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Taming The Taman-Busuk Kender Handler's Pouch
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<blockquote data-quote="Strahd_Von_Zarovich" data-source="post: 3052111" data-attributes="member: 24609"><p><strong>Gorash StoneBless</strong></p><p></p><p>Gorash StoneBless - Neidar, Hill Dwarf Cleric of Reorx 3</p><p>Neutral Good</p><p></p><p>[sblock=Character sheet]</p><p>Strength 13 (+1) </p><p>Dexterity 9 (-1) </p><p>Constitution 12 (+1) </p><p>Intelligence 9 (-1) </p><p>Wisdom 15 (+2) </p><p>Charisma 12 (+1) </p><p> </p><p>Total Hit Points: <span style="color: Red">20/20</span></p><p>Speed: 20 feet</p><p>Armor Class: 19/23 = 10 -1 <span style="font-size: 9px">[dexterity]</span> +7 <span style="font-size: 9px">[Armor]</span> +3 <span style="font-size: 9px">[Shield]</span> +4 <span style="font-size: 9px">vs. giants</span></p><p>Touch AC: 9 ; Flat-footed: 19</p><p></p><p>Initiative modifier: -1 = -1 <span style="font-size: 9px">[dexterity]</span> </p><p>Fortitude save: +6/+8 = 3 <span style="font-size: 9px">[base]</span> +1 <span style="font-size: 9px">[constitution]</span> +2 <span style="font-size: 9px">[great fortitude]</span> +2 <span style="font-size: 9px">[poisen]</span> </p><p>Reflex save: +0 = 1 <span style="font-size: 9px">[base]</span> -1 <span style="font-size: 9px">[dexterity]</span> </p><p>Will save: +5/+7 = 3 <span style="font-size: 9px">[base]</span> +2 <span style="font-size: 9px">[wisdom]</span> +2 <span style="font-size: 9px">[spells / spell-like abilities]</span></p><p> </p><p>Attack (WarHammer): +4 or +5 = 2 <span style="font-size: 9px">[base]</span> +1 <span style="font-size: 9px">[strength]</span> +1 <span style="font-size: 9px">[Weapon Focus]</span> +1 <span style="font-size: 9px">vs. Goblinoids </span> </p><p>Attack (Spear): +3 or +4 = 2 <span style="font-size: 9px">[base]</span> +1 <span style="font-size: 9px">[strength]</span> +1 <span style="font-size: 9px">vs. Goblinoids </span> </p><p>Attack (Javelin): +1 or +2 = 2 <span style="font-size: 9px">[base]</span> -1 <span style="font-size: 9px">[dexterity]</span> +1 <span style="font-size: 9px">vs. Goblinoids </span> </p><p>Grapple check: +3 = 2 <span style="font-size: 9px">[base]</span> +1 <span style="font-size: 9px">[strength]</span> </p><p></p><p>Languages: Common Dwarven </p><p>XP: </p><p> </p><p>[sblock=Feats]</p><p>Great Fortitude, Weapon Focus: Warhammer</p><p>[/sblock]</p><p>[sblock=Skills]</p><p><span style="font-size: 9px">Skill Name = Modifier Ability+Modifier Ranks + Misc. Modifier</span> </p><p>Appraise Int 1 = -1 +2 </p><p>Balance Dex* -10 = -1 [acp] </p><p>Bluff Cha 1 = +1 </p><p>Climb Str* -8 = +1 [acp] </p><p>Concentration Con 2 = +1 +1 </p><p>Craft Wis (WeaponSmith) 4 = +2 +2 </p><p>Diplomacy Cha 2 = +1 +1 </p><p>Disguise Cha 1 = +1 </p><p>Escape Artist Dex* -10 = -1 [acp] </p><p>Forgery Int -1 = -1 </p><p>Gather Information Cha 1 = +1 </p><p>Heal Wis 2 = +2 </p><p>Hide Dex* -10 = -1 [acp] </p><p>Intimidate Cha 1 = +1 </p><p>Jump Str* -14 = +1 -6 [speed 20] - 9 [acp] </p><p>Knowledge (religion) Int 1 = -1 +2 </p><p>Listen Wis 2 = +2 </p><p>Move Silently Dex* -10 = -1 - 9 [acp]</p><p>Ride Dex -1 = -1 </p><p>Search Int -1 = -1 </p><p>Sense Motive Wis 2 = +2 </p><p>Spot Wis 2 = +2 </p><p>Survival Wis 2 = +2 </p><p>Swim Str** 1 = +1 </p><p>Use Rope Dex -1 = -1 </p><p><span style="font-size: 9px">* = check penalty for wearing armor and carrying shield</span></p><p>[/sblock]</p><p>[sblock=Divine magic]</p><p><span style="color: Sienna">Domains:</span> Earth - Turn or Destroy Air creatures 3+(cha) per day: 4/4</p><p> Forge - +2 insight on Craft and Appraise related to stone or metal.</p><p>Sect: Reorx </p><p><span style="color: Sienna">Zero-level Cleric spells: 4 per day</span></p><p><s>Create Water</s>, Mending, Resistance, Guidance.</p><p><span style="color: Sienna">First-level Cleric spells: 3 (2+1) per day +1 from a domain:</span></p><p>Divine Favor, Endure Elements, Shield of Faith.</p><p>Domain spell - Magic stone OR Magic Weapon</p><p><span style="color: Sienna">Second-level Cleric spells: 2 (1+1) per day +1 from a domain:</span></p><p>Bull’s Strength, Bear’s Endurance.</p><p>Domain spell - Soften Earth to Stone OR Heat Metal</p><p>[/sblock]</p><p>[sblock=Hill Dwarf traits]</p><p>+2 constitution / -2 charisma (already included)</p><p>Can move 20 feet even if in heavy armor</p><p>Darkvision (see 60 feet in pitch-dark)</p><p>+4 to avoid being bullrushed while standing on ground</p><p>+2 racial bonus on saves vs. poison</p><p>+2 racial bonus on saves vs. spells / spell-like abilities</p><p>+1 racial bonus to hit goblinoids</p><p>+4 dodge bonus on AC against giants</p><p>+4 stability bonus to avoid being tripped/bull rushed standing on ground</p><p>+2 racial bonus on appraise checks if stone/metal</p><p>[/sblock]</p><p>[sblock=Cleric Traits]</p><p>Alignment Aura</p><p>Spontaneous Casting (heal)</p><p>Turn Undead (4x/day)</p><p>High wisdom gains bonus spells daily</p><p>Domain choices give additional abilities</p><p>[/sblock]</p><p>[sblock=Gorash StoneBless's Equipment]</p><p><span style="font-size: 9px">Light load: 50 lb. or less ; Medium load:51-100 lb. ; Heavy load:101-150 lb.</span></p><p><span style="font-size: 9px">Lift over head:150 lb. ; Lift off ground:300 lb. ; Push or drag:750 lb.</span></p><p><u>Equipment:</u></p><p>Warhammer [Dmg 1d8, Crit x3, Range --, Bludgeoning]</p><p>Spear [Dmg 1d6, Crit x3, Range 20ft, Piercing]</p><p>3 Javelins [Dmg 1d8, Crit x2, Range 30ft, Piercing]</p><p>Half Plate [AC +7, acp -7]</p><p>Magical (+1) Heavy steel Shield [AC+3, acp -2]</p><p>Magical Wand of Cure light wounds.</p><p>Priest's Garbs, Red robes (Reorx's Order)</p><p>Peasant's Outfit + Working apron.</p><p>Armor Maintenance Kit (+2 craft repair armor)</p><p>Hammer</p><p>Flint and Steel</p><p>6 Pitons.</p><p>Back Pack</p><p>Personal drinking mug. </p><p>Potions:</p><p> Vial of Holy Water. (2)</p><p> Potion of Remove Fear.</p><p> Scrolls:</p><p> Bless. (2)</p><p> Guidance</p><p> Resistance</p><p> Command</p><p> Produce Flame</p><p></p><p><u>Wealth:</u></p><p>adamantine - 0 </p><p>mithral - 0</p><p>platinum - 0</p><p>steel - 80</p><p>bronze - 0 </p><p>silver - 0 </p><p>gold - 0 </p><p>copper - 8</p><p>Gems - none</p><p></p><p>[/sblock]</p><p>[/sblock]</p><p>[sblock=Appearance]</p><p>Size: Medium </p><p>Height: 4' 3" </p><p>Weight: 175 lb </p><p>Skin: Tan </p><p>Eyes: Dark Brown </p><p>Hair: Black; Thick Beard / Hirsute </p><p>[/sblock]</p><p>[sblock=Background]</p><p>The black smoke of the furnace, the smell of melting Iron, the cheers of Reorx prayers … one dwarf wield them all – Gorash Stonebless.</p><p>This stout Neidar works as a weaponsmith for the Solamnic knights and a Priest for the few dwarves that live in the isolate outpost, maintaining the small shrine of Reorx and in charge with fixing the weapons the knights wield.</p><p>Born in the southern slopes of the Vingaard Mountains, not far from the Village of Deepdel, Gorash traveled to seek fortune and left his family in search of glory, he was hired by the knights for his quality and profession as a weapon smith.</p><p>[/sblock]</p><p>[sblock=Gorash StoneBless chronicles of Taman Buzuk]</p><p><u>1st. day in the outpost</u> </p><p>We arrived at noon and met two soldiers, Tanner and Ulricsohn, it seems both of them are problematic soldiers but good hearted.</p><p>We encountered a wealthy rude human merchant with bad temper, one of the largest trading costers in Palanthas, it seems he supplies the outpost and grips the commander in the balls, the commander it self is rude and grumpy human, he punished without trial and the right to explain, further investigation required to determine the righteous of the man.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Strahd_Von_Zarovich, post: 3052111, member: 24609"] [b]Gorash StoneBless[/b] Gorash StoneBless - Neidar, Hill Dwarf Cleric of Reorx 3 Neutral Good [sblock=Character sheet] Strength 13 (+1) Dexterity 9 (-1) Constitution 12 (+1) Intelligence 9 (-1) Wisdom 15 (+2) Charisma 12 (+1) Total Hit Points: [COLOR=Red]20/20[/COLOR] Speed: 20 feet Armor Class: 19/23 = 10 -1 [SIZE=1][dexterity][/SIZE] +7 [SIZE=1][Armor][/SIZE] +3 [SIZE=1][Shield][/SIZE] +4 [SIZE=1]vs. giants[/SIZE] Touch AC: 9 ; Flat-footed: 19 Initiative modifier: -1 = -1 [SIZE=1][dexterity][/SIZE] Fortitude save: +6/+8 = 3 [SIZE=1][base][/SIZE] +1 [SIZE=1][constitution][/SIZE] +2 [SIZE=1][great fortitude][/SIZE] +2 [SIZE=1][poisen][/SIZE] Reflex save: +0 = 1 [SIZE=1][base][/SIZE] -1 [SIZE=1][dexterity][/SIZE] Will save: +5/+7 = 3 [SIZE=1][base][/SIZE] +2 [SIZE=1][wisdom][/SIZE] +2 [SIZE=1][spells / spell-like abilities][/SIZE] Attack (WarHammer): +4 or +5 = 2 [SIZE=1][base][/SIZE] +1 [SIZE=1][strength][/SIZE] +1 [SIZE=1][Weapon Focus][/SIZE] +1 [SIZE=1]vs. Goblinoids [/SIZE] Attack (Spear): +3 or +4 = 2 [SIZE=1][base][/SIZE] +1 [SIZE=1][strength][/SIZE] +1 [SIZE=1]vs. Goblinoids [/SIZE] Attack (Javelin): +1 or +2 = 2 [SIZE=1][base][/SIZE] -1 [SIZE=1][dexterity][/SIZE] +1 [SIZE=1]vs. Goblinoids [/SIZE] Grapple check: +3 = 2 [SIZE=1][base][/SIZE] +1 [SIZE=1][strength][/SIZE] Languages: Common Dwarven XP: [sblock=Feats] Great Fortitude, Weapon Focus: Warhammer [/sblock] [sblock=Skills] [SIZE=1]Skill Name = Modifier Ability+Modifier Ranks + Misc. Modifier[/SIZE] Appraise Int 1 = -1 +2 Balance Dex* -10 = -1 [acp] Bluff Cha 1 = +1 Climb Str* -8 = +1 [acp] Concentration Con 2 = +1 +1 Craft Wis (WeaponSmith) 4 = +2 +2 Diplomacy Cha 2 = +1 +1 Disguise Cha 1 = +1 Escape Artist Dex* -10 = -1 [acp] Forgery Int -1 = -1 Gather Information Cha 1 = +1 Heal Wis 2 = +2 Hide Dex* -10 = -1 [acp] Intimidate Cha 1 = +1 Jump Str* -14 = +1 -6 [speed 20] - 9 [acp] Knowledge (religion) Int 1 = -1 +2 Listen Wis 2 = +2 Move Silently Dex* -10 = -1 - 9 [acp] Ride Dex -1 = -1 Search Int -1 = -1 Sense Motive Wis 2 = +2 Spot Wis 2 = +2 Survival Wis 2 = +2 Swim Str** 1 = +1 Use Rope Dex -1 = -1 [SIZE=1]* = check penalty for wearing armor and carrying shield[/SIZE] [/sblock] [sblock=Divine magic] [COLOR=Sienna]Domains:[/COLOR] Earth - Turn or Destroy Air creatures 3+(cha) per day: 4/4 Forge - +2 insight on Craft and Appraise related to stone or metal. Sect: Reorx [COLOR=Sienna]Zero-level Cleric spells: 4 per day[/COLOR] [S]Create Water[/S], Mending, Resistance, Guidance. [COLOR=Sienna]First-level Cleric spells: 3 (2+1) per day +1 from a domain:[/COLOR] Divine Favor, Endure Elements, Shield of Faith. Domain spell - Magic stone OR Magic Weapon [COLOR=Sienna]Second-level Cleric spells: 2 (1+1) per day +1 from a domain:[/COLOR] Bull’s Strength, Bear’s Endurance. Domain spell - Soften Earth to Stone OR Heat Metal [/sblock] [sblock=Hill Dwarf traits] +2 constitution / -2 charisma (already included) Can move 20 feet even if in heavy armor Darkvision (see 60 feet in pitch-dark) +4 to avoid being bullrushed while standing on ground +2 racial bonus on saves vs. poison +2 racial bonus on saves vs. spells / spell-like abilities +1 racial bonus to hit goblinoids +4 dodge bonus on AC against giants +4 stability bonus to avoid being tripped/bull rushed standing on ground +2 racial bonus on appraise checks if stone/metal [/sblock] [sblock=Cleric Traits] Alignment Aura Spontaneous Casting (heal) Turn Undead (4x/day) High wisdom gains bonus spells daily Domain choices give additional abilities [/sblock] [sblock=Gorash StoneBless's Equipment] [SIZE=1]Light load: 50 lb. or less ; Medium load:51-100 lb. ; Heavy load:101-150 lb. Lift over head:150 lb. ; Lift off ground:300 lb. ; Push or drag:750 lb.[/SIZE] [U]Equipment:[/U] Warhammer [Dmg 1d8, Crit x3, Range --, Bludgeoning] Spear [Dmg 1d6, Crit x3, Range 20ft, Piercing] 3 Javelins [Dmg 1d8, Crit x2, Range 30ft, Piercing] Half Plate [AC +7, acp -7] Magical (+1) Heavy steel Shield [AC+3, acp -2] Magical Wand of Cure light wounds. Priest's Garbs, Red robes (Reorx's Order) Peasant's Outfit + Working apron. Armor Maintenance Kit (+2 craft repair armor) Hammer Flint and Steel 6 Pitons. Back Pack Personal drinking mug. Potions: Vial of Holy Water. (2) Potion of Remove Fear. Scrolls: Bless. (2) Guidance Resistance Command Produce Flame [U]Wealth:[/U] adamantine - 0 mithral - 0 platinum - 0 steel - 80 bronze - 0 silver - 0 gold - 0 copper - 8 Gems - none [/sblock] [/sblock] [sblock=Appearance] Size: Medium Height: 4' 3" Weight: 175 lb Skin: Tan Eyes: Dark Brown Hair: Black; Thick Beard / Hirsute [/sblock] [sblock=Background] The black smoke of the furnace, the smell of melting Iron, the cheers of Reorx prayers … one dwarf wield them all – Gorash Stonebless. This stout Neidar works as a weaponsmith for the Solamnic knights and a Priest for the few dwarves that live in the isolate outpost, maintaining the small shrine of Reorx and in charge with fixing the weapons the knights wield. Born in the southern slopes of the Vingaard Mountains, not far from the Village of Deepdel, Gorash traveled to seek fortune and left his family in search of glory, he was hired by the knights for his quality and profession as a weapon smith. [/sblock] [sblock=Gorash StoneBless chronicles of Taman Buzuk] [U]1st. day in the outpost[/U] We arrived at noon and met two soldiers, Tanner and Ulricsohn, it seems both of them are problematic soldiers but good hearted. We encountered a wealthy rude human merchant with bad temper, one of the largest trading costers in Palanthas, it seems he supplies the outpost and grips the commander in the balls, the commander it self is rude and grumpy human, he punished without trial and the right to explain, further investigation required to determine the righteous of the man. [/sblock] [/QUOTE]
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