Every day, the bracelet’s owner can recall up to 40 levels of spells that she has already cast during that day. Spells raised beyond 9th level by metamagic feats may be recalled, but Epic spells may not. If the spell recalled normally requires an expensive material component and/or an XP cost, the caster must meet these requirements as usual. Caster Level 40. </p><p></p><p><em><strong>Crystal Ball of Demands (Major Artifact)</strong></em></p><p>This crystal ball with telepathy and true seeing allows its user to use the demand spell at will (Heightened to 25th level, DC 49). Caster Level 40. </p><p></p><p><strong>Hazel Rod (Major Artifact)</strong></p><p>This rod strikes as a +<em>10 axiomatic unholy light mace </em>and provides a +4 bonus to the Caster Level and Save DC of any spell or spell-like ability used by its wielder which provokes a Will saving throw. As a standard action, the owner of the Hazel Rod may use <em>dominate monster </em>at will; the wielder uses his or her own caster level, ability score modifier and any relevant feats and salient divine abilities to determine the parameters of the effect, modified by the bonus provided by the rod itself. In Shomei's case, Caster Level is 41 and the Save DC is 52.</p><p></p><p>When used in conjunction with any <em>planar binding </em>spell to bind lawful evil outsiders, the Hazel Rod increases the number of Hit Dice possessed by eligible targets by +8; for example, the rod's wielder could bind a devil of up to 26HD with a <em>greater planar binding </em>spell. The rod confers a +6 circumstance bonus to any opposed Charisma checks involved in the binding process. Caster Level 40.</p><p></p><p><strong>Robe of Meteors [Major Artifact]</strong></p><p>This purplish-black robe displays a field of shooting stars which seem to constantly fall, blaze briefly into incandescence, and then vanish. It provides a +10 profane bonus to Armor Class and saving throws, immunity to bludgeoning and fire attacks, and grants a number of other abiities to its wearer in addition: </p><p>•As a full-round action, the wearer can concentrate to increase the density of the meteor field within the robe. On the next round, and for as long as the wearer concentrates upon this effect, he or she benefits from an intensified spell turning effect, and is able to turn up to 40 levels of spells per round. There is no limit to the number of times per day this ability may be used. In order to turn epic level spells, a successful caster level check must be made.</p><p>•As a standard action, the wearer may grasp a falling star and hurl it as a <em>meteor swarm </em>(intensified, heightened to 30th-level, DC55). This ability is usable 3 times per day. </p><p>•As a swift action, once per day, the wearer may make a meteoric leap, transforming himself or herself into a line up to 1200 feet long and moving instantaneously across the battlefield. The wearer can reappear in any space adjacent to the last space ended by the line with any gear worn or carried. The meteoric leap does 192 points of bludgeoning damage and 284 points of fire damage to all creatures along the line with no saving throw. Upon reaching the destination square, an intensified <em>meteor swarm </em>(heightened to 30th-level) explodes in a 40-ft. radius burst centered on the cloak's wearer. A Reflex saving throw (DC55) halves the damage. </p><p>Caster Level 40. </p><p></p><p><strong><em>Trammel of Hell</em> [Paradigmatic Artifact] </strong></p><p>Crafted by the Adversary for the purpose of restraining the wyrm Qematiel, these shackles are constructed of Hellforged adamant and resize themselves to fit any creature of size diminutive to colossal, with any number of manacles becoming available for binding creatures with multiple limbs. The Trammel of Hell requires an Escape Artist check or Break DC of 100 to escape. Creatures bound with the trammel are subject to a dimensional anchor effect (Caster Level 75).[/sblock]</p><p><strong>Exchange Between Soneillon and Shomei</strong></p><p>[sblock]This is rendered for the purpose of the story in the Tongue of Shûth (Soneillon) and the ancient Borchian dialect (Shomei); at this point, Eadric knows only that <em>something has been communicated</em>:</p><p></p><p>Soneillon: “I cannot (bring myself to) harm you because you have seen the Sun as I do.”</p><p></p><p>Shomei: “If you refer to his potential to realize that Sovereignty, I understand. I saw that you have seen the thing which I have seen. And the other one? She sees?”</p><p></p><p>Soneillon: “She always has.”[/sblock]</p><p></p><p><strong>Unemployed Devils</strong></p><p></p><p>Two unemployed devils of somewhat different magnitude, but both rather focused on social manipulation and interaction, and both advocates of an infernal negotiation with <em>saizhan</em>. Yeqon is typical of a fallen seraph, insofar as those powers which he has clawed back (the Hellish mysteries) are of less magnitude than those previously granted to him at his creation; an unfallen Yeqon would be around CR 50.</p><p></p><p><strong>Nercamay</strong></p><p>[sblock]<strong>Nercamay</strong></p><p> </p><p><strong>Size/Type:</strong> Medium Outsider (Evil, Extraplanar, Lawful)</p><p><strong>Hit Dice:</strong> 18d8+96 (177 hp)</p><p><strong>Initiative:</strong> +4</p><p><strong>Speed:</strong> 40ft.</p><p><strong>Armor Class:</strong> 40 (+12 deflection, +8 Dex, +10 natural), touch 30, flat-footed 32</p><p><strong>Base Attack/Grapple:</strong> +18/+22</p><p><strong>Attack:</strong> Melee touch +18 or ranged touch +26</p><p><strong>Space/Reach:</strong> 10 ft./10 ft.</p><p><strong>Special Attacks:</strong> Spell-like abilities</p><p><strong>Special Qualities:</strong> Change shape, damage reduction 10/silver and good, darkvision 60 ft., immunity to fire and poison, infernal grace, infernal inspiration, lore, regeneration 5, resistance to acid 10 and cold 10, see in darkness, spell resistance 30, telepathy 100ft.</p><p><strong>Saves:</strong> Fort +34, Ref +36, Will +33</p><p><strong>Abilities:</strong> Str 18, Dex 27, Con 23, Int 40, Wis 22, Cha 34</p><p><strong>Skills:</strong> Appraise +36 (related Craft skills +38), Bluff +43, Concentration +27, Craft (calligraphy) +36, Craft (painting) +39, Craft (sculpture) +36, Diplomacy +54, Gather Inforamtion +43, Hide +29, Knowledge (arcana) +36, Knowledge (architecture) +36, Knowledge (history) +36, Knowledge (nature) +36, Knowledge (nobility) +36, Knowledge (religion) +36, Listen +27, Move Silently +29, Perform (all) +41, Profession (companion) +30, Search +36, Sense Motive +27, Spellcraft +38, Spot +27</p><p><strong>Feats:</strong> Master Manipulator, Negotiator, Obscure Lore, Skill Focus (Craft: painting), Skill Focus (Diplomacy), Skill Focus (Profession: companion), Versatile Performer</p><p><strong>Challenge Rating:</strong> 18</p><p></p><p>Nercamay – known as the Companion – is an infernal muse. She appears as a tall, alluring devil with olive skin and violet eyes, wearing a white peplos and with her hair gathered in ornate arrangement. Only the closest inspection or magic will reveal her devilish nature. Of calm and gentle demeanor, Nercamay is a sophisticated aesthete with a broad range of artistic gifts and intellectual interests; she has inspired numerous works of art and literature. When not tempting mortals, her skills were much sought after; she has acted in the capacity of companion for many infernal magnates. </p><p></p><p>As one of the Servants of the Four Kings, Nercamay may move through any region where they hold sway; Nercamay was on Dis acting as companion to Count Merodach when the <em>I</em> migrated and Hell retreated, and thus retains her diabolic type. She was subsequently conjured from the prior infinity by Shomei the Infernal.</p><p></p><p><strong>Change Shape (Sp): </strong>Nercamay can assume the shape of any small or medium humanoid.</p><p><strong>Infernal Grace (Su): </strong>Nercamay gains a deflection bonus to her armor class and a profane bonus to her saving throws equal to her Charisma modifier.</p><p><strong>Infernal Inspiration (Su): </strong>As a standard action, Nercamay may grant a +4 profane bonus to any willing creature’s next Craft, Knowledge or Perform check.</p><p><strong>Lore (Ex): </strong>Nercamay may make a bardic knowledge check as though she were an 18th level bard. She makes such checks with a +39 bonus. </p><p><strong>Regeneration (Ex): </strong>Nercamay takes normal damage from silvered good-aligned weapons and from spells with the good descriptor.</p><p><strong>Spell-Like Abilities:</strong> At will – <em>bestow curse</em> (DC 26), <em>bolts of bedevilment</em> (DC27), <em>charm person</em> (DC23), <em>combined talent, dream, greater teleport, insight of good fortune, probe thoughts</em> (DC 28), <em>share talents, suggestion</em> (DC 25); 1/day – <em>divine insight, hindsight, solipsism</em> (DC 29). Caster level 18th. The Save DCs are Charisma-based.</p><p></p><p><strong><em>Possessions</em></strong></p><p><em>Fibula:</em> Nercamay’s brooch, in the form of a platinum swallow with gem-set eyes, grants a +5 resistance bonus to saving throws and allows the wearer to use a <em>moment of prescience</em> once per day to gain a +15 insight bonus on any d20 attack roll, skill check, saving throw or opposed ability check (CL15; 85,000gp)</p><p><em>Comb:</em> An amber comb worn by Nercamay confers a +10 circumstance bonus on all Charisma-related skill checks. (CL15; 50,000gp)[/sblock]</p><p></p><p><strong>Yeqon</strong></p><p>[sblock]</p><p><strong>Yeqon, the Fifth Prosecutor</strong></p><p> </p><p><strong>Size/Type:</strong> Huge Outsider (Evil, Extraplanar, Lawful)</p><p><strong>Hit Dice: </strong>44d8+880 (1232 hp)</p><p><strong>Initiative:</strong> +21</p><p><strong>Speed:</strong> 100 ft., fly 300 ft. (perfect)</p><p><strong>Armor Class:</strong> 70 (-2 size, +10 armor, +15 deflection, +13 Dex, +24 natural), touch 39, flat-footed 60</p><p><strong>Base Attack/Grapple:</strong> +44/+74</p><p><strong>Attack:</strong> +70 (3d6+28/19-20, <em>+6 hellforged adamantine flaming burst wounding longsword</em>)</p><p><strong>Full Attack:</strong> +70/+65/+60/+55 (3d6+28/19-20, <em>+6 hellforged adamantine flaming burst wounding longsword</em>)</p><p><strong>Space/Reach:</strong> 15 ft./15 ft.</p><p><strong>Special Attacks:</strong> Hellfire, spell-like abilities, spells</p><p><strong>Special Qualities:</strong> Change shape, damage reduction 20/epic and good, darkvision 60 ft.,devilish aura, frightful presence, immunity to fire and poison, protective aura, regeneration 20, resistance to acid 10 and cold 10, spell resistance 57, telepathy 100ft.</p><p><strong>Saves:</strong> Fort +49, Ref +42, Will +43</p><p><strong>Abilities:</strong> Str 54, Dex 37, Con 51, Int 40, Wis 38, Cha 40</p><p><strong>Skills:</strong> Bluff +68, Concentration +67, Decipher Script +62, Diplomacy +123, Escape Artist +60, Gather Information +66, Hide +52, Intimidate +72, Knowledge (arcana) +62, Knowledge (history) +62, Knowledge (nature) +66, Knowledge (nobility) +62, Knowledge (the planes) +62, Knowledge (religion) +75, Listen +61, Move Silently +60, Perform (oratory) +106, Profession (lawyer) +61, Search +62, Sense Motive +93, Spellcraft +66, Spot +61, Survival +61</p><p><strong>Feats:</strong> Cleave, Dire Charge, Dodge, Epic Reputation, Epic Skill Focus (Diplomacy), Epic Skill Focus (Knowledge: Religion), Epic Skill Focus (Perform: Oratory), Great Cleave, Improved Initiative, Improved Sunder, Mobility, Negotiator, Persuasive, Power Attack, Skill Focus (Diplomacy), Skill Focus (Knowledge: Religion), Superior Initiative</p><p><strong>Challenge Rating:</strong> 45</p><p></p><p>Yeqon, the Fifth Prosecutor, is a fallen seraph who was instrumental in the early stages of the Great Revolt in the prior infinity, and one who remained closest to the Nameless Fiend after the Fall. Although his physical participation in the events on the Blessed Plain was minimal, Yeqon bears a large responsibility for the incitement and corruption of many lesser celestials. As with other episeme solars who retained much of their former dignity – Prosecutors and Antagonists – Yeqon has occupied himself with the strategic and philosophical aspects of the war against the Celestial Host and the advocacy of the antinomian viewpoint. He is a devil of great gravitas.</p><p></p><p>Yeqon appears a black-winged celestial of unmistakeably infernal demeanor, clad in a dark tunic and bearing a long, slender blade at his waist. He is a massive fiend, standing some fifteen feet tall and weighing around two tons.</p><p> </p><p>Yeqon’s natural weapons, as well as any weapons he wields, are treated as evil- aligned, lawful-aligned and epic for the purpose of overcoming damage reduction.</p><p> </p><p><strong>Exalted and Cast Down (Ex):</strong> As a former seraph, Yeqon retains many benefits enjoyed by exalted celestials; others are lost to him in punishment for his actions.</p><ul> <li data-xf-list-type="ul"><em>Insight Denied</em>: Yeqon loses his insight bonus to armor class and attack rolls</li> <li data-xf-list-type="ul"><em>Stripped of Divinity</em>: Yeqon loses divine spellcasting power and spell-like abilities which would otherwise be of a level equal to his hit dice. Divine elemental power is also lost. He gains Hellish mysteries in place of these abilities.</li> <li data-xf-list-type="ul"><em>Elemental Vulnerability</em>: The total elemental invulnerability enjoyed by exalted celestials is replaced by normal diabolic resistances and immunities</li> <li data-xf-list-type="ul"><em>Grace Withdrawn:</em> Yeqon loses the Charisma bonus to his saves from which episemes normally benefit; his SR is reduced to CR +12; he cannot smite, <em>commune</em> or turn undead.</li> </ul><p><strong>Hellish Mysteries</strong></p><p><strong>Devilish Aura (Su):</strong> Yeqon can activate this as a free action. It acts as a double strength <em>magic circle against good</em> (Caster Level 22nd). The aura can be dispelled, but Yeqon can create it again as a free action on his turn. </p><p><strong>Frightful Presence (Ex)</strong>: Yeqon can unsettle foes with his mere presence. Creatures within a radius of 120 feet are subject to the effect if they have fewer HD than Yeqon. A potentially affected creature that succeeds on a Will save (DC 47) remains immune to his presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. </p><p><strong>Hellfire Wielder (Ex):</strong> If Yeqon uses any spell or spell-like ability which delivers fire damage, half of that damage is considered profane damage and is not subject to resistances or immunities</p><p><strong>Infernal Spellcasting:</strong> Yeqon casts arcane spells as a 22nd-level sorcerer. He may cast spells from the Darkness, Domination and Evil domains as arcane spells</p><p><strong>Spell-Like Abilities:</strong> At will—<em>animate objects, blasphemy</em> (DC 32), <em>continual flame, dimensional anchor, greater dispel magic, unholy blight</em> (DC 29), <em>imprisonment</em> (DC 34), <em>invisibility</em> (self only), <em>resist energy, speak with dead</em> (DC 28), <em>waves of fatigue</em>; 3/day— <em>earthquake</em> (DC 33), <em>mass charm monster</em> (DC 33); 1/day—<em>power word blind, power word kill, power word stun, wish</em>. Caster level 22nd. The save DCs are Charisma-based.</p><p></p><p><strong>Change Shape (Su):</strong> Yeqon can assume the form of any Small or Medium humanoid. </p><p><strong>Fast Healing (Ex):</strong> Yeqon has fast healing 20. </p><p><strong>Ongoing Effects (Sp):</strong> The following abilities are always active on Yeqon’s person, as the spells (caster level 22nd): <em>detect good, detect snares and pits, discern lies</em> (DC 29), <em>see invisibility, true seeing</em>. They can be dispelled, but Yeqon can reactivate them as a free action on his turn.</p><p><strong>Planar Travel (Su):</strong> Yeqon may move between any two planes. Treat this ability as a <em>plane shift</em> except that Yeqon can only transport himself and his equipment and he never arrives off-destination. </p><p><strong>Regeneration (Ex):</strong> Yeqon has regeneration 20. Epic good-aligned weapons and good-aligned spells do normal damage to the fallen seraph. </p><p><strong>Teleport (Su):</strong> Yeqon can use <em>greater teleport</em> at will as the spell. He can transport only himself and his equipment. </p><p></p><p><strong>Spellcasting</strong></p><p>Yeqon casts spells as a 22nd-level sorcerer (6/10/10/10/9/9/9/9/8/8 spells per day; Save DC 25+ spell level). Relevant pells known: </p><p>4th – <em>attune form, finger of agony</em> (DC 29), <em>voice of the dragon, wall of fire</em> (DC 29), </p><p>5th – <em>fire and brimstone </em>(DC 30), <em>magic jar </em>(DC 30), <em>nightmare </em>(DC 30), <em>permanency</em></p><p>6th – <em>greater fireburst</em> (DC 31),<em> interplanar telepathic bond, make manifest</em> (DC 31)</p><p>7th – <em>finger of death</em> (DC 32), <em>reverse gravity</em> (DC 32), <em>vision</em> </p><p>8th – <em>discern location, mind blank, unholy aura</em> (DC 33)</p><p>9th – <em>monstrous thrall</em> (DC 34), <em>shades</em> (DC 34), <em>soul bind</em> (DC 34) </p><p></p><p><em><strong>Equipment:</strong> Yeqon’s sword, Voice of Reason, Black Robe of Cocytus</em></p><p></p><p><em>Yeqon’s Sword:</em> This weapon is a lawful evil <em>+6 hellforged adamantine flaming burst wounding longsword</em></p><p><em>Voice of Reason:</em> The talisman of Yeqon confers a +30 competence bonus to all Diplomacy, Sense Motive and Perform (oratory) skill checks. The wearer can use <em>mass suggestion</em> at will (caster level 20th)</p><p><em>Black Robe of Cocytus:</em> This unadorned robe grants a +10 armor bonus to AC and a +5 resistance bonus to saving throws[/sblock]</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 5881458, member: 141"] [B]Notes[/B] [B]Soneillon’s Bitch-Slap[/B] [sblock]Soneillon’s famous bitch-slap was made against a flat-footed Eadric and consisted of the equivalent of a surprise action trip attack followed by a full tendril attack routine to subdue. The attack was glossed (or ‘skinned,’ to use modern parlance) as a single slap. Eadric sustained 780 points of nonlethal damage and was knocked prone.[/sblock] [B]Shomei Enkindled[/B] [sblock]The Enkindled Shomei in her first stage, with 3 “actualized” divine ranks; they are superimposed upon her unascended form, but the outsider HD are not included. I’ve pegged her CR at 54; the full realization (the Perfection) of the Antinomian Flame involves the addition of 60 outsider HD plus perks – the equivalent of benefits granted by both the exalted and perfect templates possessed by the Flame – at which point Shomei’s CR increases to approximately 95. Feats are reconfigured in order to accommodate SDAs more effectively, gear value increases to the equivalent of 42Mgp – all of Shomei’s items become legacy major artifacts. The [I]Trammel of Hell [/I]is not set against this total. She is assumed to be under the effect of [I]foresight[/I]. [B]Shomei Enkindled (CR54)[/B] [B]Demipower[/B] [B]Symbol:[/B] The Rod [B]Portfolio:[/B] Becoming, the Self [B]Worshippers:[/B] None [B]Domains:[/B] Knowledge, Liberation, Magic [B]Conjurer 35 (Focused Specialist)[/B] [B]Medium Outsider (Augmented, [Evil, Lawful, Exempt], Native)[/B] [B]Divine Rank:[/B] 3 [B]HD:[/B] 35d4+420 (560hp) [B]Init:[/B] +11 [B]Spd:[/B] 80ft. [B]AC:[/B] 122 (+60 Epic Mage Armor, +13 deflection, +11 Dex, +3 Divine, +13 natural, +2 insight, +10 profane; touch 109, flat-footed 111) [B]Base Atk/Grap:[/B] +28/+40 [B]Atk:[/B] +51 melee (1d6+15, Hazel rod) or +42 ranged touch [B]Space/Reach:[/B] 5ft./5ft. [B]SA:[/B] Salient divine abilities, spell-like abilites, spells [B]SQ:[/B] Concession to the prior infinity, darkvision 60ft., doubly exempt, DR 15/epic and silver, Hazel's benedicite, infernal bibliosoph, greater plane shift, greater teleport, immune (ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, fire, mind-effecting effects, paralysis, poison, sleep, stunning, transmutations), immortal, remote communication, salient divine abilities, see in darkness, SR 144*, telepathy 100ft. understand, speak and read all languages, speak directly to all beings within 3 miles, [B]SV:[/B] Fort +48 Ref +49 Will +113* [B]Abilities:[/B] Str 30 Dex 32 Con 34 Int 65 Wis 41 Cha 36 [B]Skills:[/B] Bluff +35, Concentration +102, Craft (alchemy) +68, Craft (engraving) +68, Craft (jeweler) +68, Craft (woodworking) +68, Decipher Script +68, Diplomacy +40, Gather Information +36, Intimidate +36, Knowledge (arcana) +118, Knowledge (architecture) +68, Knowledge (geography) +68, Knowledge (history) +68, Knowledge (local) +68, Knowledge (nature) +68, Knowledge (nobility) +68, Knowledge (the Planes) +68, Knowledge (religion) +68, Intimidate +36, Listen +36, Profession (arboriculture) +68, Profession (law) +68, Ride +32, Sense Motive +36, Spellcraft +135 (scrolls +139), Spot +36. [B]Feats:[/B] Augment Summoning, Craft Wondrous Item, Extend Spell, Greater Spell Focus (Conjuration), Greater Spell Penetration, Heighten Spell, Iron Will, Quicken Spell, Skill Focus (Spellcraft), Silent Spell, Spell Focus (Conjuration), Spell Mastery, Scribe Scroll, Spell Penetration, Still Spell [B]Epic Feats: [/B]Epic Skill Focus (Spellcraft), Epic Spellcasting, Epic Spell Focus (Conjuration), Epic Spell Penetration, Epic Will, Improved Heighten Spell, Multispell (x2) [B]Salient Infernal Abilities:[/B] Arcane Mastery, Alter Reality, Divine Spellcasting, Hellfire Mastery [I]XP Reservoir:[/I] 15,000/week *Shomei has AC 62, SR 64 and a Will saving throw modifier of +63 when epic protections are not in place. [B][I]Senses:[/I][/B] Shomei can see, hear, touch and smell at a distance of 3 miles. As a standard action she can perceive anything within 3 miles of any location where her name was spoken in the last hour. She can extend her senses to up to two locations at once. She can block the sensing power of deities of her rank or lower at up to two remote locations at once for 3 hours. [B][I]Automatic Actions: [/I][/B]Shomei can use any skill related to her portfolio – even those she has no ranks in – as a free action, provided that the DC is 15 or less. [B][I]Create Magic Items: [/I][/B]Shomei can create magic items related to her portfolio without the requisite item creation feat provided she meets all other prerequisites for the item, and the item's market price does not exceed 5,000gp. [B][I]Divine Aura: [/I][/B]As a free action on her turn, Shomei may choose to emanate or suppress an aura of daze, fright or resolve with a radius of 30ft. A Will saving throw (DC43) negates the effect. [B]Salient Infernal Abilities[/B] [I][B]Alter Reality:[/B] [/I]Shomei may use this ability at will by drawing 5000xp from her reservoir. [I][B]Arcane Mastery: [/B][/I]Shomei never needs to consult a spellbook when preparing spells. [I][B]Divine (Infernal) Spellcasting: [/B][/I]Shomei may cast spells of up to 27th level. She is regarded as having the spell focus feat for any spell which she casts. [I][B]Hellfire Mastery:[/B] [/I]Whenever Shomei casts a spell or uses a spell-like ability which deals energy damage, the effect manifests as a fire effect; the damage results directly from infernal power and is not subject to resistances or immunities to fire. Shomei herself is immune to all [Fire] effects and is unaffected by Hellfire effects regardless of their source. [B]Concession to the Prior Infinity (Su): [/B]Shomei may use any planar binding, summon monster, gate spell or any epic conjuration to freely call or summon any devil or other lawful evil outsider. [B]Doubly Exempt (Ex): [/B]Shomei may ignore any alignment-based effects which might adversely affect her due to her subtypes; conversely, she may choose to be affected by any alignment-based effects which would provide her with a benefit. Devils and other lawful evil outsiders automatically recognize Shomei's status and their initial attitude toward her is always friendly; evil feys and suborned devils with the [Green] subtype treat her likewise. Divinations which attempt to discern information pertaining to Shomei's alignment always fail. [B]Spell-Like Abilities: [/B]Shomei can use the following spell-like abilities at will (Caster Level 38): [I]antimagic field, break enchantment, clairaudience/clairvoyance, detect secret doors, detect thoughts, discern location, divination, find the path, foresight, freedom of movement, greater dispel magic, greater plane shift, greater teleport, identify, imbue with spell ability, legend lore, mage’s disjunction, magic aura, mind blank, omen of peril, protection from spells, rage, refuge, spell resistance, spell turning, true seeing, unbinding, undetectable alignment.[/I] The Save DC, where appropriate, is 23+ spell level. [B]Hazel's Benedicite (Su):[/B] Shomei may craft any rod, staff or wand (including epic rods and staves) as though she possessed the appropriate item creation feats and the Efficient Item Creation epic feat, provided that she uses wood from a Hazel aspect as the material for her crafting. Shomei pays the normal xp and gp associated with crafting such items. [B]Infernal Bibliosoph (Ex): [/B]As curator of Hell's library, if Shomei Takes 20 on any Knowledge skill check made within its confines she receives a +30 profane bonus to the check. [B]Ongoing Transvalents: [/B]Shomei enjoys a +60 bonus to her Will saving throws and AC and a +80 bonus to her Spell Resistance as a result of ongoing epic spells. These are renewed on a weekly basis and have a caster level of 85 for the purpose of opposed dispel checks. [B]Spellcasting[/B] Shomei cast spells as a 38th-level focused specialist Conjurer (4/10/10/9/9/9/9/8/8/8/6/6/5/5/5/5/4/4/4/4/3/3/3/3/2/2/2/2 spells per day). She may cast spells of up to 27th level. The Save DC is 41+ spell level, Conjurations 44+ Spell level. She gains a further +4 bonus to the CL and Save DC of any spell which provokes a Will saving throw, and a +6 bonus to penetrate any targets' spell resistance. Shomei may prepare an additional 3 Conjuration spells of every level. Her barred schools are Evocation, Necromancy and Illusion. Shomei has access to any nonepic spell on the sorcerer/wizard spell list. She does not incur attacks of opportunity if spellcasting when threatened. She may cast up to three quickened spells per round. Shomei may also cast 3 epic spells per day. She gains a +5 bonus to Spellcraft checks when casting spells with a Conjuration base seed, and suffers a –15 penaly to all Spellcraft checks when casting spells which incorporate a Necromancy, Evocation or Illusion seed. She enjoys a –5 mitigating factor when developing spells which reflect her Infernal specialty. [B][I]Spell Configuration: [/I][/B]If Shomei’s bonus conjurations are dedicated to attack spells, she favors quickened hellfire-substituted [I]acid storms[/I]; if dedicated to callings, then [I]superior planar binding[/I]. [B][I]Magic Items:[/I][/B] [I]Headband of Intellect +10, Ring of Protection and Resistance +10, Arcane Bracelet, The Hazel Rod, Crystal Ball of Demands, Robe of Meteors, Trammel of Hell[/I] Soul Trapping Gems: Shomei possesses 10 black sapphires, each of 50,000gp value. [I][B]Arcane Bracelet (Major Artifact)[/B][/I] Whilst worn, this silver bracelet grants a +50 competence bonus to all Knowledge (arcana), Concentration and Spellcraft skill checks. Every day, the bracelet’s owner can recall up to 40 levels of spells that she has already cast during that day. Spells raised beyond 9th level by metamagic feats may be recalled, but Epic spells may not. If the spell recalled normally requires an expensive material component and/or an XP cost, the caster must meet these requirements as usual. Caster Level 40. [I][B]Crystal Ball of Demands (Major Artifact)[/B][/I] This crystal ball with telepathy and true seeing allows its user to use the demand spell at will (Heightened to 25th level, DC 49). Caster Level 40. [B]Hazel Rod (Major Artifact)[/B] This rod strikes as a +[I]10 axiomatic unholy light mace [/I]and provides a +4 bonus to the Caster Level and Save DC of any spell or spell-like ability used by its wielder which provokes a Will saving throw. As a standard action, the owner of the Hazel Rod may use [I]dominate monster [/I]at will; the wielder uses his or her own caster level, ability score modifier and any relevant feats and salient divine abilities to determine the parameters of the effect, modified by the bonus provided by the rod itself. In Shomei's case, Caster Level is 41 and the Save DC is 52. When used in conjunction with any [I]planar binding [/I]spell to bind lawful evil outsiders, the Hazel Rod increases the number of Hit Dice possessed by eligible targets by +8; for example, the rod's wielder could bind a devil of up to 26HD with a [I]greater planar binding [/I]spell. The rod confers a +6 circumstance bonus to any opposed Charisma checks involved in the binding process. Caster Level 40. [B]Robe of Meteors [Major Artifact][/B] This purplish-black robe displays a field of shooting stars which seem to constantly fall, blaze briefly into incandescence, and then vanish. It provides a +10 profane bonus to Armor Class and saving throws, immunity to bludgeoning and fire attacks, and grants a number of other abiities to its wearer in addition: •As a full-round action, the wearer can concentrate to increase the density of the meteor field within the robe. On the next round, and for as long as the wearer concentrates upon this effect, he or she benefits from an intensified spell turning effect, and is able to turn up to 40 levels of spells per round. There is no limit to the number of times per day this ability may be used. In order to turn epic level spells, a successful caster level check must be made. •As a standard action, the wearer may grasp a falling star and hurl it as a [I]meteor swarm [/I](intensified, heightened to 30th-level, DC55). This ability is usable 3 times per day. •As a swift action, once per day, the wearer may make a meteoric leap, transforming himself or herself into a line up to 1200 feet long and moving instantaneously across the battlefield. The wearer can reappear in any space adjacent to the last space ended by the line with any gear worn or carried. The meteoric leap does 192 points of bludgeoning damage and 284 points of fire damage to all creatures along the line with no saving throw. Upon reaching the destination square, an intensified [I]meteor swarm [/I](heightened to 30th-level) explodes in a 40-ft. radius burst centered on the cloak's wearer. A Reflex saving throw (DC55) halves the damage. Caster Level 40. [B][I]Trammel of Hell[/I] [Paradigmatic Artifact] [/B] Crafted by the Adversary for the purpose of restraining the wyrm Qematiel, these shackles are constructed of Hellforged adamant and resize themselves to fit any creature of size diminutive to colossal, with any number of manacles becoming available for binding creatures with multiple limbs. The Trammel of Hell requires an Escape Artist check or Break DC of 100 to escape. Creatures bound with the trammel are subject to a dimensional anchor effect (Caster Level 75).[/sblock] [B]Exchange Between Soneillon and Shomei[/B] [sblock]This is rendered for the purpose of the story in the Tongue of Shûth (Soneillon) and the ancient Borchian dialect (Shomei); at this point, Eadric knows only that [I]something has been communicated[/I]: Soneillon: “I cannot (bring myself to) harm you because you have seen the Sun as I do.” Shomei: “If you refer to his potential to realize that Sovereignty, I understand. I saw that you have seen the thing which I have seen. And the other one? She sees?” Soneillon: “She always has.”[/sblock] [B]Unemployed Devils[/B] Two unemployed devils of somewhat different magnitude, but both rather focused on social manipulation and interaction, and both advocates of an infernal negotiation with [I]saizhan[/I]. Yeqon is typical of a fallen seraph, insofar as those powers which he has clawed back (the Hellish mysteries) are of less magnitude than those previously granted to him at his creation; an unfallen Yeqon would be around CR 50. [B]Nercamay[/B] [sblock][B]Nercamay[/B] [B]Size/Type:[/B] Medium Outsider (Evil, Extraplanar, Lawful) [B]Hit Dice:[/B] 18d8+96 (177 hp) [B]Initiative:[/B] +4 [B]Speed:[/B] 40ft. [B]Armor Class:[/B] 40 (+12 deflection, +8 Dex, +10 natural), touch 30, flat-footed 32 [B]Base Attack/Grapple:[/B] +18/+22 [B]Attack:[/B] Melee touch +18 or ranged touch +26 [B]Space/Reach:[/B] 10 ft./10 ft. [B]Special Attacks:[/B] Spell-like abilities [B]Special Qualities:[/B] Change shape, damage reduction 10/silver and good, darkvision 60 ft., immunity to fire and poison, infernal grace, infernal inspiration, lore, regeneration 5, resistance to acid 10 and cold 10, see in darkness, spell resistance 30, telepathy 100ft. [B]Saves:[/B] Fort +34, Ref +36, Will +33 [B]Abilities:[/B] Str 18, Dex 27, Con 23, Int 40, Wis 22, Cha 34 [B]Skills:[/B] Appraise +36 (related Craft skills +38), Bluff +43, Concentration +27, Craft (calligraphy) +36, Craft (painting) +39, Craft (sculpture) +36, Diplomacy +54, Gather Inforamtion +43, Hide +29, Knowledge (arcana) +36, Knowledge (architecture) +36, Knowledge (history) +36, Knowledge (nature) +36, Knowledge (nobility) +36, Knowledge (religion) +36, Listen +27, Move Silently +29, Perform (all) +41, Profession (companion) +30, Search +36, Sense Motive +27, Spellcraft +38, Spot +27 [B]Feats:[/B] Master Manipulator, Negotiator, Obscure Lore, Skill Focus (Craft: painting), Skill Focus (Diplomacy), Skill Focus (Profession: companion), Versatile Performer [B]Challenge Rating:[/B] 18 Nercamay – known as the Companion – is an infernal muse. She appears as a tall, alluring devil with olive skin and violet eyes, wearing a white peplos and with her hair gathered in ornate arrangement. Only the closest inspection or magic will reveal her devilish nature. Of calm and gentle demeanor, Nercamay is a sophisticated aesthete with a broad range of artistic gifts and intellectual interests; she has inspired numerous works of art and literature. When not tempting mortals, her skills were much sought after; she has acted in the capacity of companion for many infernal magnates. As one of the Servants of the Four Kings, Nercamay may move through any region where they hold sway; Nercamay was on Dis acting as companion to Count Merodach when the [I]I[/I] migrated and Hell retreated, and thus retains her diabolic type. She was subsequently conjured from the prior infinity by Shomei the Infernal. [B]Change Shape (Sp): [/B]Nercamay can assume the shape of any small or medium humanoid. [B]Infernal Grace (Su): [/B]Nercamay gains a deflection bonus to her armor class and a profane bonus to her saving throws equal to her Charisma modifier. [B]Infernal Inspiration (Su): [/B]As a standard action, Nercamay may grant a +4 profane bonus to any willing creature’s next Craft, Knowledge or Perform check. [B]Lore (Ex): [/B]Nercamay may make a bardic knowledge check as though she were an 18th level bard. She makes such checks with a +39 bonus. [B]Regeneration (Ex): [/B]Nercamay takes normal damage from silvered good-aligned weapons and from spells with the good descriptor. [B]Spell-Like Abilities:[/B] At will – [I]bestow curse[/I] (DC 26), [I]bolts of bedevilment[/I] (DC27), [I]charm person[/I] (DC23), [I]combined talent, dream, greater teleport, insight of good fortune, probe thoughts[/I] (DC 28), [I]share talents, suggestion[/I] (DC 25); 1/day – [I]divine insight, hindsight, solipsism[/I] (DC 29). Caster level 18th. The Save DCs are Charisma-based. [B][I]Possessions[/I][/B] [I]Fibula:[/I] Nercamay’s brooch, in the form of a platinum swallow with gem-set eyes, grants a +5 resistance bonus to saving throws and allows the wearer to use a [I]moment of prescience[/I] once per day to gain a +15 insight bonus on any d20 attack roll, skill check, saving throw or opposed ability check (CL15; 85,000gp) [I]Comb:[/I] An amber comb worn by Nercamay confers a +10 circumstance bonus on all Charisma-related skill checks. (CL15; 50,000gp)[/sblock] [B]Yeqon[/B] [sblock] [B]Yeqon, the Fifth Prosecutor[/B] [B]Size/Type:[/B] Huge Outsider (Evil, Extraplanar, Lawful) [B]Hit Dice: [/B]44d8+880 (1232 hp) [B]Initiative:[/B] +21 [B]Speed:[/B] 100 ft., fly 300 ft. (perfect) [B]Armor Class:[/B] 70 (-2 size, +10 armor, +15 deflection, +13 Dex, +24 natural), touch 39, flat-footed 60 [B]Base Attack/Grapple:[/B] +44/+74 [B]Attack:[/B] +70 (3d6+28/19-20, [I]+6 hellforged adamantine flaming burst wounding longsword[/I]) [B]Full Attack:[/B] +70/+65/+60/+55 (3d6+28/19-20, [I]+6 hellforged adamantine flaming burst wounding longsword[/I]) [B]Space/Reach:[/B] 15 ft./15 ft. [B]Special Attacks:[/B] Hellfire, spell-like abilities, spells [B]Special Qualities:[/B] Change shape, damage reduction 20/epic and good, darkvision 60 ft.,devilish aura, frightful presence, immunity to fire and poison, protective aura, regeneration 20, resistance to acid 10 and cold 10, spell resistance 57, telepathy 100ft. [B]Saves:[/B] Fort +49, Ref +42, Will +43 [B]Abilities:[/B] Str 54, Dex 37, Con 51, Int 40, Wis 38, Cha 40 [B]Skills:[/B] Bluff +68, Concentration +67, Decipher Script +62, Diplomacy +123, Escape Artist +60, Gather Information +66, Hide +52, Intimidate +72, Knowledge (arcana) +62, Knowledge (history) +62, Knowledge (nature) +66, Knowledge (nobility) +62, Knowledge (the planes) +62, Knowledge (religion) +75, Listen +61, Move Silently +60, Perform (oratory) +106, Profession (lawyer) +61, Search +62, Sense Motive +93, Spellcraft +66, Spot +61, Survival +61 [B]Feats:[/B] Cleave, Dire Charge, Dodge, Epic Reputation, Epic Skill Focus (Diplomacy), Epic Skill Focus (Knowledge: Religion), Epic Skill Focus (Perform: Oratory), Great Cleave, Improved Initiative, Improved Sunder, Mobility, Negotiator, Persuasive, Power Attack, Skill Focus (Diplomacy), Skill Focus (Knowledge: Religion), Superior Initiative [B]Challenge Rating:[/B] 45 Yeqon, the Fifth Prosecutor, is a fallen seraph who was instrumental in the early stages of the Great Revolt in the prior infinity, and one who remained closest to the Nameless Fiend after the Fall. Although his physical participation in the events on the Blessed Plain was minimal, Yeqon bears a large responsibility for the incitement and corruption of many lesser celestials. As with other episeme solars who retained much of their former dignity – Prosecutors and Antagonists – Yeqon has occupied himself with the strategic and philosophical aspects of the war against the Celestial Host and the advocacy of the antinomian viewpoint. He is a devil of great gravitas. Yeqon appears a black-winged celestial of unmistakeably infernal demeanor, clad in a dark tunic and bearing a long, slender blade at his waist. He is a massive fiend, standing some fifteen feet tall and weighing around two tons. Yeqon’s natural weapons, as well as any weapons he wields, are treated as evil- aligned, lawful-aligned and epic for the purpose of overcoming damage reduction. [B]Exalted and Cast Down (Ex):[/B] As a former seraph, Yeqon retains many benefits enjoyed by exalted celestials; others are lost to him in punishment for his actions. [list][*][I]Insight Denied[/I]: Yeqon loses his insight bonus to armor class and attack rolls [*][I]Stripped of Divinity[/I]: Yeqon loses divine spellcasting power and spell-like abilities which would otherwise be of a level equal to his hit dice. Divine elemental power is also lost. He gains Hellish mysteries in place of these abilities. [*][I]Elemental Vulnerability[/I]: The total elemental invulnerability enjoyed by exalted celestials is replaced by normal diabolic resistances and immunities [*][I]Grace Withdrawn:[/I] Yeqon loses the Charisma bonus to his saves from which episemes normally benefit; his SR is reduced to CR +12; he cannot smite, [I]commune[/I] or turn undead. [/list] [B]Hellish Mysteries[/B] [B]Devilish Aura (Su):[/B] Yeqon can activate this as a free action. It acts as a double strength [I]magic circle against good[/I] (Caster Level 22nd). The aura can be dispelled, but Yeqon can create it again as a free action on his turn. [B]Frightful Presence (Ex)[/B]: Yeqon can unsettle foes with his mere presence. Creatures within a radius of 120 feet are subject to the effect if they have fewer HD than Yeqon. A potentially affected creature that succeeds on a Will save (DC 47) remains immune to his presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. [B]Hellfire Wielder (Ex):[/B] If Yeqon uses any spell or spell-like ability which delivers fire damage, half of that damage is considered profane damage and is not subject to resistances or immunities [B]Infernal Spellcasting:[/B] Yeqon casts arcane spells as a 22nd-level sorcerer. He may cast spells from the Darkness, Domination and Evil domains as arcane spells [B]Spell-Like Abilities:[/B] At will—[I]animate objects, blasphemy[/I] (DC 32), [I]continual flame, dimensional anchor, greater dispel magic, unholy blight[/I] (DC 29), [I]imprisonment[/I] (DC 34), [I]invisibility[/I] (self only), [I]resist energy, speak with dead[/I] (DC 28), [I]waves of fatigue[/I]; 3/day— [I]earthquake[/I] (DC 33), [I]mass charm monster[/I] (DC 33); 1/day—[I]power word blind, power word kill, power word stun, wish[/I]. Caster level 22nd. The save DCs are Charisma-based. [B]Change Shape (Su):[/B] Yeqon can assume the form of any Small or Medium humanoid. [B]Fast Healing (Ex):[/B] Yeqon has fast healing 20. [B]Ongoing Effects (Sp):[/B] The following abilities are always active on Yeqon’s person, as the spells (caster level 22nd): [I]detect good, detect snares and pits, discern lies[/I] (DC 29), [I]see invisibility, true seeing[/I]. They can be dispelled, but Yeqon can reactivate them as a free action on his turn. [B]Planar Travel (Su):[/B] Yeqon may move between any two planes. Treat this ability as a [I]plane shift[/I] except that Yeqon can only transport himself and his equipment and he never arrives off-destination. [B]Regeneration (Ex):[/B] Yeqon has regeneration 20. Epic good-aligned weapons and good-aligned spells do normal damage to the fallen seraph. [B]Teleport (Su):[/B] Yeqon can use [I]greater teleport[/I] at will as the spell. He can transport only himself and his equipment. [B]Spellcasting[/B] Yeqon casts spells as a 22nd-level sorcerer (6/10/10/10/9/9/9/9/8/8 spells per day; Save DC 25+ spell level). Relevant pells known: 4th – [I]attune form, finger of agony[/I] (DC 29), [I]voice of the dragon, wall of fire[/I] (DC 29), 5th – [I]fire and brimstone [/I](DC 30), [I]magic jar [/I](DC 30), [I]nightmare [/I](DC 30), [I]permanency[/I] 6th – [I]greater fireburst[/I] (DC 31),[I] interplanar telepathic bond, make manifest[/I] (DC 31) 7th – [I]finger of death[/I] (DC 32), [I]reverse gravity[/I] (DC 32), [I]vision[/I] 8th – [I]discern location, mind blank, unholy aura[/I] (DC 33) 9th – [I]monstrous thrall[/I] (DC 34), [I]shades[/I] (DC 34), [I]soul bind[/I] (DC 34) [I][B]Equipment:[/B] Yeqon’s sword, Voice of Reason, Black Robe of Cocytus[/I] [I]Yeqon’s Sword:[/I] This weapon is a lawful evil [I]+6 hellforged adamantine flaming burst wounding longsword[/I] [I]Voice of Reason:[/I] The talisman of Yeqon confers a +30 competence bonus to all Diplomacy, Sense Motive and Perform (oratory) skill checks. The wearer can use [I]mass suggestion[/I] at will (caster level 20th) [I]Black Robe of Cocytus:[/I] This unadorned robe grants a +10 armor bonus to AC and a +5 resistance bonus to saving throws[/sblock] [/QUOTE]
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