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Story Hour
Tantras - Forgotten Realms Campaign
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<blockquote data-quote="dante" data-source="post: 105613" data-attributes="member: 1117"><p>A few remarks; (I'm the DM of this particular campaign)</p><p></p><p>First of all, a slight correction of the events that happened. The characters did not open fire until after they had seen the mindflayer. So they knew what they were up against and decided to attack anyway. </p><p></p><p>I had not expected the party to attack once they realised they were facing a mindflayer and over a dozen bugbears. Had they run away, they most likely would have succeeded, perhaps losing only some equipment.</p><p></p><p>The party was certainly outmatched, but encounters like this are intrinsic to the kind of campaign I tend to run. I try to make the players feel that there is an entire world out there, which goes on regardless of whether the characters are there or not. It also means that occasionally they will encounter persons, groups or monsters far outmatching them. If this happens, I make sure the party has other options than fighting. If they choose to fight anyway, characters will get hurt.</p></blockquote><p></p>
[QUOTE="dante, post: 105613, member: 1117"] A few remarks; (I'm the DM of this particular campaign) First of all, a slight correction of the events that happened. The characters did not open fire until after they had seen the mindflayer. So they knew what they were up against and decided to attack anyway. I had not expected the party to attack once they realised they were facing a mindflayer and over a dozen bugbears. Had they run away, they most likely would have succeeded, perhaps losing only some equipment. The party was certainly outmatched, but encounters like this are intrinsic to the kind of campaign I tend to run. I try to make the players feel that there is an entire world out there, which goes on regardless of whether the characters are there or not. It also means that occasionally they will encounter persons, groups or monsters far outmatching them. If this happens, I make sure the party has other options than fighting. If they choose to fight anyway, characters will get hurt. [/QUOTE]
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