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Talislanta - Tales of the Bloody Hell
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<blockquote data-quote="xnosipjpqmhd" data-source="post: 2674649"><p>Tales of the Bloody Hell</p><p>Book One: Long Live the Tirshata </p><p>Session 2 (from 30 Aug 2003)</p><p></p><p>The Bloody Hell sped eastward across the rolling dunes of Kasmir. When it reached the capital city of that land, the heroes stopped to spend a final night in civilised company before striking out into the forbidding Wilderlands of Zaran on the morrow.</p><p></p><p>That night, Vidian slept very little. Restlessly he paced the open balcony of the tower room in which he stayed, casting his eyes ever eastward across the Dead River Chasm that guards the Seven Kingdoms from the belligerent nomads of Zaran. Could it be that the words on the wall of the Phaedran temple--long live the Tirshata--had begun to haunt him? His knowledge of Zaran customs--and especially of their quasi-religious prophecies--was admittedly lacking, but he had gleaned from his military days that all tribes of Za awaited the day when their fabled messiah called the Tirshata would come to lead them in victory over their enemies. To any Cymrillian, that day would seem the beginning of a long and bloody nightmare.</p><p></p><p>The next morning Vidian piloted the ship along the Wilderlands Road on the way toward the red desert of Carantheum. When the suns had reached the height of the sky, Motar eyed the smoking remnants of a caravan that had come under attack by bandits. One poor soul remained to fend off the handful of Za who had not yet departed with their booty. Vidian dipped the Bloody Hell and went down for a closer look, but in so doing he clipped the top of an overturned wain, sending the skiff toward the dunes! A last desperate tug on the wheel allowed Vidian to set the ship down with only light damage.</p><p></p><p>This landing would prove merely the first in a long series of treacherous manoeuvres by the Cymrillian. Dockmasters in particular rued sightings of his windskiff, and it is said that even after the deeds of its crew were forgotten, the name of the Bloody Hell long remained a catch-phrase uttered in situations of shock and disappointment, as in, "Bloody hell, not them again!"</p><p></p><p>Amid the cloud of dust thus created, Motar and Gann tumbled from the ship and charged into the fray, surprising the remaining Za. The lone caravaneer, a Yitek by race, was glad for the aid. The trio dispatched the bandits without delay.</p><p></p><p>Gann and Motar salvaged what they could from the remaining caravan goods and offered the Yitek passage to Carantheum. He agreed. His name was Maylek.</p><p></p><p>A day later the ship docked within the sprawling desert city of Dracarta. Actually, docked is too kind a word, for the landing caused considerable damage to both the ship and the buildings that broke its fall. However, it was a mixed blessing, as the dockmaster was well met. Not only did he have considerable talent in the working of windships, but he himself sought the merchant Tarriod for unpaid debts. In trade for moneys and the promise of Tarriod's return, the dockmaster replaced the Bloody Hell's small wind machine with one normally reserved for much larger ships. In addition he sheathed the skiff in red iron bracings, cleverly shaped to resemble bright crimson flames issuing from the prow.</p><p></p><p>Vidian scoured the city for traces of the merchant Tarriod. The Farad had been sighted recently in the city but had flown north with many mercenaries in his employ. Ambassador Mynok, a representative of the Seven Kingdoms to the Dracartans, was supportive of the heroes' quest to return Tarriod to the city, for he wished to question the merchant himself.</p><p></p><p>Meanwhile, Gann and Motar accompanied Maylek on one of the tomb-robbing ventures for which his race is infamous.</p><p></p><p>Before departing, the heroes reviewed the repairs with the dockmaster. To them he gave two additional crystals with which to power the mighty engine. One crystal placed the engine into overdrive, allowing the ship to travel as swift as the desert wind, while the second crystal placed the engine into an even more impressive and dangerous mode known as ofucoverdrive.</p><p></p><p>TO BE CONTINUED</p></blockquote><p></p>
[QUOTE="xnosipjpqmhd, post: 2674649"] Tales of the Bloody Hell Book One: Long Live the Tirshata Session 2 (from 30 Aug 2003) The Bloody Hell sped eastward across the rolling dunes of Kasmir. When it reached the capital city of that land, the heroes stopped to spend a final night in civilised company before striking out into the forbidding Wilderlands of Zaran on the morrow. That night, Vidian slept very little. Restlessly he paced the open balcony of the tower room in which he stayed, casting his eyes ever eastward across the Dead River Chasm that guards the Seven Kingdoms from the belligerent nomads of Zaran. Could it be that the words on the wall of the Phaedran temple--long live the Tirshata--had begun to haunt him? His knowledge of Zaran customs--and especially of their quasi-religious prophecies--was admittedly lacking, but he had gleaned from his military days that all tribes of Za awaited the day when their fabled messiah called the Tirshata would come to lead them in victory over their enemies. To any Cymrillian, that day would seem the beginning of a long and bloody nightmare. The next morning Vidian piloted the ship along the Wilderlands Road on the way toward the red desert of Carantheum. When the suns had reached the height of the sky, Motar eyed the smoking remnants of a caravan that had come under attack by bandits. One poor soul remained to fend off the handful of Za who had not yet departed with their booty. Vidian dipped the Bloody Hell and went down for a closer look, but in so doing he clipped the top of an overturned wain, sending the skiff toward the dunes! A last desperate tug on the wheel allowed Vidian to set the ship down with only light damage. This landing would prove merely the first in a long series of treacherous manoeuvres by the Cymrillian. Dockmasters in particular rued sightings of his windskiff, and it is said that even after the deeds of its crew were forgotten, the name of the Bloody Hell long remained a catch-phrase uttered in situations of shock and disappointment, as in, "Bloody hell, not them again!" Amid the cloud of dust thus created, Motar and Gann tumbled from the ship and charged into the fray, surprising the remaining Za. The lone caravaneer, a Yitek by race, was glad for the aid. The trio dispatched the bandits without delay. Gann and Motar salvaged what they could from the remaining caravan goods and offered the Yitek passage to Carantheum. He agreed. His name was Maylek. A day later the ship docked within the sprawling desert city of Dracarta. Actually, docked is too kind a word, for the landing caused considerable damage to both the ship and the buildings that broke its fall. However, it was a mixed blessing, as the dockmaster was well met. Not only did he have considerable talent in the working of windships, but he himself sought the merchant Tarriod for unpaid debts. In trade for moneys and the promise of Tarriod's return, the dockmaster replaced the Bloody Hell's small wind machine with one normally reserved for much larger ships. In addition he sheathed the skiff in red iron bracings, cleverly shaped to resemble bright crimson flames issuing from the prow. Vidian scoured the city for traces of the merchant Tarriod. The Farad had been sighted recently in the city but had flown north with many mercenaries in his employ. Ambassador Mynok, a representative of the Seven Kingdoms to the Dracartans, was supportive of the heroes' quest to return Tarriod to the city, for he wished to question the merchant himself. Meanwhile, Gann and Motar accompanied Maylek on one of the tomb-robbing ventures for which his race is infamous. Before departing, the heroes reviewed the repairs with the dockmaster. To them he gave two additional crystals with which to power the mighty engine. One crystal placed the engine into overdrive, allowing the ship to travel as swift as the desert wind, while the second crystal placed the engine into an even more impressive and dangerous mode known as ofucoverdrive. TO BE CONTINUED [/QUOTE]
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