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Talking With Steve Jackson About The Fantasy Trip
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<blockquote data-quote="Ty Beard" data-source="post: 7750500" data-attributes="member: 6958144"><p>I think it will do fine.</p><p></p><p>TFT has a super-fast character generation system - you can generate quite detailed characters in 5 ministers or less. Its combat system has never been bettered, in my opinion. It seemlessly integrates movement and combat in a very quick playing system in which tactics actually matter.</p><p></p><p>A very simple points build system is used to create a characters - ST (how strong and tough you are), DX (dexterity-how quick and accurate you are) and IQ (how intelligent you are). Humans start with 8 in each attribute and allocate 8 more points between them. Your IQ also initially governs how many skills and spells you can select. With experience, you can raise attributes somewhat or buy more skills or spells.</p><p></p><p>Here’s the character sheet for a starting fighter:</p><p></p><p>Bob ST 12, DX 12(10) IQ 8. leather armor/small shield -3 hits, -2 DX; broadsword 2d; dagger 1d-1; Knows Sword, Crossbow, Riding, Shield, Running and Literacy talents. Movement - 12</p><p></p><p>That’s it.</p><p></p><p>Characters are faced with meaningful tradeoffs - if you have a fighter, do you want to hit more often (DX), or have more hit points and use a bigger weapon (ST)? Do you increase your IQ and access more potent combat (or non-combat) talents? How much armor do you wear? While it protects you, it slows you down and that *matters*. You don’t start with enough attribute points to do everything well.</p><p></p><p>If you’re a wizard, you must allocate points between ST, which powers spells, DX, which governs your chance to,successfully cast spells and IQ, which governs the power of the spells.</p><p></p><p>In the full system, there’s plenty of scope for rogues, monks, alchemists, outdoorsmen, knights, etc. The system is essentially classless, so you can create hybrids if you want.</p><p></p><p>I think that TFT will do well in the modern era. The only reason it disappeared is because Metagaming went out of business and its owner bizarrely disappeared from the gaming scene. It was a great game in 1981 and I’d match it up against anything I’ve played in the last 35 years.</p></blockquote><p></p>
[QUOTE="Ty Beard, post: 7750500, member: 6958144"] I think it will do fine. TFT has a super-fast character generation system - you can generate quite detailed characters in 5 ministers or less. Its combat system has never been bettered, in my opinion. It seemlessly integrates movement and combat in a very quick playing system in which tactics actually matter. A very simple points build system is used to create a characters - ST (how strong and tough you are), DX (dexterity-how quick and accurate you are) and IQ (how intelligent you are). Humans start with 8 in each attribute and allocate 8 more points between them. Your IQ also initially governs how many skills and spells you can select. With experience, you can raise attributes somewhat or buy more skills or spells. Here’s the character sheet for a starting fighter: Bob ST 12, DX 12(10) IQ 8. leather armor/small shield -3 hits, -2 DX; broadsword 2d; dagger 1d-1; Knows Sword, Crossbow, Riding, Shield, Running and Literacy talents. Movement - 12 That’s it. Characters are faced with meaningful tradeoffs - if you have a fighter, do you want to hit more often (DX), or have more hit points and use a bigger weapon (ST)? Do you increase your IQ and access more potent combat (or non-combat) talents? How much armor do you wear? While it protects you, it slows you down and that *matters*. You don’t start with enough attribute points to do everything well. If you’re a wizard, you must allocate points between ST, which powers spells, DX, which governs your chance to,successfully cast spells and IQ, which governs the power of the spells. In the full system, there’s plenty of scope for rogues, monks, alchemists, outdoorsmen, knights, etc. The system is essentially classless, so you can create hybrids if you want. I think that TFT will do well in the modern era. The only reason it disappeared is because Metagaming went out of business and its owner bizarrely disappeared from the gaming scene. It was a great game in 1981 and I’d match it up against anything I’ve played in the last 35 years. [/QUOTE]
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