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Tall's PotA Campaign - IC
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<blockquote data-quote="TallIan" data-source="post: 7483694" data-attributes="member: 6853819"><p><strong>Desairn Valley, Day 9, Dawn</strong></p><p></p><p><strong>Round 1</strong></p><p></p><p>As you advance on the ambush another volley of arrows shoots out from the trees, this time more focused on the large bear that was Duran, each of them finding their mark and drawing blood. The goblin archers scurry back into the woods, seeking hiding places. As the bear gets near the edge of the copse, two great, green-skinned orcs stand up and throw javelins, leaving the bear terribly wounded. They too withdraw into the woods, but aren't as adept at getting out of sight.</p><p></p><p></p><p></p><p>[GM][SBLOCK=Actions and Rolls]<a href="http://roll.coyotecode.net/lookup.php?rollid=215753" target="_blank">Errol perception roll: 1D20+2 = [8]+2 = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=215753" target="_blank"></a> I took the liberty of rolling a perception check to see if Errol could see the hiding enemies. Since he saw nothing Errol is dodging</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=215669" target="_blank">Attack and damage from hiding: 2D20.HIGH(1)+4 = [1, 9]+4 = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=215669" target="_blank">1D6+2 = [6]+2 = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=215669" target="_blank">2D20.HIGH(1)+4 = [1, 13]+4 = 17</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=215669" target="_blank">1D6+2 = [4]+2 = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=215669" target="_blank">2D20.HIGH(1)+4 = [11, 9]+4 = 15</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=215669" target="_blank">1D6+2 = [2]+2 = 4</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=215669" target="_blank"></a> Goblin Attacks</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=215755" target="_blank">Goblin hide roll: 1D20+4 = [7]+4 = 11</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=215755" target="_blank"></a></p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=215754" target="_blank">Orc attack and damage roll: 1D20+5 = [12]+5 = 17</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=215754" target="_blank">1D6+3 = [4]+3 = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=215754" target="_blank">1D20+5 = [10]+5 = 15</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=215754" target="_blank">1D6+3 = [4]+3 = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=215754" target="_blank"></a> Orc attacks with javelin[/SBLOCK]</p><p></p><p></p><p>Illvilious: 39+6/39 on map - Dodging</p><p>Duran: 23/23 - Bear 8/34 On map</p><p>Nariah: 23+6/23 15ft off map - Dodging</p><p>Thateus: 32+6/32 10ft off map - Dodging</p><p>Erol: 36+6/36 15ft off map - Dodging</p><p></p><p>The goblins are attempting to hide among the trees so any attempt to target them will require a perception check.</p><p></p><p>Party's turn[/GM]</p></blockquote><p></p>
[QUOTE="TallIan, post: 7483694, member: 6853819"] [b]Desairn Valley, Day 9, Dawn[/b] [B]Round 1[/B] As you advance on the ambush another volley of arrows shoots out from the trees, this time more focused on the large bear that was Duran, each of them finding their mark and drawing blood. The goblin archers scurry back into the woods, seeking hiding places. As the bear gets near the edge of the copse, two great, green-skinned orcs stand up and throw javelins, leaving the bear terribly wounded. They too withdraw into the woods, but aren't as adept at getting out of sight. [GM][SBLOCK=Actions and Rolls][url=http://roll.coyotecode.net/lookup.php?rollid=215753]Errol perception roll: 1D20+2 = [8]+2 = 10 [/url] I took the liberty of rolling a perception check to see if Errol could see the hiding enemies. Since he saw nothing Errol is dodging [url=http://roll.coyotecode.net/lookup.php?rollid=215669]Attack and damage from hiding: 2D20.HIGH(1)+4 = [1, 9]+4 = 13 1D6+2 = [6]+2 = 8 2D20.HIGH(1)+4 = [1, 13]+4 = 17 1D6+2 = [4]+2 = 6 2D20.HIGH(1)+4 = [11, 9]+4 = 15 1D6+2 = [2]+2 = 4 [/url] Goblin Attacks [url=http://roll.coyotecode.net/lookup.php?rollid=215755]Goblin hide roll: 1D20+4 = [7]+4 = 11 [/url] [url=http://roll.coyotecode.net/lookup.php?rollid=215754]Orc attack and damage roll: 1D20+5 = [12]+5 = 17 1D6+3 = [4]+3 = 7 1D20+5 = [10]+5 = 15 1D6+3 = [4]+3 = 7 [/url] Orc attacks with javelin[/SBLOCK] Illvilious: 39+6/39 on map - Dodging Duran: 23/23 - Bear 8/34 On map Nariah: 23+6/23 15ft off map - Dodging Thateus: 32+6/32 10ft off map - Dodging Erol: 36+6/36 15ft off map - Dodging The goblins are attempting to hide among the trees so any attempt to target them will require a perception check. Party's turn[/GM] [/QUOTE]
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