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Tall's Portal Under the Stars - [RG]
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<blockquote data-quote="fireinthedust" data-source="post: 7600435" data-attributes="member: 51930"><p>I'm posting mine without even looking, so I don't chicken out and try to get something genuinely interesting the play - one reason DCC is a fun challenge, but painful sometimes.</p><p></p><p></p><p>0-level Occupation: Dwarven mushroom-farmer</p><p>Strength: 13 (+1)</p><p>Agility: 14 (+1)</p><p>Stamina: 10 (0)</p><p>Personality: 6 (-1)</p><p>Intelligence: 11 (0)</p><p>Luck: 12 (0)</p><p></p><p>AC: 11; HP: 2</p><p>Weapon: Staff +1 (1d4+1)</p><p>Speed: 20; Init: 1; Ref: 1; Fort: 0; Will: -1</p><p></p><p>Equipment: Candle (1 cp)</p><p>Trade good: Sack</p><p>Starting Funds: 31 cp</p><p>Lucky sign: Righteous heart (Turn unholy checks) (+0)</p><p>Languages: Common, Dwarf, Goblin</p><p>Racial Traits: Dwarven ability: Infravision</p><p></p><p>0-level Occupation: Woodcutter</p><p>Strength: 10 (0)</p><p>Agility: 15 (+1)</p><p>Stamina: 10 (0)</p><p>Personality: 7 (-1)</p><p>Intelligence: 11 (0)</p><p>Luck: 15 (+1)</p><p></p><p>AC: 11; HP: 2</p><p>Weapon: Handaxe +0 (1d6)</p><p>Speed: 35; Init: 1; Ref: 1; Fort: 0; Will: -1</p><p></p><p>Equipment: Torch (1 cp)</p><p>Trade good: Bundle of wood</p><p>Starting Funds: 23 cp</p><p>Lucky sign: Wild child (Speed, each +1 = +5' speed) (+1)</p><p>Languages: Common</p><p></p><p>0-level Occupation: Squire</p><p>Strength: 11 (0)</p><p>Agility: 14 (+1)</p><p>Stamina: 10 (0)</p><p>Personality: 10 (0)</p><p>Intelligence: 5 (-2)</p><p>Luck: 7 (-1)</p><p></p><p>AC: 11; HP: 3</p><p>Weapon: Longsword +0 (1d8)</p><p>Speed: 30; Init: 1; Ref: 1; Fort: 0; Will: 0</p><p></p><p>Equipment: Holy water (1 vial) (25 gp)</p><p>Trade good: Steel helmet</p><p>Starting Funds: 31 cp</p><p>Lucky sign: Born under the loom (Skill checks, including thief) (-1)</p><p>Languages: Common</p><p></p><p>0-level Occupation: Wheat Farmer</p><p>Strength: 16 (+2)</p><p>Agility: 8 (-1)</p><p>Stamina: 11 (0)</p><p>Personality: 10 (0)</p><p>Intelligence: 8 (-1)</p><p>Luck: 11 (0)</p><p></p><p>AC: 9; HP: 2</p><p>Weapon: Pitchfork (as spear) +2 (1d8+2)</p><p>Speed: 30; Init: -1; Ref: -1; Fort: 0; Will: 0</p><p></p><p>Equipment: Waterskin (5 sp)</p><p>Trade good: Cow</p><p>Starting Funds: 31 cp</p><p>Lucky sign: Lucky sign (Saving throws) (+0)</p><p>Languages: Common</p><p></p><p>0-level Occupation: Dwarven miner</p><p>Strength: 14 (+1)</p><p>Agility: 7 (-1)</p><p>Stamina: 8 (-1)</p><p>Personality: 12 (0)</p><p>Intelligence: 9 (0)</p><p>Luck: 12 (0)</p><p></p><p>AC: 9; HP: 1</p><p>Weapon: Pick (as club) +1 (1d4+1)</p><p>Speed: 20; Init: -1; Ref: -1; Fort: -1; Will: 0</p><p></p><p>Equipment: Flask - empty (3 cp)</p><p>Trade good: Lantern</p><p>Starting Funds: 33 cp</p><p>Lucky sign: Charmed house (Armor Class) (+0)</p><p>Languages: Common, Dwarf, Gnome</p><p>Racial Traits: Dwarven ability: Infravision</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 7600435, member: 51930"] I'm posting mine without even looking, so I don't chicken out and try to get something genuinely interesting the play - one reason DCC is a fun challenge, but painful sometimes. 0-level Occupation: Dwarven mushroom-farmer Strength: 13 (+1) Agility: 14 (+1) Stamina: 10 (0) Personality: 6 (-1) Intelligence: 11 (0) Luck: 12 (0) AC: 11; HP: 2 Weapon: Staff +1 (1d4+1) Speed: 20; Init: 1; Ref: 1; Fort: 0; Will: -1 Equipment: Candle (1 cp) Trade good: Sack Starting Funds: 31 cp Lucky sign: Righteous heart (Turn unholy checks) (+0) Languages: Common, Dwarf, Goblin Racial Traits: Dwarven ability: Infravision 0-level Occupation: Woodcutter Strength: 10 (0) Agility: 15 (+1) Stamina: 10 (0) Personality: 7 (-1) Intelligence: 11 (0) Luck: 15 (+1) AC: 11; HP: 2 Weapon: Handaxe +0 (1d6) Speed: 35; Init: 1; Ref: 1; Fort: 0; Will: -1 Equipment: Torch (1 cp) Trade good: Bundle of wood Starting Funds: 23 cp Lucky sign: Wild child (Speed, each +1 = +5' speed) (+1) Languages: Common 0-level Occupation: Squire Strength: 11 (0) Agility: 14 (+1) Stamina: 10 (0) Personality: 10 (0) Intelligence: 5 (-2) Luck: 7 (-1) AC: 11; HP: 3 Weapon: Longsword +0 (1d8) Speed: 30; Init: 1; Ref: 1; Fort: 0; Will: 0 Equipment: Holy water (1 vial) (25 gp) Trade good: Steel helmet Starting Funds: 31 cp Lucky sign: Born under the loom (Skill checks, including thief) (-1) Languages: Common 0-level Occupation: Wheat Farmer Strength: 16 (+2) Agility: 8 (-1) Stamina: 11 (0) Personality: 10 (0) Intelligence: 8 (-1) Luck: 11 (0) AC: 9; HP: 2 Weapon: Pitchfork (as spear) +2 (1d8+2) Speed: 30; Init: -1; Ref: -1; Fort: 0; Will: 0 Equipment: Waterskin (5 sp) Trade good: Cow Starting Funds: 31 cp Lucky sign: Lucky sign (Saving throws) (+0) Languages: Common 0-level Occupation: Dwarven miner Strength: 14 (+1) Agility: 7 (-1) Stamina: 8 (-1) Personality: 12 (0) Intelligence: 9 (0) Luck: 12 (0) AC: 9; HP: 1 Weapon: Pick (as club) +1 (1d4+1) Speed: 20; Init: -1; Ref: -1; Fort: -1; Will: 0 Equipment: Flask - empty (3 cp) Trade good: Lantern Starting Funds: 33 cp Lucky sign: Charmed house (Armor Class) (+0) Languages: Common, Dwarf, Gnome Racial Traits: Dwarven ability: Infravision [/QUOTE]
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