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Talking With Starfinder Creative Director At Gen Con
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<blockquote data-quote="Christopher Helton" data-source="post: 7722673" data-attributes="member: 6804772"><p style="text-align: center">[ATTACH]87670[/ATTACH]</p><p></p><p>While at <strong>Gen Con</strong>, I had the opportunity to briefly meet with James Sutter, the Creative Director for the new <strong>Starfinder</strong> game from <strong>Paizo Publishing</strong>, as well as the co-creator of the <strong>Pathfinder</strong> role-playing game. We met in the first hour of the con, before <strong>Starfinder</strong> sold out, when the press of bodies at the convention was trying to get to the <strong>Paizo</strong> booth and grab their copies of the game. Moving along the line of people waiting to pay for their copies was Sutter, moving along the line with a pen in hand to sign the copies of anyone who wanted a signature. He talked with everyone, and laughed with many.[PRBREAK][/PRBREAK]</p><p></p><p>The first day of <strong>Gen Con 2017</strong> was a busy one for everyone, but no one publisher felt that quite like <strong>Paizo</strong>. This wasn't the first time that <strong>Paizo</strong> dominated a <strong>Gen Con</strong> and sold out their new core rules, either. I was at the <strong>Gen Con</strong>, nine years ago, when <strong>Pathfinder</strong> debuted and sold out then. This <strong>Gen Con</strong> had a similar feel to it. Not far from the booth, <strong>Paizo</strong> had a demo area where they were running <strong>Starfinder</strong> games for those attending the convention.</p><p></p><p>When I asked about Sutter what he thought about the reception that <strong>Starfinder</strong> was getting from <strong>Paizo</strong> fans he said "This is crazy. This is great." He said that neither he nor the company expected lightning to strike twice like this. "We knew that people were excited and engaged" but until seeing the crowds at <strong>Gen Con</strong> and interacting with them they didn't know just how excited that people were about <strong>Starfinder</strong>.</p><p></p><p>In fact, the best part of working on the project for Sutter was the audience's reaction to it as they launched previews and reveals of the game. He said that the work in getting the game together and out to the people was hard, but seeing the excitement of the fan base made all that hard work worthwhile.</p><p></p><p>Sutter said that his favorite race in the game were the ratfolk. He lobbied for their inclusion because he know that <strong>Starfinder</strong> groups would have people in that would love the race as much as he did.</p><p></p><p>As a big fan of science fiction, you could see some of the early threads that would lead to <strong>Starfinder</strong> in earlier <strong>Pathfinder</strong> works by Sutter, like <strong>Distant Worlds</strong>. Writing about space elevators and particle accelerators in the <strong>Pathfinder</strong> game excited him, but he (and his editors) knew that they had to pull back on the more overt science fiction for that game. But it laid the ground for what would end up being the <strong>Starfinder</strong> game.</p><p></p><p>We talked about those people who weren't happy about the disappearance of Golarion, and the idea of The Gap. Sutter said that this was "crucial to <strong>Starfinder</strong> succeeding" so that <strong>Pathfinder</strong> campaigns and adventures wouldn't have their agency removed, or have things spoiled by <strong>Starfinder</strong> being the future of <strong>Pathfinder</strong>.</p><p></p><p>The next big product for <strong>Starfinder</strong> that Sutter was excited for was the upcoming <strong>Pact Worlds Campaign Setting</strong> hardcover. This will give expanded information on the core setting of the <strong>Starfinder</strong> game. The book was designed with their goal of pushing content that would benefit both GMs and players, having new equipment and gear, races and options for characters and players.<p style="text-align: center"><span style="color: #FFFFFF"><span style="font-family: 'Helvetica Neue'"><strong>Save</strong></span></span><span style="color: #FFFFFF"><span style="font-family: 'Helvetica Neue'"><strong>Save</strong></span></span></p></blockquote><p></p>
[QUOTE="Christopher Helton, post: 7722673, member: 6804772"] [CENTER][ATTACH=CONFIG]87670[/ATTACH][/CENTER] While at [B]Gen Con[/B], I had the opportunity to briefly meet with James Sutter, the Creative Director for the new [B]Starfinder[/B] game from [B]Paizo Publishing[/B], as well as the co-creator of the [B]Pathfinder[/B] role-playing game. We met in the first hour of the con, before [B]Starfinder[/B] sold out, when the press of bodies at the convention was trying to get to the [B]Paizo[/B] booth and grab their copies of the game. Moving along the line of people waiting to pay for their copies was Sutter, moving along the line with a pen in hand to sign the copies of anyone who wanted a signature. He talked with everyone, and laughed with many.[PRBREAK][/PRBREAK] The first day of [B]Gen Con 2017[/B] was a busy one for everyone, but no one publisher felt that quite like [B]Paizo[/B]. This wasn't the first time that [B]Paizo[/B] dominated a [B]Gen Con[/B] and sold out their new core rules, either. I was at the [B]Gen Con[/B], nine years ago, when [B]Pathfinder[/B] debuted and sold out then. This [B]Gen Con[/B] had a similar feel to it. Not far from the booth, [B]Paizo[/B] had a demo area where they were running [B]Starfinder[/B] games for those attending the convention. When I asked about Sutter what he thought about the reception that [B]Starfinder[/B] was getting from [B]Paizo[/B] fans he said "This is crazy. This is great." He said that neither he nor the company expected lightning to strike twice like this. "We knew that people were excited and engaged" but until seeing the crowds at [B]Gen Con[/B] and interacting with them they didn't know just how excited that people were about [B]Starfinder[/B]. In fact, the best part of working on the project for Sutter was the audience's reaction to it as they launched previews and reveals of the game. He said that the work in getting the game together and out to the people was hard, but seeing the excitement of the fan base made all that hard work worthwhile. Sutter said that his favorite race in the game were the ratfolk. He lobbied for their inclusion because he know that [B]Starfinder[/B] groups would have people in that would love the race as much as he did. As a big fan of science fiction, you could see some of the early threads that would lead to [B]Starfinder[/B] in earlier [B]Pathfinder[/B] works by Sutter, like [B]Distant Worlds[/B]. Writing about space elevators and particle accelerators in the [B]Pathfinder[/B] game excited him, but he (and his editors) knew that they had to pull back on the more overt science fiction for that game. But it laid the ground for what would end up being the [B]Starfinder[/B] game. We talked about those people who weren't happy about the disappearance of Golarion, and the idea of The Gap. Sutter said that this was "crucial to [B]Starfinder[/B] succeeding" so that [B]Pathfinder[/B] campaigns and adventures wouldn't have their agency removed, or have things spoiled by [B]Starfinder[/B] being the future of [B]Pathfinder[/B]. The next big product for [B]Starfinder[/B] that Sutter was excited for was the upcoming [B]Pact Worlds Campaign Setting[/B] hardcover. This will give expanded information on the core setting of the [B]Starfinder[/B] game. The book was designed with their goal of pushing content that would benefit both GMs and players, having new equipment and gear, races and options for characters and players.[CENTER][COLOR=#FFFFFF][FONT=Helvetica Neue][B]Save[/B][/FONT][/COLOR][COLOR=#FFFFFF][FONT=Helvetica Neue][B]Save[/B][/FONT][/COLOR][/CENTER] [/QUOTE]
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