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Talisman which one to buy?
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<blockquote data-quote="rushlight" data-source="post: 4090962" data-attributes="member: 3801"><p>Oh yes, everyone will enjoy Arkham Horror! Or else the Elder Ones will visit you! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Seriously, it's a great game. One of my favorite aspects is that it's the players vs the game. Some people in my group don't like very competitive gaming, and they all love this game. Also, some groups have the occational "rules lawyer" who can cause problems - especially if they like to try and twist rules to their benefit. Given that the players are all on the same side, these people are much less annoying. In AH, either the players win, or the game wins. There's no way to "steal" victory at the last minute for yourself or anything. </p><p></p><p>Besides all that, the game is *super* fun. In my group, we do have a few houserules, however. In the official rules, the game ends when a predetermined number of gates opens. (Gates open often, according to card draws.) This leads to a mad-dash sort of game, and keeps game time down - both of which are desirable traits - since you've got to "beat the clock". However, we enjoy longer games, and the "character development" of AH. So we've eliminated the predetermined gate number from the end-game conditions. Of course, there's still a number of *other* methods for the end-game to occur. </p><p></p><p>What our rule does is allow more time to be spent "building" your character through various fun, but not *required* activities available. In the regular game, you might do one of these - but rarely. Often you'll be obsessed with beating the clock. So we have more time to wander a bit. The down side is that as more gates open, you'll have more and more monsters to deal with. This has occationally created situations where virtual floods of critters hit the board, causing quite the chaos and panic - but also leads to more monster bashing, which is a hoot! </p><p></p><p>So, I highly suggest this option to any AH group who has a bit more time (usually another 20-30 minutes extra, depending on the Old One faced). You'll love it!</p><p></p><p>rushl</p></blockquote><p></p>
[QUOTE="rushlight, post: 4090962, member: 3801"] Oh yes, everyone will enjoy Arkham Horror! Or else the Elder Ones will visit you! :D Seriously, it's a great game. One of my favorite aspects is that it's the players vs the game. Some people in my group don't like very competitive gaming, and they all love this game. Also, some groups have the occational "rules lawyer" who can cause problems - especially if they like to try and twist rules to their benefit. Given that the players are all on the same side, these people are much less annoying. In AH, either the players win, or the game wins. There's no way to "steal" victory at the last minute for yourself or anything. Besides all that, the game is *super* fun. In my group, we do have a few houserules, however. In the official rules, the game ends when a predetermined number of gates opens. (Gates open often, according to card draws.) This leads to a mad-dash sort of game, and keeps game time down - both of which are desirable traits - since you've got to "beat the clock". However, we enjoy longer games, and the "character development" of AH. So we've eliminated the predetermined gate number from the end-game conditions. Of course, there's still a number of *other* methods for the end-game to occur. What our rule does is allow more time to be spent "building" your character through various fun, but not *required* activities available. In the regular game, you might do one of these - but rarely. Often you'll be obsessed with beating the clock. So we have more time to wander a bit. The down side is that as more gates open, you'll have more and more monsters to deal with. This has occationally created situations where virtual floods of critters hit the board, causing quite the chaos and panic - but also leads to more monster bashing, which is a hoot! So, I highly suggest this option to any AH group who has a bit more time (usually another 20-30 minutes extra, depending on the Old One faced). You'll love it! rushl [/QUOTE]
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