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Tantras - Forgotten Realms Campaign
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<blockquote data-quote="dante" data-source="post: 196854" data-attributes="member: 1117"><p><strong>game 14</strong></p><p></p><p>After four days, the war party with the PC's arrives at the Zhent mine. The next evening, they assault the fortified entrance to the mine. A wizard bursts open the main gate with a knock spell and the entire group charges in, easily butchering the hapless guards at the gate. Rushing forward, they charge into a large anteroom, where another small group of guards is overrun. The group breaks down another heavy fortified door with a knock spell, unfortunately, this sets off a large trap, and from small holes in the walls, large gouts of acid pour over them Most succeed to avoid serious injury and jump on tables to escape the acid on the floor. The acid streams down the stars the group has to take to get to the mine. </p><p></p><p>The group follows the acid stream down the stairs and find a large pool of acid at the bottom, which is prevented from flowing away because of a large door. The acid is already weakening the door and the wizard who has been casting the knock spells is reluctant to use her last knock spell on this door. One of the warriors volunteers and charges into the door with his full weight, then plunges into the acid pool. The door bursts open and the entire group charges forward again, the PC's in the lead. </p><p></p><p>Behind the door they find a plateau adjoining a large vertical shaft, some 80 feet wide and a few hundred feet deep. There are a few guards there, who have positioned themselves in front of the stairwell that descends into the large shaft, clinging to the walls. The monk, being the fastest charges into the Zhent guards and mauls one of them pretty badly. Before the rest of the warparty can rush to his aid however, one of the Zhent guards shoves him into the shaft and the monk takes a hard fall. He plunges headlong into a waterfilled basin at the bottom, comes floating up to the surface, unconscious. After a few seconds, large tentacles pull him down, never to be seen again. </p><p></p><p>Without time to mourn for their fallen comrade the group presses on. A group of about 20 run towards the sleeping quarters of the human guards and their leaders, other move further down to attack the overseers and free the slaves. The PC's join the attack on the sleeping quarters. These quarters are connected to the main shaft by a single tunnel, which is closed off by a large door. Using the last knock spell, the door is opened and everybody charges in. Nat, Finn and Lauda corner a small group of guards in a room, while Celedor and Ilimitar charge forward with the others to find the leaders, While Nat wipes out his opposition, Celedor and Ilimitar scour the other areas of the living quarters for opposition. </p><p></p><p>A few more opponents are killed before a coordinated defense can even be mustered. The attack starts to falter, when they reach a heavy wooden door, fortified with heavy steel plates. Even continued pounding with a battering ram does not succeed in breaking down the door. For a short while, Ilimitar and Celedor entertain the idea to bypass the wall with a few persons with a Dimension door spell, but Fianne decides against it, it would be too dangerous. Elsewhere in the mining complex, the slaves are freed and escorted outside. Fianne decides to break off the attack, but as a last attempt to kill the Zhents behind the closed door, she orders all flammable materials that are available to be stacked up to the door and set on fire. Heavy smoke from the fire makes it impossible to stay and see what the results are, so they go outside, join up with the others and the freed slaves and start their journey back to the main camp, together with nearly 200 newly freed slaves. </p><p></p><p>Among the new slaves is a young dwarf, quite remarkably for a dwarf is he a paladin of Lathander. He was born and raised as a slave and learnt from Lathander from other slaves. His knowledge of the faith of Lathander is very limited. One of the warparty of Fianne, Erisa, who is a priestess of Lathander takes upon herself to teach this young dwarf (Tharzaim, new PC) more about Lathander. After two days of travelling, Fianne has a rather unpleasant announcement, she has noticed that they were being scried while resting. Apparently, the Zhentarim have sufficient information to scry the group. She can't tell exactly who is being scried, but it must be her, one of her closest aides and confidantes or the PC's, who were also close by. Tharzaim is also one of them, as he was near Erisa and therefore near to Fianne when the scrying happened. Fianne decides it is too dangerous to stay with the large group or return to their camp, she would only endanger them all. Instead she wants to try to flee towards Phlan and further, escaping from Zhent territory and their sphere of influence.</p></blockquote><p></p>
[QUOTE="dante, post: 196854, member: 1117"] [b]game 14[/b] After four days, the war party with the PC's arrives at the Zhent mine. The next evening, they assault the fortified entrance to the mine. A wizard bursts open the main gate with a knock spell and the entire group charges in, easily butchering the hapless guards at the gate. Rushing forward, they charge into a large anteroom, where another small group of guards is overrun. The group breaks down another heavy fortified door with a knock spell, unfortunately, this sets off a large trap, and from small holes in the walls, large gouts of acid pour over them Most succeed to avoid serious injury and jump on tables to escape the acid on the floor. The acid streams down the stars the group has to take to get to the mine. The group follows the acid stream down the stairs and find a large pool of acid at the bottom, which is prevented from flowing away because of a large door. The acid is already weakening the door and the wizard who has been casting the knock spells is reluctant to use her last knock spell on this door. One of the warriors volunteers and charges into the door with his full weight, then plunges into the acid pool. The door bursts open and the entire group charges forward again, the PC's in the lead. Behind the door they find a plateau adjoining a large vertical shaft, some 80 feet wide and a few hundred feet deep. There are a few guards there, who have positioned themselves in front of the stairwell that descends into the large shaft, clinging to the walls. The monk, being the fastest charges into the Zhent guards and mauls one of them pretty badly. Before the rest of the warparty can rush to his aid however, one of the Zhent guards shoves him into the shaft and the monk takes a hard fall. He plunges headlong into a waterfilled basin at the bottom, comes floating up to the surface, unconscious. After a few seconds, large tentacles pull him down, never to be seen again. Without time to mourn for their fallen comrade the group presses on. A group of about 20 run towards the sleeping quarters of the human guards and their leaders, other move further down to attack the overseers and free the slaves. The PC's join the attack on the sleeping quarters. These quarters are connected to the main shaft by a single tunnel, which is closed off by a large door. Using the last knock spell, the door is opened and everybody charges in. Nat, Finn and Lauda corner a small group of guards in a room, while Celedor and Ilimitar charge forward with the others to find the leaders, While Nat wipes out his opposition, Celedor and Ilimitar scour the other areas of the living quarters for opposition. A few more opponents are killed before a coordinated defense can even be mustered. The attack starts to falter, when they reach a heavy wooden door, fortified with heavy steel plates. Even continued pounding with a battering ram does not succeed in breaking down the door. For a short while, Ilimitar and Celedor entertain the idea to bypass the wall with a few persons with a Dimension door spell, but Fianne decides against it, it would be too dangerous. Elsewhere in the mining complex, the slaves are freed and escorted outside. Fianne decides to break off the attack, but as a last attempt to kill the Zhents behind the closed door, she orders all flammable materials that are available to be stacked up to the door and set on fire. Heavy smoke from the fire makes it impossible to stay and see what the results are, so they go outside, join up with the others and the freed slaves and start their journey back to the main camp, together with nearly 200 newly freed slaves. Among the new slaves is a young dwarf, quite remarkably for a dwarf is he a paladin of Lathander. He was born and raised as a slave and learnt from Lathander from other slaves. His knowledge of the faith of Lathander is very limited. One of the warparty of Fianne, Erisa, who is a priestess of Lathander takes upon herself to teach this young dwarf (Tharzaim, new PC) more about Lathander. After two days of travelling, Fianne has a rather unpleasant announcement, she has noticed that they were being scried while resting. Apparently, the Zhentarim have sufficient information to scry the group. She can't tell exactly who is being scried, but it must be her, one of her closest aides and confidantes or the PC's, who were also close by. Tharzaim is also one of them, as he was near Erisa and therefore near to Fianne when the scrying happened. Fianne decides it is too dangerous to stay with the large group or return to their camp, she would only endanger them all. Instead she wants to try to flee towards Phlan and further, escaping from Zhent territory and their sphere of influence. [/QUOTE]
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