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Tantras - Forgotten Realms Campaign
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<blockquote data-quote="Corran" data-source="post: 653" data-attributes="member: 85"><p>Sundry questions asked by Broccli_Head and cezmail and answered by your faithful scribe.</p><p></p><p></p><p></p><p>The player gave me some basic info and asked me to invent the rest, so here goes:</p><p></p><p>Varsk had a dream about himself fighting in surroundings quite unlike The North. The next day he left his tribe and walked to Silverymoon. Here he met a glib little man named Vil Damath. Vil bought Varsk a lot of beers and they got very merry. When Vil subsequently asked if Varsk wouldn't help him with some problems with his wagon, the inebriated barbarian agreed.</p><p></p><p>He woke up half a day later on board of a wagon in a Merchant's League caravan. His money was gone of course, but Varsk just shrugged and got himself a job as a caravan guard.</p><p></p><p>Varsk managed to get guard jobs at some of the best trading costers in Faerûn and he slowly made his way east. The caravans he travelled with didn't get attacked much, but Varsk didn't care one way or the other. He'd spend all his money in the next tavern whatever happened.</p><p></p><p>Finally Varsk arrived in Harrowdale, here he took a ship to Tantras and there he met Cadrach Ivar Tallendar, and the rest is history...</p><p></p><p> </p><p></p><p>I've looked it up, the only thing I can find is something about spring storms in the eastern part of the Sea of Fallen Stars. And hugging the coast is usually quite save.</p><p></p><p></p><p></p><p>Finn doesn't know the answer. I'm guessing the Realms designers used Year of the Unstrung Harp to signify the trouble in the Harper organisation. However, I would say that few people in the realms know of the problems the Harpers have been having lately.</p><p></p><p> </p><p></p><p>His sister Tannyth.</p><p></p><p> </p><p></p><p>That feat is a freebie. ;-) In my campaign all players get the Cosmopolitan feat for free. The DM in this campaign has also adopted this approach. I asked him if I could take educated instead of Cosmopolitan, he said yes.</p><p></p><p>It's evident from the skill selection Finn is no combat hero. However after the 2nd session he has learned that fighting is sometimes unavoidable and he has asked Calim to give him some pointers.</p><p></p><p>I took a level of Ranger. ;-)</p><p>A cop out, I know. I'll go back to the rogue with people skills after this one level ranger.</p><p>But I need some fighting power, just for this character to survive.</p><p></p><p> </p><p></p><p>I knew people were going to ask that. ;-) The DM allowed this when the Ranger player asked for it. The DM doesn't find it unbalancing.</p><p></p><p></p><p></p><p>Armour would be smart, it won't really interfere with his skills. However, roleplaying wise he might not be convinced yet. After the next combat he might well be. There's also not much to be gotten in Feather Falls I would guess (the DM's Feather Falls at least).</p><p></p><p>Same goes for a bow, he's going to ask Calim to train him, this is not yet in the journal because it is yet to happen, I did already tell Calim's player. One problem; Calim has a Mighty Bow +2, so I can't practice with it.</p><p>*Update:* I just read this in another thread: Note that due to a recent sage advice ruling, you can use a mighty bow even if your strength doesn't currently match the mighty bonus on the bow.</p><p></p><p>Why Weapon Finesse: dagger? Because he is going to fight with two daggers in the future. This is the only concession I will make towards making him better for combat. After this level I'm going back to rogue and put everything in Bluff, Diplomacy, etc.</p><p></p><p>Metagame: fighting with two daggers and getting sneak attacks makes him the most effective. If I can stay out melee and use a bow I will certainly do that.</p></blockquote><p></p>
[QUOTE="Corran, post: 653, member: 85"] Sundry questions asked by Broccli_Head and cezmail and answered by your faithful scribe. The player gave me some basic info and asked me to invent the rest, so here goes: Varsk had a dream about himself fighting in surroundings quite unlike The North. The next day he left his tribe and walked to Silverymoon. Here he met a glib little man named Vil Damath. Vil bought Varsk a lot of beers and they got very merry. When Vil subsequently asked if Varsk wouldn't help him with some problems with his wagon, the inebriated barbarian agreed. He woke up half a day later on board of a wagon in a Merchant's League caravan. His money was gone of course, but Varsk just shrugged and got himself a job as a caravan guard. Varsk managed to get guard jobs at some of the best trading costers in Faerûn and he slowly made his way east. The caravans he travelled with didn't get attacked much, but Varsk didn't care one way or the other. He'd spend all his money in the next tavern whatever happened. Finally Varsk arrived in Harrowdale, here he took a ship to Tantras and there he met Cadrach Ivar Tallendar, and the rest is history... I've looked it up, the only thing I can find is something about spring storms in the eastern part of the Sea of Fallen Stars. And hugging the coast is usually quite save. Finn doesn't know the answer. I'm guessing the Realms designers used Year of the Unstrung Harp to signify the trouble in the Harper organisation. However, I would say that few people in the realms know of the problems the Harpers have been having lately. His sister Tannyth. That feat is a freebie. ;-) In my campaign all players get the Cosmopolitan feat for free. The DM in this campaign has also adopted this approach. I asked him if I could take educated instead of Cosmopolitan, he said yes. It's evident from the skill selection Finn is no combat hero. However after the 2nd session he has learned that fighting is sometimes unavoidable and he has asked Calim to give him some pointers. I took a level of Ranger. ;-) A cop out, I know. I'll go back to the rogue with people skills after this one level ranger. But I need some fighting power, just for this character to survive. I knew people were going to ask that. ;-) The DM allowed this when the Ranger player asked for it. The DM doesn't find it unbalancing. Armour would be smart, it won't really interfere with his skills. However, roleplaying wise he might not be convinced yet. After the next combat he might well be. There's also not much to be gotten in Feather Falls I would guess (the DM's Feather Falls at least). Same goes for a bow, he's going to ask Calim to train him, this is not yet in the journal because it is yet to happen, I did already tell Calim's player. One problem; Calim has a Mighty Bow +2, so I can't practice with it. *Update:* I just read this in another thread: Note that due to a recent sage advice ruling, you can use a mighty bow even if your strength doesn't currently match the mighty bonus on the bow. Why Weapon Finesse: dagger? Because he is going to fight with two daggers in the future. This is the only concession I will make towards making him better for combat. After this level I'm going back to rogue and put everything in Bluff, Diplomacy, etc. Metagame: fighting with two daggers and getting sneak attacks makes him the most effective. If I can stay out melee and use a bow I will certainly do that. [/QUOTE]
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