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<blockquote data-quote="TallIan" data-source="post: 7225008" data-attributes="member: 6853819"><p>Edited because of some party reactions: Due to the problems with Taptalk last time, check that you can read the whole thing where I've asked for Round 4 actions. Edited text in italics.</p><p></p><p><strong>Round 3</strong></p><p></p><p>J.V. moves towards the melee, shooting an arrow that goes wide. Errol also moves closer, loosing a bolt at the fleeing bandit that finds it's way through the poor leather and drops him. The great bear snaps at the injured reaver, ripping him open and leaving him dead. A great paw swipes at the next one but misses. It proves a useful distraction allowing Illvilious to move up behind him and crack him his staff before landing a solid kick, somehow the reaver is still standing. Nariah, Moves towards the priest and summons her fey powers to illuminate his real form, making his blury outline useless.</p><p></p><p>One of the reaver's turns to meet this new threat, cursing loudly. T<em>he distraction allows the great bear to land a heavy paw and finish him off though</em>. . The other reaver continues to hack at the bear with no effect. The two bandits near the priest loose arrows at Illvilious who deftly blocks the first one. <strong>"Filthy witch!"</strong> Curses the priest, his outline becomes firm once again just as sudden freezing rain whips up from nowhere.</p><p></p><p>[GM]</p><p><strong>Initiative: </strong></p><p>Group A:</p><p>Illvilious, Nariah, Duran</p><p>Group B:</p><p>Priest, Bandits, Reavers</p><p>Group C:</p><p>Errol, J.V.</p><p></p><p></p><p>[SBLOCK=Rolls and notes]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=177947" target="_blank">Priests Dex save vs Faery Fire: 1D20 = [4] = 4</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=177947" target="_blank"></a> Failed</p><p>[-]<a href="http://roll.coyotecode.net/lookup.php?rollid=177975" target="_blank">R2 attack and damage on Illvilious: 1D20+4 = [16]+4 = 20</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=177975" target="_blank">1D8+1D6+2 = [8]+[6]+2 = 16[/-]</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=177975" target="_blank"></a>R2 gets killed by Duran's sentinel AoO when he attacks Illvilious</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=177976" target="_blank">R3 attack and damage on Duran: 1D20+4 = [7]+4 = 11</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=177976" target="_blank">1D8+1D6+2 = [2]+[4]+2 = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=177976" target="_blank"></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=177978" target="_blank">Bandit attack and damage on Illvilious: 1D20+3 = [14]+3 = 17</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=177978" target="_blank">1D8+1 = [3]+1 = 4</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=177978" target="_blank"></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=177980" target="_blank">Bandit attack and damage on Illvilious: 1D20+3 = [18]+3 = 21</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=177980" target="_blank">1D8+1 = [5]+1 = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=177980" target="_blank"></a></p><p>The priest casts Sleet Storm: Dex save or fall prone and concentration checks if required, when you start your turn or enter the area marked in grey.</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=Conditions]</p><p>Ilvillious 19/27 Death Save:</p><p>Nariah 23+6/23 concentration on hex</p><p>Duran 16/34 Bear form</p><p>Erol 36+6/36</p><p>J.V. 27+6/27</p><p></p><p>[-]L1: 0/11[/-]</p><p>[-]L2: 0/11[/-]</p><p>T1: 11/11</p><p>T2: 11/11</p><p>[-]B: 0/11[/-]</p><p>[-]R1: 0/22[/-]</p><p>[-]R2: 0/22[/-]</p><p>R3: 22/22</p><p>P: 52/52; 111-/22-/--; Concentration on Sleet Storm 10/10</p><p></p><p>[/SBLOCK]</p><p>[ATTACH]88484[/ATTACH]</p><p>everyone can post actions for round four.</p><p>[/GM]</p></blockquote><p></p>
[QUOTE="TallIan, post: 7225008, member: 6853819"] Edited because of some party reactions: Due to the problems with Taptalk last time, check that you can read the whole thing where I've asked for Round 4 actions. Edited text in italics. [B]Round 3[/B] J.V. moves towards the melee, shooting an arrow that goes wide. Errol also moves closer, loosing a bolt at the fleeing bandit that finds it's way through the poor leather and drops him. The great bear snaps at the injured reaver, ripping him open and leaving him dead. A great paw swipes at the next one but misses. It proves a useful distraction allowing Illvilious to move up behind him and crack him his staff before landing a solid kick, somehow the reaver is still standing. Nariah, Moves towards the priest and summons her fey powers to illuminate his real form, making his blury outline useless. One of the reaver's turns to meet this new threat, cursing loudly. T[I]he distraction allows the great bear to land a heavy paw and finish him off though[/I]. . The other reaver continues to hack at the bear with no effect. The two bandits near the priest loose arrows at Illvilious who deftly blocks the first one. [B]"Filthy witch!"[/B] Curses the priest, his outline becomes firm once again just as sudden freezing rain whips up from nowhere. [GM] [B]Initiative: [/B] Group A: Illvilious, Nariah, Duran Group B: Priest, Bandits, Reavers Group C: Errol, J.V. [SBLOCK=Rolls and notes] [URL="http://roll.coyotecode.net/lookup.php?rollid=177947"]Priests Dex save vs Faery Fire: 1D20 = [4] = 4 [/URL] Failed [-][URL="http://roll.coyotecode.net/lookup.php?rollid=177975"]R2 attack and damage on Illvilious: 1D20+4 = [16]+4 = 20 1D8+1D6+2 = [8]+[6]+2 = 16[/-] [/URL]R2 gets killed by Duran's sentinel AoO when he attacks Illvilious [URL="http://roll.coyotecode.net/lookup.php?rollid=177976"]R3 attack and damage on Duran: 1D20+4 = [7]+4 = 11 1D8+1D6+2 = [2]+[4]+2 = 8 [/URL] [URL="http://roll.coyotecode.net/lookup.php?rollid=177978"]Bandit attack and damage on Illvilious: 1D20+3 = [14]+3 = 17 1D8+1 = [3]+1 = 4 [/URL] [URL="http://roll.coyotecode.net/lookup.php?rollid=177980"]Bandit attack and damage on Illvilious: 1D20+3 = [18]+3 = 21 1D8+1 = [5]+1 = 6 [/URL] The priest casts Sleet Storm: Dex save or fall prone and concentration checks if required, when you start your turn or enter the area marked in grey. [/SBLOCK] [SBLOCK=Conditions] Ilvillious 19/27 Death Save: Nariah 23+6/23 concentration on hex Duran 16/34 Bear form Erol 36+6/36 J.V. 27+6/27 [-]L1: 0/11[/-] [-]L2: 0/11[/-] T1: 11/11 T2: 11/11 [-]B: 0/11[/-] [-]R1: 0/22[/-] [-]R2: 0/22[/-] R3: 22/22 P: 52/52; 111-/22-/--; Concentration on Sleet Storm 10/10 [/SBLOCK] [ATTACH]88484._xfImport[/ATTACH] everyone can post actions for round four. [/GM] [/QUOTE]
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