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Talls S&F - Known Ratcatchers
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<blockquote data-quote="Steve Gorak" data-source="post: 7788042" data-attributes="member: 15132"><p>Name: Shadow</p><p>Class: Fiend Warlock - 5th level (pact of the Tome)</p><p>Race: Tiefling</p><p>Background: Custom (Haunted one - criminal hybrid)</p><p>Size: Medium (4'9", 125 lbs)</p><p>Gender: male</p><p>Alignment: Lawful neutral</p><p></p><p>STR: 8 (-1) [8] </p><p>DEX: 14 (+5) [14 + 1 racial] </p><p>CON: 14 (+2) [14] </p><p>INT: 10 (+0) [10] </p><p>WIS: 12 (+1) [12] Save:+6 </p><p>CHA: 18 (+4) [15 +1 actor +2 racial] Save:+8 </p><p></p><p>HP: 36 (8+4d8+10 con) + 9 temp HP from dark one's blessing</p><p>AC: 14 (2 studded leather + 2 dex)</p><p>Speed: 30 (ground and flight)</p><p>Init: +2</p><p>Passive Perception: 12</p><p></p><p>[code]</p><p>Skills: Abilities:</p><p>Acrobatics +2 Darkvision</p><p>Animal Handling +1 Hellish resistance: Resistance to fire damage</p><p>Arcana +0 </p><p>Athletics -1 Wings: flight speed of 30</p><p>*Deception +7 </p><p>History +0 </p><p>Insight +1 </p><p>*Intimidation +7 </p><p>Investigation +0 </p><p>Medicine +1 </p><p>Nature +1 </p><p>Perception +1 </p><p>Performance +4 </p><p>*Persuasion +7 </p><p>Religion +1</p><p>Sleight of Hand +1</p><p>*Stealth +4</p><p>Survival +1</p><p></p><p></p><p>[b]MELLEE[/b]</p><p>Weapon Attack Damage Type Range Note</p><p>Dagger (1 handed) +5 1d4+2 P 20/60</p><p>Dagger (off hand) +5 1d4 P 20/60</p><p>[/code]</p><p></p><p></p><p><strong>Proficiencies</strong></p><p>Armor: Light</p><p>Weapons: Simple weapons</p><p>Tools: none</p><p>Saves: Wisdom & Charisma</p><p>Skills from class: Deception (advantage when passing as a different person - feat), intimidation</p><p>Skills from background: Deception-replaced by persuasion, stealth</p><p>Skills from race: none</p><p>Skills and tools from training (250 gp each): tbd</p><p></p><p>Languages from race: common, infernal</p><p>Languages from background: 2: orc, elf</p><p></p><p><strong>CLASS FEATURES</strong></p><p><strong></strong></p><p><strong>dark one's blessing</strong></p><p>Starting at 1st level, when you reduce a hostile creature</p><p>to 0 hit points, you gain temporary hit points equal to your</p><p>Charisma modifier + your warlock level (minimum o f 1).</p><p></p><p><strong>Pact of the tome</strong></p><p>Your patron gives you a grimoire called a Book of</p><p>Shadows. When you gain this feature, choose three</p><p>cantrips from any class’s spell list. While the book is on</p><p>your person, you can cast those cantrips at will. They</p><p>don’t count against your number of cantrips known.</p><p>If you lose your Book o f Shadows, you can perform</p><p>a 1-hour ceremony to receive a replacement from your</p><p>patron. This ceremony can be performed during a short</p><p>or long rest, and it destroys the previous book. The book</p><p>turns to ash when you die.</p><p></p><p><strong>Eldrich evocations:</strong></p><p>Mask of many faces: <a href="http://engl393-dnd5th.wikia.com/wiki/Disguise_Self" target="_blank">disguise self</a> at will</p><p>Misty visions <a href="https://dnd5e.fandom.com/wiki/Silent_Image" target="_blank">Silent image </a> at will</p><p>Book of ancient secrets <a href="https://dnd-wiki.org/wiki/SRD5:Book_of_Ancient_Secrets" target="_blank"> incribe rituals in book of shadows</a></p><p>Rituals:</p><p><a href="https://roll20.net/compendium/dnd5e/Find%20Familiar#content" target="_blank">Find Familiar</a> - free</p><p><a href="https://roll20.net/compendium/dnd5e/Detect%20Magic#content" target="_blank">detect magic</a> - free</p><p><a href="https://roll20.net/compendium/dnd5e/Comprehend%20Languages#content" target="_blank"> Comprehend languages </a>- 50gp </p><p><a href="https://roll20.net/compendium/dnd5e/Identify#content" target="_blank"> identify </a>- 50gp</p><p><a href="https://roll20.net/compendium/dnd5e/Alarm#content" target="_blank"> alarm </a>- 50gp</p><p><a href="https://roll20.net/compendium/dnd5e/Unseen%20Servant#content" target="_blank"> Unseen servant </a>- 50gp</p><p><a href="https://roll20.net/compendium/dnd5e/Speak%20with%20Animals#content" target="_blank"> speak with animals</a> - 50gp</p><p><a href="https://roll20.net/compendium/dnd5e/Silence#content" target="_blank"> silence </a>- 100gp</p><p><a href="https://roll20.net/compendium/dnd5e/Water%20Breathing#content" target="_blank"> Water breathing </a>- 150 gp</p><p><a href="https://roll20.net/compendium/dnd5e/Tiny%20Hut#content" target="_blank"> Leomund's tiny hut </a>- 150 gp</p><p></p><p><strong>Spell</strong> 2 level 2 slots/short rest</p><p>Spell save DC: 16 (8 + proficiency bonus + cha mod + 1 rod of the pact keeper)</p><p>Spell attack: +8 (proficiency bonus + cha mod +1 rod of the pact keeper)</p><p></p><p>6 cantrips (3 base + 3 from book of ancient secrets invocations): </p><p><a href="https://www.dnd-spells.com/spell/prestidigitation" target="_blank">prestidigitation</a> </p><p><a href="https://www.dnd-spells.com/spell/Eldritch-Blast" target="_blank">Eldritch Blast</a></p><p><a href="http://www.dnd-spells.com/spell/Minor-Illusion" target="_blank">minor illusion</a></p><p></p><p>Book of shadows</p><p><a href="https://www.dnd-spells.com/spell/mage-hand" target="_blank">Mage Hand</a> </p><p><a href="https://www.dnd-spells.com/spell/friends" target="_blank">Friends</a> </p><p><a href="https://www.dnd-spells.com/spell/Message" target="_blank">Message</a> </p><p></p><p>6 spells known</p><p>lvl 1: </p><p><a href="http://www.dnd-spells.com/spell/Hex" target="_blank">hex</a></p><p><a href="http://www.dnd-spells.com/spell/charm-person" target="_blank">Charm person</a> </p><p></p><p>level 2:</p><p><a href="http://www.dnd-spells.com/spell/Mirror-Image" target="_blank">mirror image</a> </p><p><a href="http://www.dnd-spells.com/spell/Invisibility" target="_blank">invisibility</a> </p><p></p><p>Level 3:</p><p><a href="http://www.dnd-spells.com/spell/fireball" target="_blank">fireball</a> </p><p><a href="http://www.dnd-spells.com/spell/hypnotic-pattern" target="_blank">hypnotic pattern</a> </p><p></p><p><strong>FEATS</strong></p><p>Actor: +1 cha</p><p> - You have advantage on Charisma (Deception) and Charisma (Performance) checks when </p><p> trying to pass yourself off as a different person.</p><p> - You can mimic the speech of another person or the </p><p> sounds made by other creatures. You must have </p><p> heard the person speaking, or heard the creature </p><p> make the sound, for at least 1 minute. A su ccessful </p><p> W isdo m (Insight) che ck contested by your Charisma </p><p> (D eception) check allow s a listener to determine that </p><p> the effect is faked</p><p></p><p><strong> Background feature</strong> Heart of Darkness</p><p>Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.</p><p></p><p><strong>Personality trait</strong> I refuse to become a victim, and I will not allow others to be victimized.</p><p><strong>ideal </strong>I kill monsters to make the world a safer place, and to exorcise my own demons</p><p><strong>bond </strong>There’s evil in me, I can feel it. It must never be set free.</p><p><strong>flaw </strong>I have certain rituals that I must follow every day. I can never break them.</p><p></p><p>Note: rituals cast at night: tiny hut, unseen servant</p><p>Rituals cast int he morning: Water breathing. He also kills a critter every morning to benefit from dark one's blessing (casts friend on it, spell ends, it becomes hostile, and it gets killed).</p><p></p><p></p><p><strong>EQUIPMENT</strong></p><p>• a light crossbow and 20 bolts (sold 26gp)</p><p>• arcane focus (wand) </p><p>• dungeoneer’s pack: Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days, of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.</p><p></p><p>• Leather armor (sold and bought studded leather 35 gp difference), </p><p>any simple weapon (dagger), and two daggers (3 daggers total)</p><p></p><p>Equipment from background (haunted one): Monster Hunter's Pack (sold for 33 gp), common clothes, trinket: A tiny spool of black thread that never runs out</p><p></p><p>Money: 650 start + (26gp+33gp items sold) - 650gp rituals -35gp studded leather armor - 10 gp find familiar components = 4gp left</p><p></p><p></p><p>Additional gear:</p><p></p><p>Rod of the pact keeper +1</p><p>Requires Attunement by a Warlock.</p><p>Uncommon</p><p>While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. The bonus is determined by the rod’s rarity.</p><p>In addition, you can regain 1 warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.</p><p></p><p><strong>Money</strong>: 0 gp </p><p></p><p>Personality Trait: I've enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me.</p><p>Ideal: Power. I hope to one day rise to the top of my faith’s religious hierarchy</p><p>Bond: I would die to fulfill my patron's bidding.</p><p>Flaw: I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me[/code]</p><p></p><p><strong>History</strong></p><p>When Shadow came into existence, the only emotion he felt was fear. He was in a room with robed figures and was chained. He had vague memories of a simple life as a man, and of hellish visions as a devil. He was caged and prodded. This is when he learned of his origin, and of Ajax's minion horrific experiments to create another soldier race. His selves were still struggling, and his memories are hazy.</p><p></p><p>When guards came to feed him, he disappeared from their sight and fled. He could not control his powers then, they manifested erratically. He was affraid and did his best to get out of the dungeon. He was fortunate enough to grab some supplies, and other items he found and flew away.</p><p></p><p>The storm was intense and unexpected. A gust of wind swept him, he hit the second floor of a dwelling and sought shelter inside. There was a baby in the room, but he thought that if he were quiet enough, he would be safe. This was a mistake. He heard screams and felt intense pain. He stayed put, not knowing what would happen, ready to have his last fight. </p><p></p><p>This is when he met Luthor, the man to whom he owed his life. He healed him and hid him until they were out of the town. </p><p></p><p>In the last few days, he has grown to understand his powers. He also hears whispers from his demon brethren, that call to him to come back to their ways. This, he cannot do, for his human side won't let him. However, he has sworn that he would unleash his hellish wrath onto Ajax's followers.</p><p></p><p><strong>Appearance</strong></p><p>Shadow looks like a demon in human form. He has horns, a tail, and wings. Fortunately, his powers allow him to magically alter his appearance, and he tends to look like a young male donning a cloak, chain mail, with pale skin, dark eyes, and brown hair.</p><p></p><p><strong><a href="https://roll20.net/compendium/dnd5e/Owl#content" target="_blank">Owl familiar</a></strong></p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 7788042, member: 15132"] Name: Shadow Class: Fiend Warlock - 5th level (pact of the Tome) Race: Tiefling Background: Custom (Haunted one - criminal hybrid) Size: Medium (4'9", 125 lbs) Gender: male Alignment: Lawful neutral STR: 8 (-1) [8] DEX: 14 (+5) [14 + 1 racial] CON: 14 (+2) [14] INT: 10 (+0) [10] WIS: 12 (+1) [12] Save:+6 CHA: 18 (+4) [15 +1 actor +2 racial] Save:+8 HP: 36 (8+4d8+10 con) + 9 temp HP from dark one's blessing AC: 14 (2 studded leather + 2 dex) Speed: 30 (ground and flight) Init: +2 Passive Perception: 12 [code] Skills: Abilities: Acrobatics +2 Darkvision Animal Handling +1 Hellish resistance: Resistance to fire damage Arcana +0 Athletics -1 Wings: flight speed of 30 *Deception +7 History +0 Insight +1 *Intimidation +7 Investigation +0 Medicine +1 Nature +1 Perception +1 Performance +4 *Persuasion +7 Religion +1 Sleight of Hand +1 *Stealth +4 Survival +1 [b]MELLEE[/b] Weapon Attack Damage Type Range Note Dagger (1 handed) +5 1d4+2 P 20/60 Dagger (off hand) +5 1d4 P 20/60 [/code] [b]Proficiencies[/b] Armor: Light Weapons: Simple weapons Tools: none Saves: Wisdom & Charisma Skills from class: Deception (advantage when passing as a different person - feat), intimidation Skills from background: Deception-replaced by persuasion, stealth Skills from race: none Skills and tools from training (250 gp each): tbd Languages from race: common, infernal Languages from background: 2: orc, elf [b]CLASS FEATURES dark one's blessing[/b] Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum o f 1). [b]Pact of the tome[/b] Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class’s spell list. While the book is on your person, you can cast those cantrips at will. They don’t count against your number of cantrips known. If you lose your Book o f Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die. [b]Eldrich evocations:[/b] Mask of many faces: [url=http://engl393-dnd5th.wikia.com/wiki/Disguise_Self]disguise self[/url] at will Misty visions [url=https://dnd5e.fandom.com/wiki/Silent_Image]Silent image [/url] at will Book of ancient secrets [url=https://dnd-wiki.org/wiki/SRD5:Book_of_Ancient_Secrets] incribe rituals in book of shadows[/url] Rituals: [url=https://roll20.net/compendium/dnd5e/Find%20Familiar#content]Find Familiar[/url] - free [url=https://roll20.net/compendium/dnd5e/Detect%20Magic#content]detect magic[/url] - free [url=https://roll20.net/compendium/dnd5e/Comprehend%20Languages#content] Comprehend languages [/url]- 50gp [url=https://roll20.net/compendium/dnd5e/Identify#content] identify [/url]- 50gp [url=https://roll20.net/compendium/dnd5e/Alarm#content] alarm [/url]- 50gp [url=https://roll20.net/compendium/dnd5e/Unseen%20Servant#content] Unseen servant [/url]- 50gp [url=https://roll20.net/compendium/dnd5e/Speak%20with%20Animals#content] speak with animals[/url] - 50gp [url=https://roll20.net/compendium/dnd5e/Silence#content] silence [/url]- 100gp [url=https://roll20.net/compendium/dnd5e/Water%20Breathing#content] Water breathing [/url]- 150 gp [url=https://roll20.net/compendium/dnd5e/Tiny%20Hut#content] Leomund's tiny hut [/url]- 150 gp [b]Spell[/b] 2 level 2 slots/short rest Spell save DC: 16 (8 + proficiency bonus + cha mod + 1 rod of the pact keeper) Spell attack: +8 (proficiency bonus + cha mod +1 rod of the pact keeper) 6 cantrips (3 base + 3 from book of ancient secrets invocations): [url=https://www.dnd-spells.com/spell/prestidigitation]prestidigitation[/url] [url=https://www.dnd-spells.com/spell/Eldritch-Blast]Eldritch Blast[/url] [url=http://www.dnd-spells.com/spell/Minor-Illusion]minor illusion[/url] Book of shadows [url=https://www.dnd-spells.com/spell/mage-hand]Mage Hand[/url] [url=https://www.dnd-spells.com/spell/friends]Friends[/url] [url=https://www.dnd-spells.com/spell/Message]Message[/url] 6 spells known lvl 1: [url=http://www.dnd-spells.com/spell/Hex]hex[/url] [url=http://www.dnd-spells.com/spell/charm-person]Charm person[/url] level 2: [url=http://www.dnd-spells.com/spell/Mirror-Image]mirror image[/url] [url=http://www.dnd-spells.com/spell/Invisibility]invisibility[/url] Level 3: [url=http://www.dnd-spells.com/spell/fireball]fireball[/url] [url=http://www.dnd-spells.com/spell/hypnotic-pattern]hypnotic pattern[/url] [b]FEATS[/b] Actor: +1 cha - You have advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person. - You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A su ccessful W isdo m (Insight) che ck contested by your Charisma (D eception) check allow s a listener to determine that the effect is faked [b] Background feature[/b] Heart of Darkness Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone. [b]Personality trait[/b] I refuse to become a victim, and I will not allow others to be victimized. [b]ideal [/b]I kill monsters to make the world a safer place, and to exorcise my own demons [b]bond [/b]There’s evil in me, I can feel it. It must never be set free. [b]flaw [/b]I have certain rituals that I must follow every day. I can never break them. Note: rituals cast at night: tiny hut, unseen servant Rituals cast int he morning: Water breathing. He also kills a critter every morning to benefit from dark one's blessing (casts friend on it, spell ends, it becomes hostile, and it gets killed). [b]EQUIPMENT[/b] • a light crossbow and 20 bolts (sold 26gp) • arcane focus (wand) • dungeoneer’s pack: Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days, of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. • Leather armor (sold and bought studded leather 35 gp difference), any simple weapon (dagger), and two daggers (3 daggers total) Equipment from background (haunted one): Monster Hunter's Pack (sold for 33 gp), common clothes, trinket: A tiny spool of black thread that never runs out Money: 650 start + (26gp+33gp items sold) - 650gp rituals -35gp studded leather armor - 10 gp find familiar components = 4gp left Additional gear: Rod of the pact keeper +1 Requires Attunement by a Warlock. Uncommon While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. The bonus is determined by the rod’s rarity. In addition, you can regain 1 warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest. [b]Money[/b]: 0 gp Personality Trait: I've enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me. Ideal: Power. I hope to one day rise to the top of my faith’s religious hierarchy Bond: I would die to fulfill my patron's bidding. Flaw: I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me[/code] [b]History[/b] When Shadow came into existence, the only emotion he felt was fear. He was in a room with robed figures and was chained. He had vague memories of a simple life as a man, and of hellish visions as a devil. He was caged and prodded. This is when he learned of his origin, and of Ajax's minion horrific experiments to create another soldier race. His selves were still struggling, and his memories are hazy. When guards came to feed him, he disappeared from their sight and fled. He could not control his powers then, they manifested erratically. He was affraid and did his best to get out of the dungeon. He was fortunate enough to grab some supplies, and other items he found and flew away. The storm was intense and unexpected. A gust of wind swept him, he hit the second floor of a dwelling and sought shelter inside. There was a baby in the room, but he thought that if he were quiet enough, he would be safe. This was a mistake. He heard screams and felt intense pain. He stayed put, not knowing what would happen, ready to have his last fight. This is when he met Luthor, the man to whom he owed his life. He healed him and hid him until they were out of the town. In the last few days, he has grown to understand his powers. He also hears whispers from his demon brethren, that call to him to come back to their ways. This, he cannot do, for his human side won't let him. However, he has sworn that he would unleash his hellish wrath onto Ajax's followers. [b]Appearance[/b] Shadow looks like a demon in human form. He has horns, a tail, and wings. Fortunately, his powers allow him to magically alter his appearance, and he tends to look like a young male donning a cloak, chain mail, with pale skin, dark eyes, and brown hair. [b][url=https://roll20.net/compendium/dnd5e/Owl#content]Owl familiar[/url][/b] [/QUOTE]
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