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Tantras - Forgotten Realms Campaign
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<blockquote data-quote="Corran" data-source="post: 649" data-attributes="member: 85"><p><strong>Character History</strong></p><p></p><p>Margaster Family Tree deleted, doesn't look too good outside of Word. It's in the Word file on the website.</p><p></p><p>Finn was born on 5 Tarsakh in The Year of the Spur (1348), in the Margaster family villa. He has lived his entire live in Waterdeep, either in the family villa or his father’s townhouse in the Southern Ward. Most of his formative years were spent in the family villa, surrounded by his brother, sister and nieces and nephews. Life was good in the villa in the North Ward. The villa is circled by Shattercrock Alley and Stabbed Sailor Alley, which in turn are located at the crossing of Vhezoar Street and Tarnath Street. Many were the days that Finn spent lazing under the trees in the courtyard or playing with the other Margaster children in the alleys surrounding the villa. The alleys are, in spite of their names, safe enough, the North Ward is patrolled intensively.</p><p></p><p>Finn was a source of frustration for the family teachers as he could imitate them quite well, to the amusement of the other children. He was not a bad student, but he had a short attention span and the annoying tendency to jump to any topic he liked at any time. Because he had a lot of interest the lesson would follow some strange courses, handling with Margaster family history one minute and Mulhorandi culture the next. He did not mind reading books, as long as they were short, but he much preferred a more interactive way of learning. When he was 10 years old he broke his leg while playing godswar, he played Cyric of course, overacting with a funny accent. Since that time he favours his right leg, even though the wound has healed completely.</p><p></p><p>His younger sister Tannyth is very special to Finn. He has always been very protective of her, she would probably say over protective. Much of this might have to do with an incident when Tannyth was four years old. She was playing in the garden and the servant who was supposed to look after her had gone inside to get something to drink. At that moment a wild dog jumps on the wall and into the garden. Tannyth screamed and Finn, who was playing somewhere in the alley, heard the scream. He instinctively new where exactly in the garden his sister was, he rushed to the wall, climbed it, and jumped into the garden. The dog meanwhile was circling his terrified sister. The adrenaline won from Finn’s fear and he ran to the dog and clobbered it on the nose. The dog shrank back and at that moment house guards and servants ran into the garden. Their presence must have scared the dog; he jumped up and over the wall. Since then Finn has been trying to protect her from everything. He usually knows where to find her, and on numerous occasions he has checked on her in the late hours. Tannyth finds Finn’s protectiveness a bit stifling but she is also very protective of him.</p><p></p><p>Finn was, and is, interested in the family business, but only in the broad sense. He has no patience for the details and the administrative side; he just likes the way trade works and meeting foreign merchants. With no chance of ever having to lead the family business, he decided early on he would do whatever interested him. This is not uncommon for Waterdhavian nobles, and unlike the most, he did more than just loaf around. When he was 14 he accompanied his uncle Thentias on a trip to Silverymoon. This took all of Finn’s persuasion power, but it gave his confidence a great boost when his uncle at last agreed to take him along. Silverymoon was quite an eye-opener for Finn who had never been to another city. The city was so different from Waterdeep and Finn was quite disappointed that he could not visit everywhere in the tenday they were staying. He did visit the palace with his uncle and sat in on some trade negotiations (unavoidable, as ‘business experience’ was one of the ‘arguments’ that had helped him to get along in the first place). He did surprise his uncle with his ability to detect when a merchant was being economical with the truth.</p><p></p><p>Back in Waterdeep Finn decided he wanted to be a wizard; three months later he decided he wouldn’t be a wizard after all. His hormones set in not long after and he spent the next years visiting any revel and party in the city. He wooed noble girls and barmaids in equal measure and with remarkable efficiency. He likes the good looking, quiet and shy girls, although he carries a torch for his aunt Circe and the lady mage of Waterdeep, Laeral Silverhand. It was in the many taverns of Waterdeep where Finn got his love of gambling. Fortunately he became good enough at it, to not lose any money, usually. His favourite games are elemental empires, poker and talison. His favourite inns and taverns are: The Raging Lion, Gondalim’s, The Singing Sword, The Jade Jug and The Spouting Fish. His favourite drinks: guldathen nectar and raspberry beer (the latter is sold almost nowhere to Finn’s infinite regret).</p><p></p><p>During these years he started acting in some of the stage plays being organised in the city, to the abhorrence of the more conservative members of his family. He is not a bad actor, but the infrequency of his appearances drove most theatre companies wild. His best work to date was in the play Lord Alurmal’s Double-Edged Revenge. This got him a remarkably positive mention in a review by One-Eyed Jack in the Waterdeep Watch broadsheet. He was also invited by Regnet Amcathra to join the Deep Delvers. However during his first foray into Undermountain he quickly found out he didn’t particularly enjoy narrow, dark spaces. In the second room the noise of some rats was enough to make him flee back to the lift to the Yawning Portal. He got ribbed about this by the Deep Delvers, but he managed to get a spin on it, so the truth never got out to the general public.</p><p></p><p>Finn also needed his skills when sore losers tried to get physical after a game of chance. He was often able to either talk, bluff or intimidate his way out of trouble, but not always. After being beaten mercilessly one time, he decided that running away might not be such a bad option, fortunately no scars remain. Afterwards he decided to always carry two daggers, as a deterrent only, one should never draw steel in a fight unless one intends to use it, Finn doesn’t, can’t. Although he did get weapon training just like everyone in the family, he is no swordmaster. Cudann taught him the typical Waterdeep sword and dagger style, with longsword, shortsword, epee, rapier and dagger as primary weapons. Dagger throwing comes easy to Finn, and he also above average with the long- and shortbow. There are however enough better marksmen out there. His biggest achievement to date is bringing down a deer with one arrow. That he and his friends twice had to flee from an annoyed black bear is something they’d rather not talk about. Finn is not a big hunter but he likes being away from Waterdeep from time to time. The hunting lodges and inns have much to offer. There are also some nice secluded glades in most forests, perfect for any liaison.</p><p></p><p>Religion has Finn’s interest, the many gods of the pantheon are so diverse and many of them have something that draws Finn’s attention. He has no patron deity, but he visits the temples of the gods he likes. Since he makes sizeable donations and has a sincere interest in the gods, he is well liked by the priests. Although some religions think his attitude is to carefree, one should firmly praise one god above all others in their beliefs. Finn is interested in / intrigued by the following gods (listed alphabetically): Deneir, Eilistraee, Eldath, Gond, Illmater (amazement mostly), Isis, Lliira, Mielikki, Milil, Mystra, Oghma, Shaundakul, Shiallia, Siamorphe, Sune, Thoth, Tymora, and Waukeen.</p><p></p><p>As mentioned previously, Finn has an interested in other races and cultures. He has learned to speak Elven and Dwarven, if he had the time he would learn all the other languages there are too. He has quite a collection of bric a brac from places far away. He is most fond of his bronze Mulhorandi kopesh and the book of poetry written in an obscure elven dialect. His interest in foreign cultures means that he always knows some obscure piece of trivia about one thing or another. For example: the mating habits of foxes in Damara or the fertility rites of ancient Mulhorandi.</p><p></p><p>In 1366, New Olam Bard’s College was opened in Waterdeep. Finn enrolled immediately, only to find out that he is no gifted musician. He spent over seven months in the college and when he finally left, he was just about proficient on the songhorn and the yarting. A couple of years later Finn had the unique opportunity to visit to Candlekeep. Knowing that this was a once in a lifetime chance he took it with both hands. In the month he was allowed to stay he read a lot of dusty old books and found out that some of those monks are a lot better at gambling than you would think. After reading and talking about all those other lands out there, Finn decide it was time to go and take a look.</p><p></p><p>Back in Waterdeep he decided to go east, as he could go with one of the family’s caravans to Suzail in Cormyr and from there by ship further east. In Candlekeep he met a wizard from Halruaa, named Aresi, whom he promised to visit if he could. So after travelling east for a spell, his plan is to go south. After getting some useful and not so useful tips from his friends and family and after lengthy send off party, Finn left for Suzail.</p><p></p><p>His friends:</p><p></p><p>Erin Amcathra (she’s a childhood friend; they’ve never been romantically involved).</p><p></p><p>Dalene Estelmer (old girlfriend, her brother is also called Finn, quite confusing some times).</p><p></p><p>Jynnia (old girlfriend, works at The Singing Sword).</p><p></p><p>Citta Emmarask (yet another old girlfriend).</p><p></p><p>Brenton Eirontalar (hunting buddy, sometime protector and all around good guy).</p><p></p><p>Koris Helmfast (drinking buddy, fellow reveller).</p><p></p><p>Nimor Thorp (childhood friend, scoundrel, he gets them in trouble all the time).</p><p></p><p>Morus ‘Silvertongue’ (bard and sometime gambler).</p></blockquote><p></p>
[QUOTE="Corran, post: 649, member: 85"] [B]Character History[/B] Margaster Family Tree deleted, doesn't look too good outside of Word. It's in the Word file on the website. Finn was born on 5 Tarsakh in The Year of the Spur (1348), in the Margaster family villa. He has lived his entire live in Waterdeep, either in the family villa or his father’s townhouse in the Southern Ward. Most of his formative years were spent in the family villa, surrounded by his brother, sister and nieces and nephews. Life was good in the villa in the North Ward. The villa is circled by Shattercrock Alley and Stabbed Sailor Alley, which in turn are located at the crossing of Vhezoar Street and Tarnath Street. Many were the days that Finn spent lazing under the trees in the courtyard or playing with the other Margaster children in the alleys surrounding the villa. The alleys are, in spite of their names, safe enough, the North Ward is patrolled intensively. Finn was a source of frustration for the family teachers as he could imitate them quite well, to the amusement of the other children. He was not a bad student, but he had a short attention span and the annoying tendency to jump to any topic he liked at any time. Because he had a lot of interest the lesson would follow some strange courses, handling with Margaster family history one minute and Mulhorandi culture the next. He did not mind reading books, as long as they were short, but he much preferred a more interactive way of learning. When he was 10 years old he broke his leg while playing godswar, he played Cyric of course, overacting with a funny accent. Since that time he favours his right leg, even though the wound has healed completely. His younger sister Tannyth is very special to Finn. He has always been very protective of her, she would probably say over protective. Much of this might have to do with an incident when Tannyth was four years old. She was playing in the garden and the servant who was supposed to look after her had gone inside to get something to drink. At that moment a wild dog jumps on the wall and into the garden. Tannyth screamed and Finn, who was playing somewhere in the alley, heard the scream. He instinctively new where exactly in the garden his sister was, he rushed to the wall, climbed it, and jumped into the garden. The dog meanwhile was circling his terrified sister. The adrenaline won from Finn’s fear and he ran to the dog and clobbered it on the nose. The dog shrank back and at that moment house guards and servants ran into the garden. Their presence must have scared the dog; he jumped up and over the wall. Since then Finn has been trying to protect her from everything. He usually knows where to find her, and on numerous occasions he has checked on her in the late hours. Tannyth finds Finn’s protectiveness a bit stifling but she is also very protective of him. Finn was, and is, interested in the family business, but only in the broad sense. He has no patience for the details and the administrative side; he just likes the way trade works and meeting foreign merchants. With no chance of ever having to lead the family business, he decided early on he would do whatever interested him. This is not uncommon for Waterdhavian nobles, and unlike the most, he did more than just loaf around. When he was 14 he accompanied his uncle Thentias on a trip to Silverymoon. This took all of Finn’s persuasion power, but it gave his confidence a great boost when his uncle at last agreed to take him along. Silverymoon was quite an eye-opener for Finn who had never been to another city. The city was so different from Waterdeep and Finn was quite disappointed that he could not visit everywhere in the tenday they were staying. He did visit the palace with his uncle and sat in on some trade negotiations (unavoidable, as ‘business experience’ was one of the ‘arguments’ that had helped him to get along in the first place). He did surprise his uncle with his ability to detect when a merchant was being economical with the truth. Back in Waterdeep Finn decided he wanted to be a wizard; three months later he decided he wouldn’t be a wizard after all. His hormones set in not long after and he spent the next years visiting any revel and party in the city. He wooed noble girls and barmaids in equal measure and with remarkable efficiency. He likes the good looking, quiet and shy girls, although he carries a torch for his aunt Circe and the lady mage of Waterdeep, Laeral Silverhand. It was in the many taverns of Waterdeep where Finn got his love of gambling. Fortunately he became good enough at it, to not lose any money, usually. His favourite games are elemental empires, poker and talison. His favourite inns and taverns are: The Raging Lion, Gondalim’s, The Singing Sword, The Jade Jug and The Spouting Fish. His favourite drinks: guldathen nectar and raspberry beer (the latter is sold almost nowhere to Finn’s infinite regret). During these years he started acting in some of the stage plays being organised in the city, to the abhorrence of the more conservative members of his family. He is not a bad actor, but the infrequency of his appearances drove most theatre companies wild. His best work to date was in the play Lord Alurmal’s Double-Edged Revenge. This got him a remarkably positive mention in a review by One-Eyed Jack in the Waterdeep Watch broadsheet. He was also invited by Regnet Amcathra to join the Deep Delvers. However during his first foray into Undermountain he quickly found out he didn’t particularly enjoy narrow, dark spaces. In the second room the noise of some rats was enough to make him flee back to the lift to the Yawning Portal. He got ribbed about this by the Deep Delvers, but he managed to get a spin on it, so the truth never got out to the general public. Finn also needed his skills when sore losers tried to get physical after a game of chance. He was often able to either talk, bluff or intimidate his way out of trouble, but not always. After being beaten mercilessly one time, he decided that running away might not be such a bad option, fortunately no scars remain. Afterwards he decided to always carry two daggers, as a deterrent only, one should never draw steel in a fight unless one intends to use it, Finn doesn’t, can’t. Although he did get weapon training just like everyone in the family, he is no swordmaster. Cudann taught him the typical Waterdeep sword and dagger style, with longsword, shortsword, epee, rapier and dagger as primary weapons. Dagger throwing comes easy to Finn, and he also above average with the long- and shortbow. There are however enough better marksmen out there. His biggest achievement to date is bringing down a deer with one arrow. That he and his friends twice had to flee from an annoyed black bear is something they’d rather not talk about. Finn is not a big hunter but he likes being away from Waterdeep from time to time. The hunting lodges and inns have much to offer. There are also some nice secluded glades in most forests, perfect for any liaison. Religion has Finn’s interest, the many gods of the pantheon are so diverse and many of them have something that draws Finn’s attention. He has no patron deity, but he visits the temples of the gods he likes. Since he makes sizeable donations and has a sincere interest in the gods, he is well liked by the priests. Although some religions think his attitude is to carefree, one should firmly praise one god above all others in their beliefs. Finn is interested in / intrigued by the following gods (listed alphabetically): Deneir, Eilistraee, Eldath, Gond, Illmater (amazement mostly), Isis, Lliira, Mielikki, Milil, Mystra, Oghma, Shaundakul, Shiallia, Siamorphe, Sune, Thoth, Tymora, and Waukeen. As mentioned previously, Finn has an interested in other races and cultures. He has learned to speak Elven and Dwarven, if he had the time he would learn all the other languages there are too. He has quite a collection of bric a brac from places far away. He is most fond of his bronze Mulhorandi kopesh and the book of poetry written in an obscure elven dialect. His interest in foreign cultures means that he always knows some obscure piece of trivia about one thing or another. For example: the mating habits of foxes in Damara or the fertility rites of ancient Mulhorandi. In 1366, New Olam Bard’s College was opened in Waterdeep. Finn enrolled immediately, only to find out that he is no gifted musician. He spent over seven months in the college and when he finally left, he was just about proficient on the songhorn and the yarting. A couple of years later Finn had the unique opportunity to visit to Candlekeep. Knowing that this was a once in a lifetime chance he took it with both hands. In the month he was allowed to stay he read a lot of dusty old books and found out that some of those monks are a lot better at gambling than you would think. After reading and talking about all those other lands out there, Finn decide it was time to go and take a look. Back in Waterdeep he decided to go east, as he could go with one of the family’s caravans to Suzail in Cormyr and from there by ship further east. In Candlekeep he met a wizard from Halruaa, named Aresi, whom he promised to visit if he could. So after travelling east for a spell, his plan is to go south. After getting some useful and not so useful tips from his friends and family and after lengthy send off party, Finn left for Suzail. His friends: Erin Amcathra (she’s a childhood friend; they’ve never been romantically involved). Dalene Estelmer (old girlfriend, her brother is also called Finn, quite confusing some times). Jynnia (old girlfriend, works at The Singing Sword). Citta Emmarask (yet another old girlfriend). Brenton Eirontalar (hunting buddy, sometime protector and all around good guy). Koris Helmfast (drinking buddy, fellow reveller). Nimor Thorp (childhood friend, scoundrel, he gets them in trouble all the time). Morus ‘Silvertongue’ (bard and sometime gambler). [/QUOTE]
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