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Talls Strongholds and Followers adventure - Full
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<blockquote data-quote="Steve Gorak" data-source="post: 7788201" data-attributes="member: 15132"><p>Thanks, I missed that!</p><p></p><p>Feel free to comment my spell selection. I went the utility caster route, with a bunch of rituals that will be beneficial to the party.</p><p></p><p>I'm trying to shy away from the spamming of eldritch blast, so I didn't pick the +cha invocation after all. The concept is to spam creative illusions during combat to either give concealment to allied combatants or to mess with the enemy (I hope to be able to use Mask of many faces a bit to do this). Any feedback regarding spell/cantrip/ritual selection would be welcome!</p><p></p><p></p><p></p><p>I'm not sure you'll see a lot of use of the decanter. The mariner armor is cool, and my character has the water breathing ritual, so the whole party will be covered every day, for 24h. This should make for interesting tactics if there is water around</p><p></p><p>AC for a frontliner is great. Booming blade is definitely cool, and you'll be hitting harder than with Shileleagh. I personally don't like shocking grasp. IMHO, you are always better to either attack or disengage, and shocking grasp tries to do both, but if you miss, your situation has not improved. Have you thought of lightning lure? with a high AC build, it would add control + damage.</p><p></p><p>Cheers,</p><p></p><p>SG</p><p></p><p>EDIT: Just saw talllan's comment about the ocean. sorry...</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 7788201, member: 15132"] Thanks, I missed that! Feel free to comment my spell selection. I went the utility caster route, with a bunch of rituals that will be beneficial to the party. I'm trying to shy away from the spamming of eldritch blast, so I didn't pick the +cha invocation after all. The concept is to spam creative illusions during combat to either give concealment to allied combatants or to mess with the enemy (I hope to be able to use Mask of many faces a bit to do this). Any feedback regarding spell/cantrip/ritual selection would be welcome! I'm not sure you'll see a lot of use of the decanter. The mariner armor is cool, and my character has the water breathing ritual, so the whole party will be covered every day, for 24h. This should make for interesting tactics if there is water around AC for a frontliner is great. Booming blade is definitely cool, and you'll be hitting harder than with Shileleagh. I personally don't like shocking grasp. IMHO, you are always better to either attack or disengage, and shocking grasp tries to do both, but if you miss, your situation has not improved. Have you thought of lightning lure? with a high AC build, it would add control + damage. Cheers, SG EDIT: Just saw talllan's comment about the ocean. sorry... [/QUOTE]
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